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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-07-11 18:02:26 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-07-11 18:02:26 +0200 | 
| commit | acb9dd3220a3edcac93aa11d1d74d008e2fb23ed (patch) | |
| tree | 98b45af3f7eb9c7d812ed33a07e6a0f665a7a8cd /src/shared/struct/shr_weapon.erl | |
| parent | fde827cba1ff3d889135c74ee1978098465fd200 (diff) | |
"sh_" -> "shr_".
Diffstat (limited to 'src/shared/struct/shr_weapon.erl')
| -rw-r--r-- | src/shared/struct/shr_weapon.erl | 418 | 
1 files changed, 418 insertions, 0 deletions
| diff --git a/src/shared/struct/shr_weapon.erl b/src/shared/struct/shr_weapon.erl new file mode 100644 index 0000000..3ecb749 --- /dev/null +++ b/src/shared/struct/shr_weapon.erl @@ -0,0 +1,418 @@ +-module(shr_weapon). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% TYPES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-opaque id() :: non_neg_integer(). + +-type range_type() :: 'ranged' | 'melee'. +-type range_modifier() :: 'long' | 'short'. +-type damage_type() :: 'slash' | 'pierce' | 'blunt'. +-type damage_modifier() :: 'heavy' | 'light'. + +-record +( +   weapon, +   { +      id :: id(), +      name :: binary(), +      range_type :: range_type(), +      range_mod :: range_modifier(), +      damage_type :: damage_type(), +      damage_mod :: damage_modifier(), +      coef :: float() +   } +). + +-opaque type() :: #weapon{}. + +-export_type([type/0, id/0]). +-export_type +( +   [ +      range_type/0, +      range_modifier/0, +      damage_type/0, +      damage_modifier/0 +   ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-export +( +   [ +      get_id/1, +      get_name/1, +      get_range_type/1, +      get_range_modifier/1, +      get_damage_type/1, +      get_damage_modifier/1, +      get_coefficient/1, +      get_ranges/1, +      get_damages/1 +   ] +). + +-export +( +   [ +      random_id/0, +      from_id/1, +      can_parry/1, +      apply_to_attributes/2 +   ] +). + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% LOCAL FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec ranges_of_type +   ( +      range_type(), +      range_modifier() +   ) +   -> {non_neg_integer(), non_neg_integer()}. +ranges_of_type (ranged, long) -> {2, 6}; +ranges_of_type (ranged, short) -> {1, 4}; +ranges_of_type (melee, long) -> {0, 2}; +ranges_of_type (melee, short) -> {0, 1}. + +-spec damages_of_type +   ( +      range_type(), +      damage_modifier() +   ) +   -> {non_neg_integer(), non_neg_integer()}. +damages_of_type (ranged, heavy) -> {15, 30}; +damages_of_type (ranged, light) -> {10, 25}; +damages_of_type (melee, heavy) -> {20, 35}; +damages_of_type (melee, light) -> {15, 30}. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%% Accessors +-spec get_id (type()) -> id(). +get_id (Wp) -> Wp#weapon.id. + +-spec get_name (type()) -> binary(). +get_name (Wp) -> Wp#weapon.name. + +-spec get_range_type (type()) -> range_type(). +get_range_type (Wp) -> Wp#weapon.range_type. + +-spec get_range_modifier (type()) -> range_modifier(). +get_range_modifier (Wp) -> Wp#weapon.range_mod. + +-spec get_damage_type (type()) -> damage_type(). +get_damage_type (Wp) -> Wp#weapon.damage_type. + +-spec get_damage_modifier (type()) -> damage_modifier(). +get_damage_modifier (Wp) -> Wp#weapon.damage_mod. + +-spec get_coefficient (type()) -> float(). +get_coefficient (Wp) -> Wp#weapon.coef. + +-spec get_ranges (type()) -> {non_neg_integer(), non_neg_integer()}. +get_ranges (Wp) -> +   ranges_of_type(Wp#weapon.range_type, Wp#weapon.range_mod). + +-spec get_damages (type()) -> {non_neg_integer(), non_neg_integer()}. +get_damages (Wp) -> +   Coef = Wp#weapon.coef, +   {Min, Max} = damages_of_type(Wp#weapon.range_type, Wp#weapon.damage_mod), +   {shr_math_util:ceil(Min * Coef), shr_math_util:ceil(Max * Coef)}. + +-spec can_parry (type()) -> boolean(). +can_parry (Wp) -> (Wp#weapon.range_type == melee). + +-spec from_id (id()) -> type(). +from_id (0) -> +   #weapon{ +      id = 0, +      name = <<"None">>, +      range_type = melee, +      range_mod = short, +      damage_type = blunt, +      damage_mod = light, +      coef = 0.3 +   }; +from_id (1) -> +   #weapon{ +      id = 1, +      name = <<"Dagger">>, +      range_type = melee, +      range_mod = short, +      damage_type = slash, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (2) -> +   #weapon{ +      id = 2, +      name = <<"Sword">>, +      range_type = melee, +      range_mod = short, +      damage_type = slash, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (3) -> +   #weapon{ +      id = 3, +      name = <<"Claymore">>, +      range_type = melee, +      range_mod = long, +      damage_type = slash, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (4) -> +   #weapon{ +      id = 4, +      name = <<"Bardiche">>, +      range_type = melee, +      range_mod = long, +      damage_type = slash, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (5) -> +   #weapon{ +      id = 5, +      name = <<"Stiletto">>, +      range_type = melee, +      range_mod = short, +      