From d408e3cbe9718da1239651814950253936dae0a7 Mon Sep 17 00:00:00 2001 From: Nathanael Sensfelder Date: Fri, 14 Jun 2019 12:36:40 +0200 Subject: Adds more/modifies existing items for the changes. --- armor/basic.m4d | 77 +++++++++++++++++++++++++++++++++++++++++++-------- glyph/basic.m4d | 50 +++++++++++++++++++++++++++++---- glyph_board/basic.m4d | 4 +-- names.m4.conf | 2 +- 4 files changed, 114 insertions(+), 19 deletions(-) diff --git a/armor/basic.m4d b/armor/basic.m4d index 8850f6a..24a529b 100644 --- a/armor/basic.m4d +++ b/armor/basic.m4d @@ -4,22 +4,77 @@ __ARMOR(0, __MOD_LIST(), __MOD_LIST())m4_dnl __ARMOR(1, - Meal Pelts, + [PH] Light Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(10)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(5)))m4_dnl __ARMOR(2, - Wall Bits, - __MOD_LIST(), + [PH] Plate Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(15)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(15)))m4_dnl __ARMOR(3, - Garden Fence, + [PH] Heavy Armor (Balanced), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_SLASH(15)__MOD_BLUNT(10)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(10)))m4_dnl __ARMOR(4, - Morrigan's Pity, + Assassin Cloak, + __MOD_LIST(__FIRST_MOD_DODGE(20)__MOD_PARRY(10)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(5, + Traveler Clothes, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)__MOD_DODGE(5)__MOD_PARRY(2)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(6, + Jester Costume, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-15)__MOD_DODGE(20)__MOD_PARRY(15)__MOD_DOUBLE_HITS(20)__MOD_CRITICAL(15)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__ARMOR(7, + [PH] Tailored Light Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(15)))m4_dnl +__ARMOR(8, + [PH] Tailored Light Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(15)))m4_dnl +__ARMOR(9, + [PH] Tailored Light Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-10)__MOD_PARRY(-5)__MOD_DOUBLE_HITS(-5)__MOD_DODGE(-5)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_BLUNT(15)))m4_dnl +__ARMOR(10, + [PH] Heavy Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(30)))m4_dnl +__ARMOR(11, + [PH] Heavy Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(30)))m4_dnl +__ARMOR(12, + [PH] Heavy Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-20)__MOD_PARRY(-10)__MOD_DOUBLE_HITS(-10)__MOD_DODGE(-10)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_BLUNT(30)))m4_dnl +__ARMOR(13, + [PH] Plate Armor (Slashing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), + __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_SLASH(45)))m4_dnl +__ARMOR(14, + [PH] Plate Armor (Piercing), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), + __MOD_LIST(__FIRST_MOD_PIERCE(45)))m4_dnl +__ARMOR(15, + [PH] Plate Armor (Bludgeoning), + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(-30)__MOD_PARRY(-15)__MOD_DOUBLE_HITS(-15)__MOD_DODGE(-15)), __MOD_LIST(), - __MOD_LIST(__FIRST_MOD_BLUNT(15)__MOD_PIERCE(10)))m4_dnl + __MOD_LIST(__FIRST_MOD_BLUNT(45)))m4_dnl diff --git a/glyph/basic.m4d b/glyph/basic.m4d index 3b3b753..84690d9 100644 --- a/glyph/basic.m4d +++ b/glyph/basic.m4d @@ -4,12 +4,52 @@ __GLYPH(0, __MOD_LIST(), __MOD_LIST())m4_dnl __GLYPH(1, - The Old Sign, - __MOD_LIST(__FIRST_MOD_MAX_HEALTH(75)), + Heart of Gold, + __MOD_LIST(__FIRST_MOD_MAX_HEALTH(35)), __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(2)))m4_dnl __GLYPH(2, - The Courier's Prayer, - __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(40)), + Courier Prayer, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(125)__MOD_DAMAGE(-20)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(3, + Bleeding Heart, + __MOD_LIST(__FIRST_MOD_DAMAGE(25)__MOD_MAX_HEALTH(-10)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(4, + Glasses, + __MOD_LIST(__FIRST_MOD_ACCURACY(25)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(5, + Comfy Boots, + __MOD_LIST(__FIRST_MOD_MOVEMENT_POINTS(25)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(6, + Blinding Mirror, + __MOD_LIST(__FIRST_MOD_DODGE(25)__MOD_PARRY(25)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(7, + Illusionist Toolbox, + __MOD_LIST(__FIRST_MOD_DODGE(40)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(8, + Armor Camouflage, + __MOD_LIST(__FIRST_MOD_PARRY(40)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(9, + Weapon Extension, + __MOD_LIST(__FIRST_MOD_DOUBLE_HITS(40)), + __MOD_LIST(), + __MOD_LIST())m4_dnl +__GLYPH(10, + [PH] Critical, + __MOD_LIST(__FIRST_MOD_CRITICAL(40)), __MOD_LIST(), __MOD_LIST())m4_dnl diff --git a/glyph_board/basic.m4d b/glyph_board/basic.m4d index 4f7cb19..cb03d88 100644 --- a/glyph_board/basic.m4d +++ b/glyph_board/basic.m4d @@ -1,9 +1,9 @@ __GLYPH_BOARD(0, Sealed Spirit Board, __GLYPH_SLOT_LIST(), + __MOD_LIST(__FIRST_MOD_MAX_HEALTH(50)__MOD_MOVEMENT_POINTS(50)__MOD_DODGE(15)__MOD_PARRY(15)__MOD_ACCURACY(15)__MOD_DOUBLE_HITS(15)__MOD_CRITICAL(15)__MOD_DAMAGE(15)), __MOD_LIST(), - __MOD_LIST(), - __MOD_LIST())m4_dnl + __MOD_LIST(__FIRST_MOD_BASE(2)))m4_dnl __GLYPH_BOARD(1, Spirit Board, __GLYPH_SLOT_LIST(__FIRST_GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)__GLYPH_SLOT(100)), diff --git a/names.m4.conf b/names.m4.conf index 3a6c515..69504e3 100644 --- a/names.m4.conf +++ b/names.m4.conf @@ -9,5 +9,5 @@ m4_define(`__SN_DODGE', dodg)m4_dnl m4_define(`__SN_PARRY', pary)m4_dnl m4_define(`__SN_ACCURACY', accu)m4_dnl m4_define(`__SN_DOUBLE_HITS', dhit)m4_dnl -m4_define(`__SN_CRICITAL_HIT', crit)m4_dnl +m4_define(`__SN_CRITICAL_HIT', crit)m4_dnl m4_define(`__SN_DAMAGE_MODIFIER', dmgm)m4_dnl -- cgit v1.2.3-70-g09d2