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| author | nsensfel <SpamShield0@noot-noot.org> | 2019-04-26 15:05:44 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2019-04-26 15:05:44 +0200 | 
| commit | ec6eec260d6383ae948505c3d42b3055ae3dd94c (patch) | |
| tree | 1d9ab2b09ab0a534fc6c09b62b940d9f1c7e139f /src/battle/mechanic | |
| parent | 7d428bac2f9d62c5a0e704eb32be869c10fec72e (diff) | |
Makes Dialyzer validate shared & battle.
Diffstat (limited to 'src/battle/mechanic')
| -rw-r--r-- | src/battle/mechanic/btl_turn_actions_management.erl | 5 | ||||
| -rw-r--r-- | src/battle/mechanic/btl_turn_progression.erl | 69 | ||||
| -rw-r--r-- | src/battle/mechanic/btl_victory_progression.erl | 78 | ||||
| -rw-r--r-- | src/battle/mechanic/turn_action/btl_turn_actions_attack.erl | 263 | ||||
| -rw-r--r-- | src/battle/mechanic/turn_action/btl_turn_actions_move.erl | 107 | 
5 files changed, 259 insertions, 263 deletions
diff --git a/src/battle/mechanic/btl_turn_actions_management.erl b/src/battle/mechanic/btl_turn_actions_management.erl index d3a84bd..d33fbad 100644 --- a/src/battle/mechanic/btl_turn_actions_management.erl +++ b/src/battle/mechanic/btl_turn_actions_management.erl @@ -39,12 +39,12 @@ deactivate_character (Update) ->  -spec handle_action  ( -   btl_battle_action:type(), +   btl_action:type(),     btl_character_turn_update:type()  )  -> btl_character_turn_update:type().  handle_action (BattleAction, Update) -> -   case btl_battle_action:get_category(BattleAction) of +   case btl_action:get_category(BattleAction) of        move -> btl_turn_actions_move:handle(BattleAction, Update);        switch_weapon -> btl_turn_actions_switch_weapon:handle(Update);        attack -> btl_turn_actions_attack:handle(BattleAction, Update) @@ -78,6 +78,7 @@ update_timeline (Update) ->        btl_character_turn_update:ataxia_set_battle        (           UpdatedBattle, +         false,           BattleAtaxiaUpdate,           S0Update        ), diff --git a/src/battle/mechanic/btl_turn_progression.erl b/src/battle/mechanic/btl_turn_progression.erl index a6443b8..6286cc1 100644 --- a/src/battle/mechanic/btl_turn_progression.erl +++ b/src/battle/mechanic/btl_turn_progression.erl @@ -87,7 +87,8 @@ activate_next_players_characters (Battle, NextPlayer) ->                       (                          IX,                          UpdatedCharacter, -                        CharacterAtaxicUpdate +                        CharacterAtaxicUpdate, +                        CurrentBattle                       ),                    {UpdatedBattle, [BattleAtaxicUpdate|CurrentBattleUpdates]}; @@ -107,35 +108,41 @@ activate_next_players_characters (Battle, NextPlayer) ->     )     -> btl_character_turn_update:type().  activate_next_player (Update) -> -   Data = btl_character_turn_update:get_data(Update), -   Battle = btl_character_turn_data:get_battle(Data), +   {S0Update, Battle} = btl_character_turn_update:get_battle(Update), -   {S0Battle, DBQuery0} = prepare_player_turn_for_next_player(Battle), -   {S1Battle, NextPlayer, DBQuery1} = reset_next_player_timeline(S0Battle), -   {S2Battle, DBQuery2} = -      activate_next_players_characters(S1Battle, NextPlayer), +   {S0Battle, BattleAtaxiaUpdate0} = +      prepare_player_turn_for_next_player(Battle), -   S0Data = btl_character_turn_data:set_battle(S2Battle, Data), +   {S1Battle, NextPlayer, BattleAtaxiaUpdate1} = +      reset_next_player_timeline(S0Battle), -   S0Update = -      btl_character_turn_update:add_to_timeline +   {S2Battle, BattleAtaxiaUpdate2} = +      activate_next_players_characters(S1Battle, NextPlayer), + +   S1Update = +      btl_character_turn_update:ataxia_set_battle        ( -         btl_turn_result:new_player_turn_started +         S2Battle, +         true, +         ataxic:sequence           ( -            btl_player:get_index(NextPlayer) +            [ +               BattleAtaxiaUpdate0, +               BattleAtaxiaUpdate1, +               