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| author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-08-28 23:29:55 +0200 | 
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| committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2018-08-28 23:29:55 +0200 | 
| commit | 9b424b11dbea33a41b2129daf232557515de9db1 (patch) | |
| tree | 97cbe449c02e4273c79448859ceac722a06524b1 /src/battle/struct | |
| parent | 68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539 (diff) | |
Still propagating the changes...
It'll require the attributes and statistics being recalculated every
time a character is used, which isn't great. Can't exactly avoid it
though: moving and changing weapon are both likely to alter them, and
people rarely attack without doing one or the other.
Diffstat (limited to 'src/battle/struct')
| -rw-r--r-- | src/battle/struct/btl_character.erl | 130 | 
1 files changed, 75 insertions, 55 deletions
| diff --git a/src/battle/struct/btl_character.erl b/src/battle/struct/btl_character.erl index 3f5c360..a95a10c 100644 --- a/src/battle/struct/btl_character.erl +++ b/src/battle/struct/btl_character.erl @@ -16,14 +16,13 @@        rank :: rank(),        icon :: binary(),        portrait :: binary(), -      attributes :: shr_attributes:type(), -      statistics :: shr_statistics:type(),        weapon_ids :: {shr_weapon:id(), shr_weapon:id()},        armor_id :: shr_armor:id(),        location :: {non_neg_integer(), non_neg_integer()},        current_health :: integer(), %% Negative integers let us reverse attacks.        is_active :: boolean(), -      is_defeated :: boolean() +      is_defeated :: boolean(), +      permanent_omnimods :: shr_omnimods:type()     }  ). @@ -43,8 +42,6 @@        get_rank/1,        get_icon/1,        get_portrait/1, -      get_attributes/1, -      get_statistics/1,        get_weapon_ids/1,        get_armor_id/1,        get_location/1, @@ -52,18 +49,17 @@        get_is_alive/1,        get_is_active/1,        get_is_defeated/1, +      get_permanent_omnimods/1,        set_rank/2,        set_weapon_ids/2,        set_armor_id/2, -      set_statistics/2,        set_location/2,        set_current_health/2,        set_is_active/2,        set_is_defeated/2,        get_rank_field/0, -      get_statistics_field/0,        get_weapons_field/0,        get_location_field/0,        get_current_health_field/0, @@ -84,27 +80,40 @@  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  -spec find_random_location     ( -      non_neg_integer(), -      non_neg_integer(), +      btl_map:type(),        list({non_neg_integer(), non_neg_integer()})     ) -   -> {non_neg_integer(), non_neg_integer()}. -find_random_location (MapWidth, MapHeight, ForbiddenLocations) -> -   X = shr_roll:between(0, (MapWidth - 1)), -   Y = shr_roll:between(0, (MapHeight - 1)), +   -> {{non_neg_integer(), non_neg_integer()}, shr_tile:type()}. +find_random_location (Map, ForbiddenLocations) -> +   MapWidth = btl_map:get_width(Map), +   MapHeight = btl_map:get_height(Map), -   IsForbidden = lists:member({X, Y}, ForbiddenLocations), +   Candidate = +      { +         shr_roll:between(0, (MapWidth - 1)), +         shr_roll:between(0, (MapHeight - 1)) +      }, -   case IsForbidden of -      true -> -         find_random_location -         ( -            MapWidth, -            MapHeight, -            ForbiddenLocations -         ); +   IsForbidden = lists:member(Candidate, ForbiddenLocations), -      _ -> {X, Y} +   case IsForbidden of +      true -> find_random_location(Map, ForbiddenLocations); + +      _ -> +         Tile = +            shr_tile:from_class_id +            ( +               shr_tile:extract_main_class_id +               ( +                  btl_map:get_tile_instance(Candidate, Map) +               ) +            ), + +         case (shr_tile:get_cost(Tile) > 200) of +            true -> find_random_location(Map, ForbiddenLocations); + +            false -> {Candidate, Tile} +         end     end.  