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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-06-07 16:44:26 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-06-07 16:44:26 +0200 | 
| commit | 2155e43a7acdbc91ef561ae1cfd06eae297020e7 (patch) | |
| tree | aa404375e1c307484d2ddf709bab1597d26466f4 /src/shared/struct | |
| parent | 54250bfbaf0eeeceaec86cde2df39797f83397fd (diff) | |
add_{armor,weapon}, coefs, db stores stats.
Diffstat (limited to 'src/shared/struct')
| -rw-r--r-- | src/shared/struct/sh_armor.erl | 14 | ||||
| -rw-r--r-- | src/shared/struct/sh_statistics.erl | 15 | ||||
| -rw-r--r-- | src/shared/struct/sh_weapon.erl | 147 | 
3 files changed, 120 insertions, 56 deletions
diff --git a/src/shared/struct/sh_armor.erl b/src/shared/struct/sh_armor.erl index 4156016..3ff1a61 100644 --- a/src/shared/struct/sh_armor.erl +++ b/src/shared/struct/sh_armor.erl @@ -32,7 +32,7 @@     [        get_id/1,        get_name/1, -      get_coef/1, +      get_coefficient/1,        get_category/1     ]  ). @@ -61,8 +61,8 @@ get_id (Ar) -> Ar#armor.id.  -spec get_name (type()) -> binary().  get_name (Ar) -> Ar#armor.name. --spec get_coef (type()) -> float(). -get_coef (Ar) -> Ar#armor.coef. +-spec get_coefficient (type()) -> float(). +get_coefficient (Ar) -> Ar#armor.coef.  -spec get_category (type()) -> category().  get_category (Ar) -> Ar#armor.category. @@ -105,15 +105,15 @@ from_id (4) ->     }.  -spec random_id () -> id(). -random_id () -> sh_roll:between(0, 24). +random_id () -> sh_roll:between(0, 4).  -spec apply_to_attributes     ( -      sh_attributes:type(), -      type() +      type(), +      sh_attributes:type()     )     -> sh_attributes:type(). -apply_to_attributes (Att, Ar) -> +apply_to_attributes (Ar, Att) ->     Dexterity = sh_attributes:get_dexterity(Att),     Speed = sh_attributes:get_speed(Att),     Strength = sh_attributes:get_strength(Att), diff --git a/src/shared/struct/sh_statistics.erl b/src/shared/struct/sh_statistics.erl index 92cd8d6..e2b8543 100644 --- a/src/shared/struct/sh_statistics.erl +++ b/src/shared/struct/sh_statistics.erl @@ -47,7 +47,7 @@  -export  (     [ -      new/2 +      new/3     ]  ). @@ -144,14 +144,21 @@ get_damages (Stats) ->  -spec new     (        sh_attributes:type(), -      {sh_weapon:id(), sh_weapon:id()} +      {sh_weapon:id(), sh_weapon:id()}, +      sh_armor:id()     )     -> type(). -new (BaseAttributes, WeaponIDs) -> +new (BaseAttributes, WeaponIDs, ArmorID) ->     {ActiveWeaponID, _} = WeaponIDs,     ActiveWeapon = sh_weapon:from_id(ActiveWeaponID),     {MinDamage, MaxDamage} = sh_weapon:get_damages(ActiveWeapon), -   Attributes = sh_weapon:apply_to_attributes(BaseAttributes, ActiveWeapon), +   Armor = sh_armor:from_id(ArmorID), +   Attributes = +      sh_armor:apply_to_attributes +      ( +         Armor, +         sh_weapon:apply_to_attributes(ActiveWeapon, BaseAttributes) +      ),     Constitution = sh_attributes:get_constitution(Attributes),     Dexterity = sh_attributes:get_dexterity(Attributes),     Intelligence = sh_attributes:get_intelligence(Attributes), diff --git a/src/shared/struct/sh_weapon.erl b/src/shared/struct/sh_weapon.erl index 30943b9..6bd3425 100644 --- a/src/shared/struct/sh_weapon.erl +++ b/src/shared/struct/sh_weapon.erl @@ -6,9 +6,9 @@  -opaque id() :: non_neg_integer().  -type range_type() :: 'ranged' | 'melee'. --type range_mod() :: 'long' | 'short'. +-type range_modifier() :: 'long' | 'short'.  -type damage_type() :: 'slash' | 'pierce' | 'blunt'. --type damage_mod() :: 'heavy' | 'light'. +-type damage_modifier() :: 'heavy' | 'light'.  -record  ( @@ -17,9 +17,10 @@        id :: id(),        name :: binary(),        range_type :: range_type(), -      range_mod :: range_mod(), +      range_mod :: range_modifier(),        damage_type :: damage_type(), -      damage_mod :: damage_mod() +      damage_mod :: damage_modifier(), +      coef :: float()     }  ). @@ -30,9 +31,9 @@  (     [        range_type/0, -      range_mod/0, +      range_modifier/0,        damage_type/0, -      damage_mod/0 +      damage_modifier/0     ]  ). @@ -44,7 +45,12 @@  (     [        get_id/1, +      get_name/1,        get_range_type/1, +      get_range_modifier/1, +      get_damage_type/1, +      get_damage_modifier/1, +      get_coefficient/1,        get_ranges/1,        get_damages/1     ] @@ -66,7 +72,7 @@  -spec ranges_of_type     (        range_type(), -      range_mod() +      range_modifier()     )     -> {non_neg_integer(), non_neg_integer()}.  