BattleAtaxiaUpdate2 +            ]           ), -         DBQuery0, -         Update +         S0Update        ), -   S1Update = btl_character_turn_update:set_data(S0Data, S0Update), -     S2Update = -      lists:foldl +      btl_character_turn_update:add_to_timeline        ( -         fun btl_character_turn_update:add_to_db/2, -         S1Update, -         [DBQuery1,DBQuery2] +         btl_turn_result:new_player_turn_started +         ( +            btl_player:get_index(NextPlayer) +         ), +         S1Update        ),     S2Update. @@ -144,17 +151,19 @@ activate_next_player (Update) ->     (        btl_character_turn_update:type()     ) -   -> boolean(). +   -> {boolean(), btl_character_turn_update:type()}.  has_active_characters_remaining (Update) -> -   Data = btl_character_turn_update:get_data(Update), -   Battle = btl_character_turn_data:get_battle(Data), +   {S0Update, Battle} = btl_character_turn_update:get_battle(Update),     Characters = btl_battle:get_characters(Battle), -   lists:any -   ( -      fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, -      orddict:to_list(Characters) -   ). +   { +      lists:any +      ( +         fun ({_IX, Char}) -> btl_character:get_is_active(Char) end, +         orddict:to_list(Characters) +      ), +      S0Update +   }.  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  %% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@ -166,6 +175,6 @@ has_active_characters_remaining (Update) ->     -> btl_character_turn_update:type().  handle (Update) ->     case has_active_characters_remaining(Update) of -      false -> activate_next_player(Update); -      _ -> Update +      {false, S0Update} -> activate_next_player(S0Update); +      {true, S0Update} -> S0Update     end. diff --git a/src/battle/mechanic/btl_victory_progression.erl b/src/battle/mechanic/btl_victory_progression.erl index f50718a..ab8a351 100644 --- a/src/battle/mechanic/btl_victory_progression.erl +++ b/src/battle/mechanic/btl_victory_progression.erl @@ -9,7 +9,7 @@  -export  (     [ -      handle_character_lost_health/3 +      handle_character_loss/2     ]  ). @@ -90,37 +90,43 @@ mark_player_as_inactive (PlayerIX, Battle) ->     )     -> btl_character_turn_update:type().  handle_player_defeat (PlayerIX, Update) -> -   Data = btl_character_turn_update:get_data(Update), -   Battle = btl_character_turn_data:get_battle(Data), +   {S0Update, Battle} = btl_character_turn_update:get_battle(Update),     {S0Battle, BattleAtaxicUpdate0} =        mark_characters_of_player_as_defeated(PlayerIX, Battle),     {S1Battle, BattleAtaxicUpdate1} =        mark_player_as_inactive(PlayerIX, S0Battle), -   UpdatedData = btl_character_turn_data:set_battle(S1Battle, Data), -   S0Update = btl_character_turn_update:set_data(UpdatedData, Update), -     S1Update = +      btl_character_turn_update:ataxia_set_battle +      ( +         S1Battle, +         true, +         ataxic:sequence([BattleAtaxicUpdate0, BattleAtaxicUpdate1]), +         S0Update +      ), + +   S2Update =        btl_character_turn_update:add_to_timeline        (           btl_turn_result:new_player_lost(PlayerIX), -         ataxia:sequence([BattleAtaxicUpdate0, BattleAtaxicUpdate1]), -         S0Update +         S1Update        ), -   S1Update. +   S2Update. --spec actually_handle_character_lost_health + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +-spec handle_character_loss     ( -      non_neg_integer(), +      btl_character:either(),        btl_character_turn_update:type()     )     -> btl_character_turn_update:type(). -actually_handle_character_lost_health (CharIX, Update) -> -   Data = btl_character_turn_update:get_data(Update), -   Battle = btl_character_turn_data:get_battle(Data), -   Character = btl_battle:get_character(CharIX, Battle), +handle_character_loss (Character, Update) -> +   {S0Update, Battle} = btl_character_turn_update:get_battle(Update),     Characters = btl_battle:get_characters(Battle),     