__WEAPON(0, Unarmed, 0, 1, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_BLUNT(5)), __MOD_LIST()))m4_dnl __WEAPON(1, Old Dagger, 0, 1, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_SLASH(10)__MOD_PIERCE(10)), __MOD_LIST(__MOD_SPEED(-5)))m4_dnl __WEAPON(2, Old Sword, 0, 1, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_SLASH(20)__MOD_PIERCE(10)), __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-5)))m4_dnl __WEAPON(3, Old Claymore, 0, 2, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_SLASH(20)__MOD_PIERCE(10)), __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-10)))m4_dnl __WEAPON(4, Old Bardiche, 0, 3, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_SLASH(20)__MOD_PIERCE(10)), __MOD_LIST(__MOD_SPEED(-17)__MOD_DEXTERITY(-30)))m4_dnl __WEAPON(5, Old Stiletto, 0, 1, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_PIERCE(20)__MOD_SLASH(10)), __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-5)))m4_dnl __WEAPON(6, Old Pickaxe, 0, 2, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_PIERCE(30)), __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl __WEAPON(7, Old Rapier, 0, 1, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_PIERCE(30)__MOD_SLASH(10)), __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-10)))m4_dnl __WEAPON(8, Old Pike, 0, 3, __MOD_LIST(), __MOD_LIST(), __MOD_LIST(__MOD_PIERCE(30)__MOD_SLASH(10)), __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-30)))m4_dnl __WEAPON(8,Pike,melee,long,pierce,heavy,1.0)m4_dnl __WEAPON(9,Club,melee,short,blunt,light,1.0)m4_dnl __WEAPON(10,Mace,melee,short,blunt,heavy,1.0)m4_dnl __WEAPON(11,Staff,melee,long,blunt,light,1.0)m4_dnl __WEAPON(12,War Hammer,melee,long,blunt,heavy,1.0)m4_dnl __WEAPON(13,Short Bow (Broadhead),ranged,short,slash,light,1.0)m4_dnl __WEAPON(14,Short Bow (Blunt),ranged,short,blunt,light,1.0)m4_dnl __WEAPON(15,Short Bow (Bodkin Point),ranged,short,pierce,light,1.0)m4_dnl __WEAPON(16,Long Bow (Broadhead),ranged,long,slash,light,1.0)m4_dnl __WEAPON(17,Long Bow (Blunt),ranged,long,blunt,light,1.0)m4_dnl __WEAPON(18,Long Bow (Bodkin Point),ranged,long,pierce,light,1.0)m4_dnl __WEAPON(19,Crossbow (Broadhead),ranged,short,slash,heavy,1.0)m4_dnl __WEAPON(20,Crossbow (Blunt),ranged,short,blunt,heavy,1.0)m4_dnl __WEAPON(21,Crossbow (Bodkin Point),ranged,short,pierce,heavy,1.0)m4_dnl __WEAPON(22,Arbalest (Broadhead),ranged,long,slash,heavy,1.0)m4_dnl __WEAPON(23,Arbalest (Blunt),ranged,long,blunt,heavy,1.0)m4_dnl __WEAPON(24,Arbalest (Bodkin Point),ranged,long,pierce,heavy,1.0)m4_dnl