ranges_of_type (ranged, long) -> {2, 6}; @@ -77,7 +83,7 @@ ranges_of_type (melee, short) -> {0, 1}.  -spec damages_of_type     (        range_type(), -      damage_mod() +      damage_modifier()     )     -> {non_neg_integer(), non_neg_integer()}.  damages_of_type (ranged, heavy) -> {10, 25}; @@ -92,16 +98,33 @@ damages_of_type (melee, light) -> {15, 30}.  -spec get_id (type()) -> id().  get_id (Wp) -> Wp#weapon.id. +-spec get_name (type()) -> binary(). +get_name (Wp) -> Wp#weapon.name. +  -spec get_range_type (type()) -> range_type().  get_range_type (Wp) -> Wp#weapon.range_type. +-spec get_range_modifier (type()) -> range_modifier(). +get_range_modifier (Wp) -> Wp#weapon.range_mod. + +-spec get_damage_type (type()) -> damage_type(). +get_damage_type (Wp) -> Wp#weapon.damage_type. + +-spec get_damage_modifier (type()) -> damage_modifier(). +get_damage_modifier (Wp) -> Wp#weapon.damage_mod. + +-spec get_coefficient (type()) -> float(). +get_coefficient (Wp) -> Wp#weapon.coef. +  -spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}.  get_ranges (Wp) ->     ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod).  -spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}.  get_damages (Wp) -> -   damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod). +   Coef = Wp#weapon.coef, +   {Min, Max} = damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod), +   {erlang:ceil(Min * Coef), erlang:ceil(Max * Coef)}.  -spec can_parry (type()) -> boolean().  can_parry (Wp) -> (Wp#weapon.range_type == melee). @@ -114,7 +137,8 @@ from_id (0) ->        range_type = melee,        range_mod = short,        damage_type = blunt, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (1) ->     #weapon{ @@ -123,7 +147,8 @@ from_id (1) ->        range_type = melee,        range_mod = short,        damage_type = slash, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (2) ->     #weapon{ @@ -132,7 +157,8 @@ from_id (2) ->        range_type = melee,        range_mod = short,        damage_type = slash, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (3) ->     #weapon{ @@ -141,7 +167,8 @@ from_id (3) ->        range_type = melee,        range_mod = long,        damage_type = slash, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (4) ->     #weapon{ @@ -150,7 +177,8 @@ from_id (4) ->        range_type = melee,        range_mod = long,        damage_type = slash, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (5) ->     #weapon{ @@ -159,7 +187,8 @@ from_id (5) ->        range_type = melee,        range_mod = short,        damage_type = pierce, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (6) ->     #weapon{ @@ -168,7 +197,8 @@ from_id (6) ->        range_type = melee,        range_mod = short,        damage_type = pierce, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (7) ->     #weapon{ @@ -177,7 +207,8 @@ from_id (7) ->        range_type = melee,        range_mod = long,        damage_type = pierce, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (8) ->     #weapon{ @@ -186,7 +217,8 @@ from_id (8) ->        range_type = melee,        range_mod = long,        damage_type = pierce, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (9) ->     #weapon{ @@ -195,7 +227,8 @@ from_id (9) ->        range_type = melee,        range_mod = short,        damage_type = blunt, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (10) ->     #weapon{ @@ -204,7 +237,8 @@ from_id (10) ->        range_type = melee,        range_mod = short,        damage_type = blunt, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (11) ->     #weapon{ @@ -213,7 +247,8 @@ from_id (11) ->        range_type = melee,        range_mod = long,        damage_type = blunt, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (12) ->     #weapon{ @@ -222,7 +257,8 @@ from_id (12) ->        range_type = melee,        range_mod = long,        damage_type = blunt, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (13) ->     #weapon{ @@ -231,7 +267,8 @@ from_id (13) ->        range_type = ranged,        range_mod = short,        damage_type = slash, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (14) ->     #weapon{ @@ -240,7 +277,8 @@ from_id (14) ->        range_type = ranged,        range_mod = short,        damage_type = blunt, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (15) ->     #weapon{ @@ -249,7 +287,8 @@ from_id (15) ->        range_type = ranged,        range_mod = short,        damage_type = pierce, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (16) ->     #weapon{ @@ -258,7 +297,8 @@ from_id (16) ->        range_type = ranged,        range_mod = long,        damage_type = slash, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (17) ->     #weapon{ @@ -267,7 +307,8 @@ from_id (17) ->        range_type = ranged,        range_mod = long,        damage_type = blunt, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (18) ->     #weapon{ @@ -276,7 +317,8 @@ from_id (18) ->        range_type = ranged,        range_mod = long,        damage_type = pierce, -      damage_mod = light +      damage_mod = light, +      coef = 1.0     };  from_id (19) ->     #weapon{ @@ -285,7 +327,8 @@ from_id (19) ->        range_type = ranged,        range_mod = short,        damage_type = slash, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (20) ->     #weapon{ @@ -294,7 +337,8 @@ from_id (20) ->        range_type = ranged,        range_mod = short,        damage_type = blunt, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (21) ->     #weapon{ @@ -303,7 +347,8 @@ from_id (21) ->        range_type = ranged,        range_mod = short,        damage_type = pierce, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (22) ->     #weapon{ @@ -312,7 +357,8 @@ from_id (22) ->        range_type = ranged,        range_mod = long,        damage_type = slash, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (23) ->     #weapon{ @@ -321,7 +367,8 @@ from_id (23) ->        range_type = ranged,        range_mod = long,        damage_type = blunt, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     };  from_id (24) ->     #weapon{ @@ -330,7 +377,8 @@ from_id (24) ->        range_type = ranged,        range_mod = long,        damage_type = pierce, -      damage_mod = heavy +      damage_mod = heavy, +      coef = 1.0     }.  -spec random_id () -> id(). @@ -338,23 +386,32 @@ random_id () -> sh_roll:between(0, 24).  -spec apply_to_attributes     ( -      sh_attributes:type(), -      type() +      type(), +      sh_attributes:type()     )     -> sh_attributes:type(). -apply_to_attributes (Attributes, Weapon) -> +apply_to_attributes (Weapon, Attributes) ->     Dexterity = sh_attributes:get_dexterity(Attributes),     Speed = sh_attributes:get_speed(Attributes),     RangeModifier = Weapon#weapon.range_mod,     DamageModifier = Weapon#weapon.damage_mod, -   WithRangeModifier = + +   Impact = (-20.0 * Weapon#weapon.coef), +   FullImpact = erlang:ceil(Impact), +   QuarterImpact = erlang:ceil(Impact / 4.0), + +   ResultingDexterity =        case RangeModifier of -         long -> -            sh_attributes:set_dexterity(max(0, (Dexterity - 20)), Attributes); -         _ -> Attributes +         long -> (Dexterity - FullImpact); +         short -> (Dexterity - QuarterImpact)        end, -   case DamageModifier of -      heavy -> sh_attributes:set_speed(max(0, (Speed - 20)), WithRangeModifier); -      _ -> WithRangeModifier -   end. +   ResultingSpeed = +      case DamageModifier of +         heavy -> (Speed - FullImpact); +         light -> (Speed - QuarterImpact) +      end, + +   S0Attributes = sh_attributes:set_speed(ResultingSpeed, Attributes), +   S1Attributes = sh_attributes:set_dexterity(ResultingDexterity, S0Attributes), +   S1Attributes.  | 