CharacterPlayerIX = btl_character:get_player_index(Character), @@ -133,10 +139,9 @@ actually_handle_character_lost_health (CharIX, Update) ->           StillHasAliveChar =              lists:any              ( -               fun ({IX, Char}) -> +               fun ({_IX, Char}) ->                    (                       (CharacterPlayerIX == btl_character:get_player_index(Char)) -                     and (IX /= CharIX)                       and btl_character:get_is_alive(Char)                    )                 end, @@ -144,53 +149,28 @@ actually_handle_character_lost_health (CharIX, Update) ->              ),           case StillHasAliveChar of -            true -> Update; -            _ -> handle_player_defeat(CharacterPlayerIX, Update) +            true -> S0Update; +            _ -> handle_player_defeat(CharacterPlayerIX, S0Update)           end; -      commander -> handle_player_defeat(CharacterPlayerIX, Update); +      commander -> handle_player_defeat(CharacterPlayerIX, S0Update);        target ->           StillHasAliveTargetChar =              lists:any              ( -               fun ({IX, Char}) -> +               fun ({_IX, Char}) ->                    (                       (CharacterPlayerIX == btl_character:get_player_index(Char)) -                     and (IX /= CharIX)                       and btl_character:get_is_alive(Char) -                     and (blt_character:get_rank(Char) == target) +                     and (btl_character:get_rank(Char) == target)                    )                 end,                 orddict:to_list(Characters)              ),           case StillHasAliveTargetChar of -            true -> Update; -            _ -> handle_player_defeat(CharacterPlayerIX, Update) +            true -> S0Update; +            _ -> handle_player_defeat(CharacterPlayerIX, S0Update)           end     end. - -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%% EXPORTED FUNCTIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% --spec handle_character_lost_health -   ( -      non_neg_integer(), -      integer(), -      btl_character_turn_update:type() -   ) -   -> btl_character_turn_update:type(). -handle_character_lost_health (_, Health, Update) when (Health > 0) -> Update; -handle_character_lost_health (CharIX, _Health, Update) -> -   Data = btl_character_turn_update:get_data(Update), -   S1Data = btl_character_turn_data:clean_battle(Data), -   S1Update = btl_character_turn_update:set_data(S1Data, Update), - -   S2Update = actually_handle_character_lost_health(CharIX, S1Update), - -   S2Data = btl_character_turn_update:get_data(S2Update), -   S3Data = btl_character_turn_data:refresh_character(S2Data), -   S3Update = btl_character_turn_update:set_data(S3Data, S2Update), - -   S3Update. diff --git a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl index b59efb7..e36c7e3 100644 --- a/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl +++ b/src/battle/mechanic/turn_action/btl_turn_actions_attack.erl @@ -19,9 +19,9 @@  -spec handle_attack_sequence     ( -      btl_character_current_data:type(), +      btl_character:type(),        non_neg_integer(), -      btl_character_current_data:type(), +      btl_character:type(),        non_neg_integer(),        integer(),        integer(), @@ -38,9 +38,9 @@     }.  handle_attack_sequence  ( -   _CharacterCurrentData, +   _Character,     CharacterCurrentHealth, -   _TargetCurrentData, +   _TargetCharacter,     TargetCurrentHealth,     AttackerLuck,     DefenderLuck, @@ -62,9 +62,9 @@ when     };  handle_attack_sequence  ( -   CharacterCurrentData, +   Character,     AttackerHealth, -   TargetCurrentData, +   TargetCharacter,     DefenderHealth,     AttackerLuck,     DefenderLuck, @@ -75,8 +75,8 @@ handle_attack_sequence        btl_attack:get_description_of        (           NextAttack, -         CharacterCurrentData, -         TargetCurrentData, +         btl_character:get_base_character(Character), +         