| summaryrefslogtreecommitdiff | 
diff options
| -rw-r--r-- | armor/basic.m4d | 5 | ||||
| -rw-r--r-- | armor/global.m4.conf | 21 | ||||
| -rw-r--r-- | tile/global.m4.conf | 25 | ||||
| -rw-r--r-- | tile/grassland.m4d | 5 | ||||
| -rw-r--r-- | weapon/basic.m4d | 25 | ||||
| -rw-r--r-- | weapon/global.m4.conf | 30 | 
6 files changed, 111 insertions, 0 deletions
| diff --git a/armor/basic.m4d b/armor/basic.m4d new file mode 100644 index 0000000..2d4e3a8 --- /dev/null +++ b/armor/basic.m4d @@ -0,0 +1,5 @@ +__ARMOR(0,None,leather,0.0)m4_dnl +__ARMOR(1,Last Meal's Pelts,leather,0.5)m4_dnl +__ARMOR(2,Bits of Wall,plate,0.5)m4_dnl +__ARMOR(3,Garden Fence,chain,0.5)m4_dnl +__ARMOR(4,Morrigan's Pity,kinetic,0.5)m4_dnl diff --git a/armor/global.m4.conf b/armor/global.m4.conf new file mode 100644 index 0000000..6a901a3 --- /dev/null +++ b/armor/global.m4.conf @@ -0,0 +1,21 @@ +m4_define(`__ARMOR_CHOOSE_STYLE', `m4_define(`__ARMOR',m4_defn(`$1'))m4_undefine(`$1')')m4_dnl +m4_define(`__ARMOR_ERLANG_STYLE',`from_id (`$1') -> +   #armor +   { +      id = $1, +      name = <<"$2">>, +      category = $3, +      coef = $4 +   }; +')m4_dnl +m4_define(`__ARMOR_CATEGORY_TO_CHAR',m4_ifelse($1,kinetic,j,$1,leather,l,$1,chain,c,$1,plate,p))m4_dnl +m4_define(`__ARMOR_JSON_STYLE',`   { +      "msg": "add_armor", +      "id": $1, +      "nam": "$2", +      "ct": "__ARMOR_CATEGORY_TO_CHAR($3)", +      "cf": $4 +   }, +')m4_dnl +m4_define(`__ARMOR_USE_ERLANG_STYLE',`__ARMOR_CHOOSE_STYLE(`__ARMOR_ERLANG_STYLE')')m4_dnl +m4_define(`__ARMOR_USE_JSON_STYLE',`__ARMOR_CHOOSE_STYLE(`__ARMOR_JSON_STYLE')')m4_dnl diff --git a/tile/global.m4.conf b/tile/global.m4.conf new file mode 100644 index 0000000..92a5351 --- /dev/null +++ b/tile/global.m4.conf @@ -0,0 +1,25 @@ +m4_define(`__TILE_CHOOSE_STYLE', `m4_define(`__TILE_CLASS',m4_defn(`$1'))m4_undefine(`$1')')m4_dnl +m4_define(`__TILE_COST_WHEN_OCCUPIED', 201)m4_dnl +m4_define(`__TILE_COST_WHEN_OOB', 255)m4_dnl +m4_define(`__TILE_CLASS_ERLANG_STYLE',`from_id (`$1') -> +   #tile +   { +      id = $1, +      name = <<"[__TILE_CATEGORY_NAME] $2">>, +      cost = $3, +      class_range_min = $4, +      class_range_max = $5 +   };')m4_dnl +m4_define(`__TILE_CLASS_ERLANG_SELECT_STYLE',`      N when ((N >= $4) and (N =< $5)) -> $1;')m4_dnl +m4_define(`__TILE_CLASS_JSON_STYLE',`   { +      "msg": "add_tile", +      "id": $1, +      "nam": "[__TILE_CATEGORY_NAME] $2", +      "ct": $3, +      "rmi": $4, +      "rma": $5 +   },')m4_dnl +m4_define(`__TILE_CATEGORY',`m4_define(`__TILE_CATEGORY_NAME', `$1')')m4_dnl +m4_define(`__TILE_CLASS_USE_ERLANG_STYLE',`__TILE_CHOOSE_STYLE(`__TILE_CLASS_ERLANG_STYLE')')m4_dnl +m4_define(`__TILE_CLASS_USE_ERLANG_SELECT_STYLE',`__TILE_CHOOSE_STYLE(`__TILE_CLASS_ERLANG_SELECT_STYLE')')m4_dnl +m4_define(`__TILE_CLASS_USE_JSON_STYLE',`__TILE_CHOOSE_STYLE(`__TILE_CLASS_JSON_STYLE')')m4_dnl diff --git a/tile/grassland.m4d b/tile/grassland.m4d new file mode 100644 index 0000000..7d4c943 --- /dev/null +++ b/tile/grassland.m4d @@ -0,0 +1,5 @@ +__TILE_CATEGORY(`Grassland')m4_dnl +__TILE_CLASS(0, `Grass', 6, 0, 0) +__TILE_CLASS(1, `Mushroom Infestation', 12, 1, 