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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-02-27 14:16:16 +0100 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-02-27 14:16:16 +0100 | 
| commit | 292022649270d36c8ab0c813e4d7e07f3e067231 (patch) | |
| tree | 8e25f8c3e5db7f6bae7001d405f24e29115750f3 /src/struct/battlemap_instance.erl | |
| parent | be9a65dd6d24ca8e7006c0b8825a3fa46419e201 (diff) | |
Starting to specify types everywhere...
Diffstat (limited to 'src/struct/battlemap_instance.erl')
| -rw-r--r-- | src/struct/battlemap_instance.erl | 58 | 
1 files changed, 52 insertions, 6 deletions
| diff --git a/src/struct/battlemap_instance.erl b/src/struct/battlemap_instance.erl index bae7a4a..c3b411b 100644 --- a/src/struct/battlemap_instance.erl +++ b/src/struct/battlemap_instance.erl @@ -3,19 +3,25 @@  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-opaque id() :: binary(). +  -record  (     battlemap_instance,     { -      id, -      battlemap, -      character_instances, -      player_ids, -      current_player_turn, -      last_turns_effects +      id :: id(), +      battlemap :: battlemap:struct(), +      character_instances :: array:array(character_instance:struct()), +      player_ids :: array:array(player:id()), +      current_player_turn :: player_turn:struct(), +      last_turns_effects :: list(any())     }  ). +-opaque struct() :: #battlemap_instance{}. + +-export_type([struct/0, id/0]). +  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -53,53 +59,93 @@  %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %%%% Accessors +-spec get_id (struct()) -> id().  get_id (BattlemapInstance) -> BattlemapInstance#battlemap_instance.id. +-spec get_battlemap (struct()) -> battlemap:struct().  get_battlemap (BattlemapInstance) ->     BattlemapInstance#battlemap_instance.battlemap. +-spec get_character_instances (struct()) -> +   array:array(character_instance:struct()).  get_character_instances (BattlemapInstance) ->     BattlemapInstance#battlemap_instance.character_instances. +-spec get_player_ids (struct()) -> array:array(player:id()).  get_player_ids (BattlemapInstance) ->     BattlemapInstance#battlemap_instance.player_ids. +-spec get_current_player_turn (struct()) -> player_turn:struct().  get_current_player_turn (BattlemapInstance) ->     BattlemapInstance#battlemap_instance.current_player_turn. +-spec get_last_turns_effects (struct()) -> list(any()).  get_last_turns_effects (BattlemapInstance) ->     BattlemapInstance#battlemap_instance.last_turns_effects. +-spec set_battlemap (battlemap:struct(), struct()) -> struct().  set_battlemap (Battlemap, BattlemapInstance) ->     BattlemapInstance#battlemap_instance     {        battlemap = Battlemap     }. +-spec set_character_instances +   ( +      array:array(character_instance:struct()), +      struct() +   ) +   -> struct().  set_character_instances (CharacterInstances, BattlemapInstance) ->     BattlemapInstance#battlemap_instance     {        character_instances = CharacterInstances     }. +-spec set_player_ids +   ( +      array:array(player:id()), +      struct() +   ) +   -> struct().  set_player_ids (Players, BattlemapInstance) ->     BattlemapInstance#battlemap_instance     {        player_ids = Players     }. +-spec set_current_player_turn +   ( +      player_turn:struct(), +      struct() +   ) +   -> struct().  set_current_player_turn (PlayerTurn, BattlemapInstance) ->     BattlemapInstance#battlemap_instance     {        current_player_turn = PlayerTurn     }. +-spec set_last_turns_effects +   ( +      list(any()), +      struct() +   ) +   -> struct().  set_last_turns_effects (Effects, BattlemapInstance) ->     BattlemapInstance#battlemap_instance     {        last_turns_effects = Effects     }. +-spec random +   ( +      id(), +      list(player:id()), +      battlemap:struct(), +      list(character:struct()) +   ) +   -> struct().  random (ID, PlayersAsList, Battlemap, Characters) ->     BattlemapWidth = battlemap:get_width(Battlemap),     BattlemapHeight = battlemap:get_height(Battlemap), | 