btl_character:get_base_character(TargetCharacter),           AttackerLuck,           DefenderLuck        ), @@ -105,9 +105,9 @@ handle_attack_sequence     handle_attack_sequence     ( -      CharacterCurrentData, +      Character,        NewAttackerHealth, -      TargetCurrentData, +      TargetCharacter,        NewDefenderHealth,        NewAttackerLuck,        NewDefenderLuck, @@ -129,11 +129,17 @@ get_attack_sequence (Character, TargetCharacter) ->           btl_character:get_location(TargetCharacter)        ), -   {AttackingWeaponID, _} = btl_character:get_weapon_ids(Character), -   {DefendingWeaponID, _} = btl_character:get_weapon_ids(TargetCharacter), +   AttackingWeapon = +      shr_character:get_active_weapon +      ( +         btl_character:get_base_character(Character) +      ), -   AttackingWeapon = shr_weapon:from_id(AttackingWeaponID), -   DefendingWeapon = shr_weapon:from_id(DefendingWeaponID), +   DefendingWeapon = +      shr_character:get_active_weapon +      ( +         btl_character:get_base_character(TargetCharacter) +      ),     btl_attack:get_sequence(Range, AttackingWeapon, DefendingWeapon). @@ -142,31 +148,49 @@ get_attack_sequence (Character, TargetCharacter) ->  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  -spec handle     ( -      btl_battle_action:type(), +      btl_action:type(),        btl_character_turn_update:type()     )     -> btl_character_turn_update:type().  handle (BattleAction, Update) -> -   Data = btl_character_turn_update:get_data(Update), -   Battle = btl_character_turn_data:get_battle(Data), -   Character = btl_character_turn_data:get_character(Data), -   CharacterIX = btl_character_turn_data:get_character_ix(Data), -   CharacterCurrentData = -      btl_character_turn_data:get_character_current_data(Data), +   {S0Update, Battle} = btl_character_turn_update:get_battle(Update), +   {S1Update, Character} = btl_character_turn_update:get_character(S0Update), +     AttackingPlayerIX = btl_character:get_player_index(Character),     AttackingPlayer = btl_battle:get_player(AttackingPlayerIX, Battle),     AttackingPlayerLuck = btl_player:get_luck(AttackingPlayer), +   TargetIX = btl_action:get_target_ix(BattleAction),     Map = btl_battle:get_map(Battle), -   TargetIX = btl_battle_action:get_target_ix(BattleAction), -   TargetCharacter = btl_battle:get_character(TargetIX, Battle), -   TargetCurrentData = btl_character_current_data:new(TargetCharacter, Map), +   TargetCharacterRef = btl_battle:get_character(TargetIX, Battle), +   TargetCharacter = +      btl_character:resolve +      ( +         shr_tile:get_omnimods +         ( +            shr_tile:from_id +            ( +               shr_tile_instance:get_tile_id +               ( +                  shr_map:get_tile_instance +                  ( +                     btl_character:get_location(TargetCharacterRef), +                     Map +                  ) +               ) +            ) +         ), +         TargetCharacterRef +      ), +     DefendingPlayerIX = btl_character:get_player_index(TargetCharacter),     DefendingPlayer = btl_battle:get_player(DefendingPlayerIX, Battle),     DefendingPlayerLuck = btl_player:get_luck(DefendingPlayer), +     true = btl_character:get_is_alive(TargetCharacter), +     AttackSequence = get_attack_sequence(Character, TargetCharacter),     { @@ -178,9 +202,9 @@ handle (BattleAction, Update) ->     } =        handle_attack_sequence        ( -         CharacterCurrentData, +         Character,           btl_character:get_current_health(Character), -         TargetCurrentData, +         TargetCharacter,           btl_character:get_current_health(TargetCharacter),           AttackingPlayerLuck,           DefendingPlayerLuck, @@ -202,135 +226,114 @@ handle (BattleAction, Update) ->           _ -> 0        end, -   NextAttackingPlayer = -      btl_player:set_luck(S0NewAttackerLuck, AttackingPlayer), +   {UpdatedAttackingPlayer, AttackingPlayerAtaxiaUpdate} = +      btl_player:ataxia_set_luck(S0NewAttackerLuck, AttackingPlayer), -   NextDefendingPlayer = -      btl_player:set_luck(S0NewDefenderLuck, DefendingPlayer), +   {UpdatedDefendingPlayer, DefendingPlayerAtaxiaUpdate} = +      btl_player:ataxia_set_luck(S0NewDefenderLuck, DefendingPlayer), -   UpdatedCharacter = -      btl_character:set_current_health(RemainingAttackerHealth, Character), +   {UpdatedCharacter, CharacterAtaxiaUpdate} = +      btl_character:ataxia_set_current_health +      ( +         RemainingAttackerHealth, +         Character +      ), -   UpdatedBattle = -      btl_battle:set_player +   {UpdatedTargetCharacterRef, TargetCharacterRefAtaxiaUpdate} = +      btl_character:ataxia_set_current_health        ( -         DefendingPlayerIX, -         NextDefendingPlayer, -         btl_battle:set_player -         ( -            AttackingPlayerIX, -            NextAttackingPlayer, -            btl_battle:set_character -            ( -               TargetIX, -               btl_character:set_current_health -               ( -                  RemainingDefenderHealth, -                  TargetCharacter -               ), -               Battle -            ) -         ) +         RemainingDefenderHealth, +         TargetCharacterRef        ), -   S0Data = btl_character_turn_data:set_battle(UpdatedBattle, Data), -   S1Data = btl_character_turn_data:set_character(UpdatedCharacter, S0Data), +   {S0Battle, BattleAtaxiaUpdate0} = +      btl_battle:ataxia_set_player +      ( +         AttackingPlayerIX, +         UpdatedAttackingPlayer, +         AttackingPlayerAtaxiaUpdate, +         Battle +      ), -   TimelineItem = -      btl_turn_result:new_character_attacked +   {S1Battle, BattleAtaxiaUpdate1} = +      btl_battle:ataxia_set_player        ( -         CharacterIX, -         TargetIX, -         AttackEffects, -         S0NewAttackerLuck, -         S0NewDefenderLuck +         DefendingPlayerIX, +         UpdatedDefendingPlayer, +         DefendingPlayerAtaxiaUpdate, +         S0Battle        ), -   DBQuery0 = -      ataxic:update_field +   {S2Battle, BattleAtaxiaUpdate2} = +      btl_battle:ataxia_set_character        ( -         btl_battle:get_characters_field(), -         ataxic_sugar:update_orddict_element -         ( -            TargetIX, -            ataxic:update_field -            ( -               btl_character:get_current_health_field(), -               ataxic:constant(RemainingDefenderHealth) -            ) -         ) +         TargetIX, +         UpdatedTargetCharacterRef, +         TargetCharacterRefAtaxiaUpdate, +         S1Battle        ), -   DBQuery1 = -      ataxic:update_field +   % Potential danger ahead: we're going to update both the 'character' and +   % 'battle' members of a btl_character_turn_update. +   % 'S1Update' is sure to have both up to date (as it's the result of 'get' +   % requests for both) and there is no risk of the 'battle' update influencing +   % 'character', making what follows safe. + +   S2Update = +      btl_character_turn_update:ataxia_set_battle        ( -         btl_battle:get_characters_field(), -         ataxic_sugar:update_orddict_element +         S2Battle, +         false, +         ataxic:optimize           ( -            CharacterIX, -            ataxic:update_field +            ataxic:sequence              ( -               btl_character:get_current_health_field(), -               ataxic:constant(RemainingAttackerHealth) +               [ +                  BattleAtaxiaUpdate0, +                  BattleAtaxiaUpdate1, +                  BattleAtaxiaUpdate2 +               ]              ) -         ) +         ), +         S1Update        ), -   DBQuery2 = -      ataxic:update_field +   S3Update = +      btl_character_turn_update:ataxia_set_character        ( -         btl_battle:get_players_field(), -         ataxic:sequence -         ( -            [ -               ataxic_sugar:update_orddict_element -               ( -                  DefendingPlayerIX, -                  ataxic:update_field -                  ( -                     btl_player:get_luck_field(), -                     ataxic:constant(S0NewDefenderLuck) -                  ) -               ), -               ataxic_sugar:update_orddict_element -               ( -                  AttackingPlayerIX, -                  ataxic:update_field -                  ( -                     btl_player:get_luck_field(), -                     ataxic:constant(S0NewAttackerLuck) -                  ) -               ) -            ] -         ) +         UpdatedCharacter, +         CharacterAtaxiaUpdate, +         S2Update        ), -   S0Update = -      btl_character_turn_update:add_to_timeline +   TimelineItem = +      btl_turn_result:new_character_attacked        ( -         TimelineItem, -         DBQuery0, -         Update +         btl_character_turn_update:get_character_ix(S3Update), +         TargetIX, +         AttackEffects, +         S0NewAttackerLuck, +         S0NewDefenderLuck        ), -   S1Update = btl_character_turn_update:add_to_db(DBQuery1, S0Update), -   S2Update = btl_character_turn_update:add_to_db(DBQuery2, S1Update), -   S3Update = btl_character_turn_update:set_data(S1Data, S2Update), - -   S4Update = -      btl_victory:handle_character_lost_health -      ( -         CharacterIX, -         RemainingAttackerHealth, -         S3Update -      ), +   S4Update = btl_character_turn_update:add_to_timeline(TimelineItem, S3Update),     S5Update = -      btl_victory:handle_character_lost_health -      ( -         TargetIX, -         RemainingDefenderHealth, -         S4Update -      ), +      case (RemainingAttackerHealth > 0) of +         true -> S4Update; +         false -> +            btl_victory_progression:handle_character_loss(Character, S4Update) +      end, + +   S6Update = +      case (RemainingAttackerHealth > 0) of +         true -> S5Update; +         false -> +            btl_victory_progression:handle_character_loss +            ( +               TargetCharacterRef, +               S5Update +            ) +      end, -   S5Update. +   S6Update. diff --git a/src/battle/mechanic/turn_action/btl_turn_actions_move.erl b/src/battle/mechanic/turn_action/btl_turn_actions_move.erl index db46ef0..da62e8c 100644 --- a/src/battle/mechanic/turn_action/btl_turn_actions_move.erl +++ b/src/battle/mechanic/turn_action/btl_turn_actions_move.erl @@ -60,14 +60,19 @@ cross (Map, ForbiddenLocations, Path, Location) ->  -spec get_path_cost_and_destination     ( -      btl_character_turn_data:type(), +      btl_character_turn_update:type(),        list(shr_direction:type())     ) -   -> {non_neg_integer(), shr_location:type()}. -get_path_cost_and_destination (Data, Path) -> -   Character = btl_character_turn_data:get_character(Data), -   CharacterIX = btl_character_turn_data:get_character_ix(Data), -   Battle = btl_character_turn_data:get_battle(Data), +   -> +   { +      non_neg_integer(), +      shr_location:type(), +      btl_character_turn_update:type() +   }. +get_path_cost_and_destination (Update, Path) -> +   {S0Update, Character} = btl_character_turn_update:get_character(Update), +   {S1Update, Battle} = btl_character_turn_update:get_battle(S0Update), +   CharacterIX = btl_character_turn_update:get_character_ix(S1Update),     Map = btl_battle:get_map(Battle),     ForbiddenLocations = @@ -95,18 +100,23 @@ get_path_cost_and_destination (Data, Path) ->           btl_character:get_location(Character)        ), -   {Cost, NewLocation}. +   {Cost, NewLocation, S1Update}.  -spec assert_character_can_move     ( -      btl_character_turn_data:type(), +      btl_character:type(),        non_neg_integer()     )     -> 'ok'. -assert_character_can_move (Data, Cost) -> -   CharacterData = btl_character_turn_data:get_character_current_data(Data), -   CharacterStats= btl_character_current_data:get_statistics(CharacterData), -   CharacterMovementPoints = shr_statistics:get_movement_points(CharacterStats), +assert_character_can_move (Char, Cost) -> +   CharacterMovementPoints = +      shr_statistics:get_movement_points +      ( +         shr_character:get_statistics +         ( +            btl_character:get_base_character(Char) +         ) +      ),     true = (Cost =< CharacterMovementPoints), @@ -114,54 +124,47 @@ assert_character_can_move (Data, Cost) ->  -spec commit_move     ( -      btl_character_current_data:type(), +      btl_character:type(),        btl_character_turn_update:type(),        list(shr_direction:type()),        shr_location:type()     )     -> btl_character_turn_update:type(). -commit_move (PreviousCurrentData, Update, Path, NewLocation) -> -   Data = btl_character_turn_update:get_data(Update), -   Character = btl_character_turn_data:get_character(Data), -   CharacterIX = btl_character_turn_data:get_character_ix(Data), +commit_move (Character, Update, Path, NewLocation) -> +   {S0Update, Battle} = btl_character_turn_update:get_battle(Update), +   Map = btl_battle:get_map(Battle), +   TileOmnimods = +      shr_tile:get_omnimods +      ( +         shr_tile:from_id +         ( +            shr_tile_instance:get_tile_id +            ( +               shr_map:get_tile_instance(NewLocation, Map) +            ) +         ) +      ), -   UpdatedCharacter = btl_character:set_location(NewLocation, Character), -   S0Data = btl_character_turn_data:set_character(UpdatedCharacter, Data), -   S1Data = btl_character_turn_data:refresh_character_current_data(S0Data), +   {UpdatedCharacter, CharacterAtaxiaUpdate} = +      btl_character:ataxia_set_location(NewLocation, TileOmnimods, Character), -   S0Update = btl_character_turn_update:set_data(S1Data, Update),     S1Update = -      btl_turn_actions_stats_change:handle_max_health_changes +      btl_character_turn_update:ataxia_set_character        ( -         PreviousCurrentData, +         UpdatedCharacter, +         CharacterAtaxiaUpdate,           S0Update        ),     TimelineItem = -      btl_turn_result:new_character_moved(CharacterIX, Path, NewLocation), - -   DBQuery = -      ataxic:update_field +      btl_turn_result:new_character_moved        ( -         btl_battle:get_characters_field(), -         ataxic_sugar:update_orddict_element -         ( -            CharacterIX, -            ataxic:update_field -            ( -               btl_character:get_location_field(), -               ataxic:constant(NewLocation) -            ) -         ) +         btl_character_turn_update:get_character_ix(S1Update), +         Path, +         NewLocation        ), -   S2Update = -      btl_character_turn_update:add_to_timeline -      ( -         TimelineItem, -         DBQuery, -         S1Update -      ), +   S2Update = btl_character_turn_update:add_to_timeline(TimelineItem, S1Update),     S2Update. @@ -170,17 +173,17 @@ commit_move (PreviousCurrentData, Update, Path, NewLocation) ->  %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%  -spec handle     ( -      btl_battle_action:type(), +      btl_action:type(),        btl_character_turn_update:type()     )     -> btl_character_turn_update:type().  handle (BattleAction, Update) -> -   Data = btl_character_turn_update:get_data(Update), -   CharacterCurrentData = -      btl_character_turn_data:get_character_current_data(Data), -   Path = btl_battle_action:get_path(BattleAction), +   {S0Update, Character} = btl_character_turn_update:get_character(Update), +   Path = btl_action:get_path(BattleAction), + +   {PathCost, NewLocation, S1Update} = +      get_path_cost_and_destination(S0Update, Path), -   {PathCost, NewLocation} = get_path_cost_and_destination(Data, Path), -   assert_character_can_move(Data, PathCost), +   assert_character_can_move(Character, PathCost), -   commit_move(CharacterCurrentData, Update, Path, NewLocation). +   commit_move(Character, S1Update, Path, NewLocation).  | 


