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authornsensfel <SpamShield0@noot-noot.org>2018-08-28 16:07:28 +0200
committernsensfel <SpamShield0@noot-noot.org>2018-08-28 16:07:28 +0200
commita3ca314c49a9acfd2d27742c7a4998b1fa561c5e (patch)
tree4b337297c63f0166ca5bccd91186d436237cf7fa /weapon
parent92c21e348391af5fc3c2d68af0e6c6bfd7a40b03 (diff)
Converts the weapons, adds glyphs and their boards
Diffstat (limited to 'weapon')
-rw-r--r--weapon/basic.m4d147
-rw-r--r--weapon/global.m4.conf8
2 files changed, 133 insertions, 22 deletions
diff --git a/weapon/basic.m4d b/weapon/basic.m4d
index 8dfbd61..86132bf 100644
--- a/weapon/basic.m4d
+++ b/weapon/basic.m4d
@@ -69,21 +69,132 @@ __WEAPON(8,
__MOD_LIST(),
__MOD_LIST(),
__MOD_LIST(__MOD_PIERCE(30)__MOD_SLASH(10)),
- __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-30)))m4_dnl
-__WEAPON(8,Pike,melee,long,pierce,heavy,1.0)m4_dnl
-__WEAPON(9,Club,melee,short,blunt,light,1.0)m4_dnl
-__WEAPON(10,Mace,melee,short,blunt,heavy,1.0)m4_dnl
-__WEAPON(11,Staff,melee,long,blunt,light,1.0)m4_dnl
-__WEAPON(12,War Hammer,melee,long,blunt,heavy,1.0)m4_dnl
-__WEAPON(13,Short Bow (Broadhead),ranged,short,slash,light,1.0)m4_dnl
-__WEAPON(14,Short Bow (Blunt),ranged,short,blunt,light,1.0)m4_dnl
-__WEAPON(15,Short Bow (Bodkin Point),ranged,short,pierce,light,1.0)m4_dnl
-__WEAPON(16,Long Bow (Broadhead),ranged,long,slash,light,1.0)m4_dnl
-__WEAPON(17,Long Bow (Blunt),ranged,long,blunt,light,1.0)m4_dnl
-__WEAPON(18,Long Bow (Bodkin Point),ranged,long,pierce,light,1.0)m4_dnl
-__WEAPON(19,Crossbow (Broadhead),ranged,short,slash,heavy,1.0)m4_dnl
-__WEAPON(20,Crossbow (Blunt),ranged,short,blunt,heavy,1.0)m4_dnl
-__WEAPON(21,Crossbow (Bodkin Point),ranged,short,pierce,heavy,1.0)m4_dnl
-__WEAPON(22,Arbalest (Broadhead),ranged,long,slash,heavy,1.0)m4_dnl
-__WEAPON(23,Arbalest (Blunt),ranged,long,blunt,heavy,1.0)m4_dnl
-__WEAPON(24,Arbalest (Bodkin Point),ranged,long,pierce,heavy,1.0)m4_dnl
+ __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-20)))m4_dnl
+__WEAPON(9,
+ Old Club,
+ 0,
+ 1,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(15)),
+ __MOD_LIST(__MOD_SPEED(-5)))m4_dnl
+__WEAPON(10,
+ Old Mace,
+ 0,
+ 1,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(25)),
+ __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-5)))m4_dnl
+__WEAPON(11,
+ Old Staff,
+ 0,
+ 2,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(20)),
+ __MOD_LIST(__MOD_SPEED(-10)__MOD_DEXTERITY(-10)))m4_dnl
+__WEAPON(12,
+ Old War Hammer,
+ 0,
+ 2,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(30)),
+ __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl
+__WEAPON(13,
+ Old Short Bow (Broadhead),
+ 1,
+ 5,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(5)__MOD_SLASH(15)__MOD_PIERCE(5)),
+ __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl
+__WEAPON(14,
+ Old Short Bow (Blunt),
+ 1,
+ 5,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(20)__MOD_PIERCE(5)),
+ __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl
+__WEAPON(15,
+ Old Short Bow (Bodkin points),
+ 1,
+ 6,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_PIERCE(17)),
+ __MOD_LIST(__MOD_SPEED(-15)__MOD_DEXTERITY(-15)))m4_dnl
+__WEAPON(16,
+ Old Long Bow (Broadhead),
+ 2,
+ 8,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(5)__MOD_SLASH(15)__MOD_PIERCE(5)),
+ __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl
+__WEAPON(17,
+ Old Long Bow (Blunt),
+ 2,
+ 8,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(20)__MOD_PIERCE(5)),
+ __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl
+__WEAPON(18,
+ Old Long Bow (Bodkin points),
+ 2,
+ 9,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_PIERCE(17)),
+ __MOD_LIST(__MOD_SPEED(-20)__MOD_DEXTERITY(-25)))m4_dnl
+__WEAPON(19,
+ Old Crossbow (Broadhead),
+ 2,
+ 6,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(7)__MOD_SLASH(23)__MOD_PIERCE(10)),
+ __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl
+__WEAPON(20,
+ Old Crossbow (Blunt),
+ 2,
+ 6,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(27)__MOD_PIERCE(13)),
+ __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl
+__WEAPON(21,
+ Old Crossbow (Bodkin points),
+ 2,
+ 6,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_PIERCE(25)),
+ __MOD_LIST(__MOD_SPEED(-30)__MOD_DEXTERITY(-35)))m4_dnl
+__WEAPON(22,
+ Old Arbalest (Broadhead),
+ 4,
+ 9,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(15)__MOD_SLASH(35)__MOD_PIERCE(20)),
+ __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl
+__WEAPON(23,
+ Old Arbalest (Blunt),
+ 4,
+ 9,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_BLUNT(37)__MOD_PIERCE(20)),
+ __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl
+__WEAPON(24,
+ Old Arbalest (Bodkin points),
+ 4,
+ 10,
+ __MOD_LIST(),
+ __MOD_LIST(),
+ __MOD_LIST(__MOD_PIERCE(43)),
+ __MOD_LIST(__MOD_SPEED(-45)__MOD_DEXTERITY(-50)))m4_dnl
diff --git a/weapon/global.m4.conf b/weapon/global.m4.conf
index 498ea01..217788b 100644
--- a/weapon/global.m4.conf
+++ b/weapon/global.m4.conf
@@ -5,8 +5,8 @@ m4_define(`__WEAPON_ERLANG_STYLE',`from_id (`$1') ->
{
id = $1,
name = <<"$2">>,
- max_range = $3,
- min_range = $4,
+ min_range = $3,
+ max_range = $4,
attr_mod = $5,
stat_mod = $6,
atk_mod = $7,
@@ -17,8 +17,8 @@ m4_define(`__WEAPON_JSON_STYLE',` {
"msg": "add_weapon",
"id": $1,
"nam": "$2",
- "rma": $3,
- "rmi": $4,
+ "rmi": $3,
+ "rma": $4,
"attm": $5,
"stam": $6,
"atkm": $7,