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<title>tacticians-server/src/shared, branch omnimods</title>
<subtitle>Server for Tacticians Online, written in Erlang.
</subtitle>
<id>https://www.segfault.tech/cgit.cgi/tacticians-server/atom?h=omnimods</id>
<link rel='self' href='https://www.segfault.tech/cgit.cgi/tacticians-server/atom?h=omnimods'/>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/'/>
<updated>2018-08-30T15:59:48Z</updated>
<entry>
<title>Changes the damage multiplier formula.</title>
<updated>2018-08-30T15:59:48Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-30T15:59:48Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/commit/?id=f2b31148888f8d29e4d9a71cacc19fbb97e52d5c'/>
<id>urn:sha1:f2b31148888f8d29e4d9a71cacc19fbb97e52d5c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes small mixup.</title>
<updated>2018-08-29T21:02:38Z</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-29T21:02:38Z</published>
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<id>urn:sha1:03cbc5e41dc2a0c88dfe53e7143048eba8f774de</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updates TODOs, handles max health changes.</title>
<updated>2018-08-29T14:46:13Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-29T14:46:13Z</published>
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<id>urn:sha1:e1c7e78b4b4db2f818226faf58efff82fbdfeeaa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updates btl_attack.erl, fixes small mistakes.</title>
<updated>2018-08-29T12:38:07Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-29T12:38:07Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/commit/?id=79b2d1dd4f114bc31105df0e554f9c1f18c87e5d'/>
<id>urn:sha1:79b2d1dd4f114bc31105df0e554f9c1f18c87e5d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Still propagating the changes...</title>
<updated>2018-08-28T21:29:55Z</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-28T21:29:55Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/commit/?id=9b424b11dbea33a41b2129daf232557515de9db1'/>
<id>urn:sha1:9b424b11dbea33a41b2129daf232557515de9db1</id>
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It'll require the attributes and statistics being recalculated every
time a character is used, which isn't great. Can't exactly avoid it
though: moving and changing weapon are both likely to alter them, and
people rarely attack without doing one or the other.
</content>
</entry>
<entry>
<title>Adds 'base' defense, applied to all damage types.</title>
<updated>2018-08-28T19:20:32Z</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-28T19:20:32Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/commit/?id=68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539'/>
<id>urn:sha1:68d3f1d7fd3703a8aef68bd6e9f89a84eab5e539</id>
<content type='text'>
Since it's applied to all damage types, 'base' defense points are much
more valuable than defense points that are only applied when facing a
specific element.
</content>
</entry>
<entry>
<title>Fixes damage calculation.</title>
<updated>2018-08-28T18:21:52Z</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2018-08-28T18:21:52Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/commit/?id=8005656eb5d6a08464dc3718ab18c0a441f79025'/>
<id>urn:sha1:8005656eb5d6a08464dc3718ab18c0a441f79025</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Forgot to send the new tile struct file...</title>
<updated>2018-08-28T16:31:10Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-28T16:31:10Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/commit/?id=a3d6240681596d16f81c69387a819931d2d513a5'/>
<id>urn:sha1:a3d6240681596d16f81c69387a819931d2d513a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds the structure for omnimods, merges *_tile.erl</title>
<updated>2018-08-28T16:30:19Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-28T16:30:19Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-server/commit/?id=c41e76dc8fcbef9b64bee69e921304a2cad2fdd4'/>
<id>urn:sha1:c41e76dc8fcbef9b64bee69e921304a2cad2fdd4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Starting to add omnimods to the server.</title>
<updated>2018-08-28T15:08:26Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2018-08-28T15:08:26Z</published>
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