m4_define(`__WEAPON_CHOOSE_STYLE', `m4_define(`__WEAPON',m4_defn(`$1'))m4_undefine(`$1')')m4_dnl m4_define(`__WEAPON_ERLANG_STYLE',`from_id (`$1') -> #weapon { id = $1, name = <<"$2">>, range_type = $3, range_mod = $4, damage_type = $5, damage_mod = $6, coef = $7 }; ')m4_dnl m4_define(`__WEAPON_RANGE_TYPE_TO_CHAR',`m4_ifelse($1,melee,m,$1,ranged,r)')m4_dnl m4_define(`__WEAPON_RANGE_MOD_TO_CHAR',`m4_ifelse($1,long,l,$1,short,s)')m4_dnl m4_define(`__WEAPON_DAMAGE_TYPE_TO_CHAR',`m4_ifelse($1,slash,s,$1,pierce,p,$1,blunt,b)')m4_dnl m4_define(`__WEAPON_DAMAGE_MOD_TO_CHAR',`m4_ifelse($1,heavy,h,$1,light,l)')m4_dnl m4_define(`__WEAPON_JSON_STYLE',` { "msg": "add_weapon", "id": $1, "nam": "$2", "rt": "__WEAPON_RANGE_TYPE_TO_CHAR($3)", "rm": "__WEAPON_RANGE_MOD_TO_CHAR($4)", "dt": "__WEAPON_DAMAGE_TYPE_TO_CHAR($5)", "dm": "__WEAPON_DAMAGE_MOD_TO_CHAR($6)", "cf": $7 }, ')m4_dnl m4_define(`__WEAPON_USE_ERLANG_STYLE',`__WEAPON_CHOOSE_STYLE(`__WEAPON_ERLANG_STYLE')')m4_dnl m4_define(`__WEAPON_USE_JSON_STYLE',`__WEAPON_CHOOSE_STYLE(`__WEAPON_JSON_STYLE')')m4_dnl