__SKILL(0, btl_skill_static_heal, Small Improvised Bandage, 5, 10, 1, 0, 0, 1, -1, 10, 1)m4_dnl __SKILL(1, btl_skill_static_heal, Improvised Bandage, 8, 10, 1, 0, 0, 1, -1, 20, 1)m4_dnl __SKILL(2, btl_skill_static_heal, Bandage, 10, 10, 1, 0, 0, 1, -1, 30, 1)m4_dnl __SKILL(3, btl_skill_shields_up, Protection, 7, 7, 1, 0, 0, 1, -1, 5, 0)m4_dnl __SKILL(4, btl_skill_attack_anywhere, Attack Anywhere, 10, 10, 1, 0, 0, 1, -1, 0, -1)m4_dnl