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Diffstat (limited to 'weapon/basic.m4d')
| -rw-r--r-- | weapon/basic.m4d | 147 | 
1 files changed, 129 insertions, 18 deletions
| diff --git a/weapon/basic.m4d b/weapon/basic.m4d index 8dfbd61..86132bf 100644 --- a/weapon/basic.m4d +++ b/weapon/basic.m4d @@ -69,21 +69,132 @@ __WEAPON(8,     __MOD_LIST(),     __MOD_LIST(),     __MOD_LIST(__MOD_PIERCE(30)__MOD_SLASH(10)), -   __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-30)))m4_dnl -__WEAPON(8,Pike,melee,long,pierce,heavy,1.0)m4_dnl -__WEAPON(9,Club,melee,short,blunt,light,1.0)m4_dnl -__WEAPON(10,Mace,melee,short,blunt,heavy,1.0)m4_dnl -__WEAPON(11,Staff,melee,long,blunt,light,1.0)m4_dnl -__WEAPON(12,War Hammer,melee,long,blunt,heavy,1.0)m4_dnl -__WEAPON(13,Short Bow (Broadhead),ranged,short,slash,light,1.0)m4_dnl -__WEAPON(14,Short Bow (Blunt),ranged,short,blunt,light,1.0)m4_dnl -__WEAPON(15,Short Bow (Bodkin Point),ranged,short,pierce,light,1.0)m4_dnl -__WEAPON(16,Long Bow (Broadhead),ranged,long,slash,light,1.0)m4_dnl -__WEAPON(17,Long Bow (Blunt),ranged,long,blunt,light,1.0)m4_dnl -__WEAPON(18,Long Bow (Bodkin Point),ranged,long,pierce,light,1.0)m4_dnl -__WEAPON(19,Crossbow (Broadhead),ranged,short,slash,heavy,1.0)m4_dnl -__WEAPON(20,Crossbow (Blunt),ranged,short,blunt,heavy,1.0)m4_dnl -__WEAPON(21,Crossbow (Bodkin Point),ranged,short,pierce,heavy,1.0)m4_dnl -__WEAPON(22,Arbalest (Broadhead),ranged,long,slash,heavy,1.0)m4_dnl -__WEAPON(23,Arbalest (Blunt),ranged,long,blunt,heavy,1.0)m4_dnl -__WEAPON(24,Arbalest (Bodkin Point),ranged,long,pierce,heavy,1.0)m4_dnl +   __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-20)))m4_dnl +__WEAPON(9, +   Old Club, +   0, +   1, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(15)), +   __MOD_LIST(__MOD_SPEED(-5)))m4_dnl +__WEAPON(10, +   Old Mace, +   0, +   1, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(25)), +   __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-5)))m4_dnl +__WEAPON(11, +   Old Staff, +   0, +   2, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(20)), +   __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-10)))m4_dnl +__WEAPON(12, +   Old War Hammer, +   0, +   2, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(30)), +   __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(13, +   Old Short Bow (Broadhead), +   1, +   5, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(5)__MOD_SLASH(15)__MOD_PIERCE(5)), +   __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(14, +   Old Short Bow (Blunt), +   1, +   5, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(20)__MOD_PIERCE(5)), +   __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(15, +   Old Short Bow (Bodkin points), +   1, +   6, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_PIERCE(17)), +   __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl +__WEAPON(16, +   Old Long Bow (Broadhead), +   2, +   8, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(5)__MOD_SLASH(15)__MOD_PIERCE(5)), +   __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl +__WEAPON(17, +   Old Long Bow (Blunt), +   2, +   8, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(20)__MOD_PIERCE(5)), +   __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl +__WEAPON(18, +   Old Long Bow (Bodkin points), +   2, +   9, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_PIERCE(17)), +   __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl +__WEAPON(19, +   Old Crossbow (Broadhead), +   2, +   6, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(7)__MOD_SLASH(23)__MOD_PIERCE(10)), +   __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl +__WEAPON(20, +   Old Crossbow (Blunt), +   2, +   6, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(27)__MOD_PIERCE(13)), +   __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl +__WEAPON(21, +   Old Crossbow (Bodkin points), +   2, +   6, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_PIERCE(25)), +   __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl +__WEAPON(22, +   Old Arbalest (Broadhead), +   4, +   9, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(15)__MOD_SLASH(35)__MOD_PIERCE(20)), +   __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl +__WEAPON(23, +   Old Arbalest (Blunt), +   4, +   9, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_BLUNT(37)__MOD_PIERCE(20)), +   __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl +__WEAPON(24, +   Old Arbalest (Bodkin points), +   4, +   10, +   __MOD_LIST(), +   __MOD_LIST(), +   __MOD_LIST(__MOD_PIERCE(43)), +   __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl | 