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -129,24 +138,21 @@ get_icon (Char) -> Char#character.icon.  -spec get_portrait (type()) -> binary().  get_portrait (Char) -> Char#character.portrait. --spec get_attributes (type()) -> shr_attributes:type(). -get_attributes (Char) -> Char#character.attributes. -  -spec get_armor_id (type()) -> shr_armor:id().  get_armor_id (Char) -> Char#character.armor_id.  -spec get_weapon_ids (type()) -> {shr_weapon:id(), shr_weapon:id()}.  get_weapon_ids (Char) -> Char#character.weapon_ids. --spec get_statistics (type()) -> shr_statistics:type(). -get_statistics (Char) -> Char#character.statistics. -  -spec get_location (type()) -> {non_neg_integer(), non_neg_integer()}.  get_location (Char) -> Char#character.location.  -spec get_current_health (type()) -> integer().  get_current_health (Char) -> Char#character.current_health. +-spec get_permanent_omnimods (type()) -> shr_omnimods:type(). +get_permanent_omnimods (Char) -> Char#character.permanent_omnimods. +  -spec get_is_alive (type()) -> boolean().  get_is_alive (Char) ->     ( @@ -219,38 +225,55 @@ set_weapon_ids (WeaponIDs, Char) ->        weapon_ids = WeaponIDs     }. --spec set_statistics -   ( -      shr_statistics:type(), -      type() -   ) -   -> type(). -set_statistics (Stats, Char) -> -   Char#character -   { -      statistics = Stats -   }. -  %%%% Utils  -spec random     (        non_neg_integer(),        non_neg_integer(), -      non_neg_integer(), -      non_neg_integer(), +      shr_omnimods:type(), +      btl_map:type(),        list({non_neg_integer(), non_neg_integer()})     )     -> type(). -random (ID, PlayerIX, MapWidth, MapHeight, ForbiddenLocations) -> -   Location = -      find_random_location(MapWidth, MapHeight, ForbiddenLocations), -   WeaponIDs = {shr_weapon:random_id(), shr_weapon:random_id()}, +random (ID, PlayerIX, GlyphOmnimods, Map, ForbiddenLocations) -> +   {Location, CurrentTile} = find_random_location(Map, ForbiddenLocations), +   ActiveWeaponID = shr_weapon:random_id(), +   WeaponIDs = {ActiveWeaponID, shr_weapon:random_id()},     ArmorID = shr_armor:random_id(), -   Attributes = shr_attributes:random(), -   Statistics = shr_statistics:new(Attributes, WeaponIDs, ArmorID),     IDAsListString = integer_to_list(ID),     IDAsBinaryString = list_to_binary(IDAsListString), +   Armor = shr_armor:from_id(ArmorID), +   ActiveWeapon = shr_weapon:from_id(ActiveWeaponID), + +   PermanentOmnimods = +      shr_omnimods:merge(shr_armor:get_omnimods(Armor), GlyphOmnimods), + +   CurrentOmnimods = +      shr_omnimods:merge +      ( +         shr_omnimods:merge +         ( +            shr_weapon:get_omnimods(ActiveWeapon), +            shr_tile:get_omnimods(CurrentTile) +         ), +         PermanentOmnimods +      ), + +   CurrentAttributes = +      shr_omnimods:apply_to_attributes +      ( +         CurrentOmnimods, +         shr_attributes:default() +      ), + +   CurrentStatistics = +      shr_omnimods:apply_to_statistics +      ( +         CurrentOmnimods, +         shr_statistics:new_raw(CurrentAttributes) +      ), +     #character     {        id = ID, @@ -264,20 +287,17 @@ random (ID, PlayerIX, MapWidth, MapHeight, ForbiddenLocations) ->           end,        icon = IDAsBinaryString,        portrait = IDAsBinaryString, -      attributes = Attributes,        weapon_ids = WeaponIDs,        armor_id = ArmorID, -      statistics = Statistics,        location = Location, -      current_health = shr_statistics:get_health(Statistics), +      current_health = shr_statistics:get_health(CurrentStatistics),        is_active = false, -      is_defeated = false +      is_defeated = false, +      permanent_omnimods = PermanentOmnimods     }.  -spec get_rank_field() -> non_neg_integer().  get_rank_field () -> #character.rank. --spec get_statistics_field() -> non_neg_integer(). -get_statistics_field () -> #character.statistics.  -spec get_weapons_field() -> non_neg_integer().  get_weapons_field () -> #character.weapon_ids.  -spec get_location_field() -> non_neg_integer(). | 