1) +__TILE_CLASS(2, `Tree Remains', 24, 2, 2) +__TILE_CLASS(3, `Clear Water', __TILE_COST_WHEN_OCCUPIED, 3, 17) diff --git a/weapon/basic.m4d b/weapon/basic.m4d new file mode 100644 index 0000000..7824217 --- /dev/null +++ b/weapon/basic.m4d @@ -0,0 +1,25 @@ +__WEAPON(0,None,melee,short,blunt,light,0.3)m4_dnl +__WEAPON(1,Dagger,melee,short,slash,light,1.0)m4_dnl +__WEAPON(2,Sword,melee,short,slash,heavy,1.0)m4_dnl +__WEAPON(3,Claymore,melee,long,slash,light,1.0)m4_dnl +__WEAPON(4,Bardiche,melee,long,slash,heavy,1.0)m4_dnl +__WEAPON(5,Stiletto,melee,short,pierce,light,1.0)m4_dnl +__WEAPON(6,Pickaxe,melee,short,pierce,heavy,1.0)m4_dnl +__WEAPON(7,Rapier,melee,long,pierce,light,1.0)m4_dnl +__WEAPON(8,Pike,melee,long,pierce,heavy,1.0)m4_dnl +__WEAPON(9,Club,melee,short,blunt,light,1.0)m4_dnl +__WEAPON(10,Mace,melee,short,blunt,heavy,1.0)m4_dnl +__WEAPON(11,Staff,melee,long,blunt,light,1.0)m4_dnl +__WEAPON(12,War Hammer,melee,long,blunt,heavy,1.0)m4_dnl +__WEAPON(13,Short Bow (Broadhead),ranged,short,slash,light,1.0)m4_dnl +__WEAPON(14,Short Bow (Blunt),ranged,short,blunt,light,1.0)m4_dnl +__WEAPON(15,Short Bow (Bodkin Point),ranged,short,pierce,light,1.0)m4_dnl +__WEAPON(16,Long Bow (Broadhead),ranged,long,slash,light,1.0)m4_dnl +__WEAPON(17,Long Bow (Blunt),ranged,long,blunt,light,1.0)m4_dnl +__WEAPON(18,Long Bow (Bodkin Point),ranged,long,pierce,light,1.0)m4_dnl +__WEAPON(19,Crossbow (Broadhead),ranged,short,slash,heavy,1.0)m4_dnl +__WEAPON(20,Crossbow (Blunt),ranged,short,blunt,heavy,1.0)m4_dnl +__WEAPON(21,Crossbow (Bodkin Point),ranged,short,pierce,heavy,1.0)m4_dnl +__WEAPON(22,Arbalest (Broadhead),ranged,long,slash,heavy,1.0)m4_dnl +__WEAPON(23,Arbalest (Blunt),ranged,long,blunt,heavy,1.0)m4_dnl +__WEAPON(24,Arbalest (Bodkin Point),ranged,long,pierce,heavy,1.0)m4_dnl diff --git a/weapon/global.m4.conf b/weapon/global.m4.conf new file mode 100644 index 0000000..4e6fbd9 --- /dev/null +++ b/weapon/global.m4.conf @@ -0,0 +1,30 @@ +m4_define(`__WEAPON_CHOOSE_STYLE', `m4_define(`__WEAPON',m4_defn(`$1'))m4_undefine(`$1')')m4_dnl +m4_define(`__WEAPON_ERLANG_STYLE',`from_id (`$1') -> +   #weapon +   { +      id = $1, +      name = <<"$2">>, +      range_type = $3, +      range_mod = $4, +      damage_type = $5, +      damage_mod = $6, +      coef = $7 +   }; +')m4_dnl +m4_define(`__WEAPON_RANGE_TYPE_TO_CHAR',m4_ifelse($1,melee,m,$1,ranged,r))m4_dnl +m4_define(`__WEAPON_RANGE_MOD_TO_CHAR',m4_ifelse($1,long,l,$1,short,s))m4_dnl +m4_define(`__WEAPON_DAMAGE_TYPE_TO_CHAR',m4_ifelse($1,slash,s,$1,pierce,p,$1,blunt,b))m4_dnl +m4_define(`__WEAPON_DAMAGE_MOD_TO_CHAR',m4_ifelse($1,heavy,h,$1,light,l))m4_dnl +m4_define(`__WEAPON_JSON_STYLE',`   { +      "msg": "add_weapon", +      "id": $1, +      "nam": "$2", +      "rt": "__WEAPON_RANGE_TYPE_TO_CHAR($3)", +      "rm": "__WEAPON_RANGE_MOD_TO_CHAR($4)", +      "dt": "__WEAPON_DAMAGE_TYPE_TO_CHAR($5)", +      "dm": "__WEAPON_DAMAGE_MOD_TO_CHAR($6)", +      "cf": $7 +   }, +')m4_dnl +m4_define(`__WEAPON_USE_ERLANG_STYLE',`__WEAPON_CHOOSE_STYLE(`__WEAPON_ERLANG_STYLE')')m4_dnl +m4_define(`__WEAPON_USE_JSON_STYLE',`__WEAPON_CHOOSE_STYLE(`__WEAPON_JSON_STYLE')')m4_dnl | 


