From 672d695c02ab05e3c7c295911e9e9720d4f07d23 Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Mon, 15 Jul 2019 23:00:26 +0200 Subject: Get it to compile again, to work on the balancer... --- armor/basic.m4d | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'armor/basic.m4d') diff --git a/armor/basic.m4d b/armor/basic.m4d index 2b829ae..7e74c6a 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -1,85 +1,85 @@ __ARMOR(0, Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(1, Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(8)))m4_dnl __ARMOR(2, Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(12)))m4_dnl __ARMOR(3, Faction0 Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(4, Faction1 Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(5, Faction2 Martial Training Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_HEALTH(75)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(30)__MOD_MAX_HEALTH(75)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl __ARMOR(6, Faction0 Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_SLASH(12)))m4_dnl __ARMOR(7, Faction1 Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_BLUNT(12)))m4_dnl __ARMOR(8, Faction2 Guardsman Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_HEALTH(100)__MOD_DODGE(35)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(20)__MOD_MAX_HEALTH(100)__MOD_DODGE(35)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)__MOD_PIERCE(12)))m4_dnl __ARMOR(9, Faction0 Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_SLASH(16)))m4_dnl __ARMOR(10, Faction1 Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_BLUNT(16)))m4_dnl __ARMOR(11, Faction2 Front Soldier Armor, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_HEALTH(150)__MOD_DODGE(20)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(15)__MOD_MAX_HEALTH(150)__MOD_DODGE(20)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(7)__MOD_PIERCE(16)))m4_dnl __ARMOR(12, Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(13, Faction0 Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_SLASH(8)))m4_dnl __ARMOR(14, Faction1 Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_BLUNT(8)))m4_dnl __ARMOR(15, Faction2 Ranger Gear, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(30)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(30)), __MOD_LIST(), __MOD_LIST(__FIRST_MOD_BASE(3)__MOD_PIERCE(8)))m4_dnl __ARMOR(16, Inconspicuous Clothing, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_HEALTH(60)__MOD_DODGE(50)), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(50)__MOD_MAX_HEALTH(60)__MOD_DODGE(50)), __MOD_LIST(), __MOD_LIST())m4_dnl -- cgit v1.2.3-70-g09d2