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 | module Struct.BattleSummary exposing
   (
      Type,
      InvasionCategory(..),
      get_id,
      get_name,
      get_last_edit,
      is_players_turn,
      is_empty_slot,
      get_invasion_category,
      decoder,
      none
   )
-- Elm -------------------------------------------------------------------------
import Json.Decode
import Json.Decode.Pipeline
-- Main Menu -------------------------------------------------------------------
--------------------------------------------------------------------------------
-- TYPES -----------------------------------------------------------------------
--------------------------------------------------------------------------------
type InvasionCategory =
   InvasionAttack
   | InvasionDefend
   | InvasionEither
type alias Type =
   {
      ix : Int,
      id : String,
      name : String,
      last_edit : String,
      is_players_turn : Bool
   }
--------------------------------------------------------------------------------
-- LOCAL -----------------------------------------------------------------------
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- EXPORTED --------------------------------------------------------------------
--------------------------------------------------------------------------------
get_id : Type -> String
get_id t = t.id
get_name : Type -> String
get_name t = t.name
get_last_edit : Type -> String
get_last_edit t = t.last_edit
is_players_turn : Type -> Bool
is_players_turn t = t.is_players_turn
is_empty_slot : Type -> Bool
is_empty_slot t = (t.id == "")
get_invasion_category : Int -> InvasionCategory
get_invasion_category ix =
   if (ix < 3)
   then InvasionAttack
   else if (ix < 6)
   then InvasionEither
   else InvasionDefend
decoder : (Json.Decode.Decoder Type)
decoder =
   (Json.Decode.succeed
      Type
      |> (Json.Decode.Pipeline.required "ix" Json.Decode.int)
      |> (Json.Decode.Pipeline.required "id" Json.Decode.string)
      |> (Json.Decode.Pipeline.required "nme" Json.Decode.string)
      |> (Json.Decode.Pipeline.required "ldt" Json.Decode.string)
      |> (Json.Decode.Pipeline.required "ipt" Json.Decode.bool)
   )
none : Type
none =
   {
      ix = -1,
      id = "",
      name = "Unknown",
      last_edit = "Never",
      is_players_turn = False
   }
 |