damage_type = pierce, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (6) -> +   #weapon{ +      id = 6, +      name = <<"Pickaxe">>, +      range_type = melee, +      range_mod = short, +      damage_type = pierce, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (7) -> +   #weapon{ +      id = 7, +      name = <<"Rapier">>, +      range_type = melee, +      range_mod = long, +      damage_type = pierce, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (8) -> +   #weapon{ +      id = 8, +      name = <<"Pike">>, +      range_type = melee, +      range_mod = long, +      damage_type = pierce, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (9) -> +   #weapon{ +      id = 9, +      name = <<"Club">>, +      range_type = melee, +      range_mod = short, +      damage_type = blunt, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (10) -> +   #weapon{ +      id = 10, +      name = <<"Mace">>, +      range_type = melee, +      range_mod = short, +      damage_type = blunt, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (11) -> +   #weapon{ +      id = 11, +      name = <<"Staff">>, +      range_type = melee, +      range_mod = long, +      damage_type = blunt, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (12) -> +   #weapon{ +      id = 12, +      name = <<"War Hammer">>, +      range_type = melee, +      range_mod = long, +      damage_type = blunt, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (13) -> +   #weapon{ +      id = 13, +      name = <<"Short Bow (Broadhead)">>, +      range_type = ranged, +      range_mod = short, +      damage_type = slash, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (14) -> +   #weapon{ +      id = 14, +      name = <<"Short Bow (Blunt)">>, +      range_type = ranged, +      range_mod = short, +      damage_type = blunt, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (15) -> +   #weapon{ +      id = 15, +      name = <<"Short Bow (Bodkin Point)">>, +      range_type = ranged, +      range_mod = short, +      damage_type = pierce, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (16) -> +   #weapon{ +      id = 16, +      name = <<"Long Bow (Broadhead)">>, +      range_type = ranged, +      range_mod = long, +      damage_type = slash, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (17) -> +   #weapon{ +      id = 17, +      name = <<"Long Bow (Blunt)">>, +      range_type = ranged, +      range_mod = long, +      damage_type = blunt, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (18) -> +   #weapon{ +      id = 18, +      name = <<"Long Bow (Bodkin Point)">>, +      range_type = ranged, +      range_mod = long, +      damage_type = pierce, +      damage_mod = light, +      coef = 1.0 +   }; +from_id (19) -> +   #weapon{ +      id = 19, +      name = <<"Crossbow (Broadhead)">>, +      range_type = ranged, +      range_mod = short, +      damage_type = slash, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (20) -> +   #weapon{ +      id = 20, +      name = <<"Crossbow (Blunt)">>, +      range_type = ranged, +      range_mod = short, +      damage_type = blunt, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (21) -> +   #weapon{ +      id = 21, +      name = <<"Crossbow (Bodkin Point)">>, +      range_type = ranged, +      range_mod = short, +      damage_type = pierce, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (22) -> +   #weapon{ +      id = 22, +      name = <<"Arbalest (Broadhead)">>, +      range_type = ranged, +      range_mod = long, +      damage_type = slash, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (23) -> +   #weapon{ +      id = 23, +      name = <<"Arbalest (Blunt)">>, +      range_type = ranged, +      range_mod = long, +      damage_type = blunt, +      damage_mod = heavy, +      coef = 1.0 +   }; +from_id (24) -> +   #weapon{ +      id = 24, +      name = <<"Arbalest (Bodkin Point)">>, +      range_type = ranged, +      range_mod = long, +      damage_type = pierce, +      damage_mod = heavy, +      coef = 1.0 +   }. + +-spec random_id () -> id(). +random_id () -> shr_roll:between(0, 24). + +-spec apply_to_attributes +   ( +      type(), +      shr_attributes:type() +   ) +   -> shr_attributes:type(). +apply_to_attributes (Weapon, Attributes) -> +   Dexterity = shr_attributes:get_dexterity(Attributes), +   Speed = shr_attributes:get_speed(Attributes), +   RangeModifier = Weapon#weapon.range_mod, +   DamageModifier = Weapon#weapon.damage_mod, + +   Impact = (20.0 * Weapon#weapon.coef), +   FullImpact = shr_math_util:ceil(Impact), +   QuarterImpact = shr_math_util:ceil(Impact / 4.0), + +   ResultingDexterity = +      case RangeModifier of +         long -> (Dexterity - FullImpact); +         short -> (Dexterity - QuarterImpact) +      end, +   ResultingSpeed = +      case DamageModifier of +         heavy -> (Speed - FullImpact); +         light -> (Speed - QuarterImpact) +      end, + +   S0Attributes = shr_attributes:set_unsafe_speed(ResultingSpeed, Attributes), +   S1Attributes = +      shr_attributes:set_unsafe_dexterity(ResultingDexterity, S0Attributes), + +   S1Attributes. | 


