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Diffstat (limited to 'src/map-editor')
53 files changed, 4346 insertions, 0 deletions
| diff --git a/src/map-editor/Makefile b/src/map-editor/Makefile new file mode 100644 index 0000000..3b58a08 --- /dev/null +++ b/src/map-editor/Makefile @@ -0,0 +1,36 @@ +################################################################################ +## CONFIG ###################################################################### +################################################################################ +SRC_DIR ?= src +WWW_DIR ?= www +WWW_SCRIPT_DIR ?= $(WWW_DIR)/script + +ELM_CC ?= elm-make --warn + +MAIN_MODULE ?= $(SRC_DIR)/Main.elm + +################################################################################ +## MAKEFILE MAGIC ############################################################## +################################################################################ +SUB_MODULES = $(shell find $(SRC_DIR) -type f | grep "elm$$") + +################################################################################ +## SANITY CHECKS ############################################################### +################################################################################ + +################################################################################ +## TARGET RULES ################################################################ +################################################################################ +build: $(WWW_SCRIPT_DIR)/main.js + +clean: +	rm -f $(WWW_SCRIPT_DIR)/main.js + +reset: +	rm -rf elm-stuff + +################################################################################ +## INTERNAL RULES ############################################################## +################################################################################ +$(WWW_SCRIPT_DIR)/main.js: $(MAIN_MODULE) $(SUB_MODULES) +	$(ELM_CC) $(MAIN_MODULE) --output $@ diff --git a/src/map-editor/elm-package.json b/src/map-editor/elm-package.json new file mode 100644 index 0000000..43957bf --- /dev/null +++ b/src/map-editor/elm-package.json @@ -0,0 +1,19 @@ +{ +    "version": "1.0.0", +    "summary": "helpful summary of your project, less than 80 characters", +    "repository": "https://github.com/nsensfel/tacticians-client.git", +    "license": "Apache 2.0", +    "source-directories": [ +        "src" +    ], +    "exposed-modules": [], +    "dependencies": { +        "NoRedInk/elm-decode-pipeline": "3.0.0 <= v < 4.0.0", +        "andrewMacmurray/elm-delay": "2.0.3 <= v < 3.0.0", +        "elm-lang/core": "5.1.1 <= v < 6.0.0", +        "elm-lang/dom": "1.1.1 <= v < 2.0.0", +        "elm-lang/html": "2.0.0 <= v < 3.0.0", +        "elm-lang/http": "1.0.0 <= v < 2.0.0" +    }, +    "elm-version": "0.18.0 <= v < 0.19.0" +} diff --git a/src/map-editor/src/Comm/AddTile.elm b/src/map-editor/src/Comm/AddTile.elm new file mode 100644 index 0000000..d0a3ce8 --- /dev/null +++ b/src/map-editor/src/Comm/AddTile.elm @@ -0,0 +1,24 @@ +module Comm.AddTile exposing (decode) + +-- Elm ------------------------------------------------------------------------- +import Json.Decode + +-- Battlemap ------------------------------------------------------------------- +import Struct.Tile +import Struct.ServerReply + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +internal_decoder : Struct.Tile.Type -> Struct.ServerReply.Type +internal_decoder wp = (Struct.ServerReply.AddTile wp) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +decode : (Json.Decode.Decoder Struct.ServerReply.Type) +decode = (Json.Decode.map (internal_decoder) (Struct.Tile.decoder)) diff --git a/src/map-editor/src/Comm/LoadBattlemap.elm b/src/map-editor/src/Comm/LoadBattlemap.elm new file mode 100644 index 0000000..cd29acf --- /dev/null +++ b/src/map-editor/src/Comm/LoadBattlemap.elm @@ -0,0 +1,42 @@ +module Comm.LoadBattlemap exposing (try) + +-- Elm ------------------------------------------------------------------------- +import Json.Encode + +-- Battlemap ------------------------------------------------------------------- +import Comm.Send + +import Constants.IO + +import Struct.Event +import Struct.Model + +-------------------------------------------------------------------------------- +-- TYPES ------------------------------------------------------------------------ +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +try_encoding : Struct.Model.Type -> (Maybe Json.Encode.Value) +try_encoding model = +   (Just +      (Json.Encode.object +         [ +            ("stk", (Json.Encode.string model.session_token)), +            ("pid", (Json.Encode.string model.player_id)), +            ("bmi", (Json.Encode.string model.battlemap_id)) +         ] +      ) +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +try : Struct.Model.Type -> (Maybe (Cmd Struct.Event.Type)) +try model = +   (Comm.Send.try_sending +      model +      Constants.IO.battlemap_loading_handler +      try_encoding +   ) diff --git a/src/map-editor/src/Comm/Send.elm b/src/map-editor/src/Comm/Send.elm new file mode 100644 index 0000000..a6129cd --- /dev/null +++ b/src/map-editor/src/Comm/Send.elm @@ -0,0 +1,76 @@ +module Comm.Send exposing (try_sending) + +-- Elm ------------------------------------------------------------------------- +import Http + +import Json.Decode +import Json.Encode + +-- Battlemap ------------------------------------------------------------------- +import Comm.AddArmor +import Comm.AddChar +import Comm.AddTile +import Comm.AddWeapon +import Comm.SetMap +import Comm.SetTimeline +import Comm.TurnResults + +import Struct.Event +import Struct.ServerReply +import Struct.Model + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +internal_decoder : String -> (Json.Decode.Decoder Struct.ServerReply.Type) +internal_decoder reply_type = +   case reply_type of +      "add_tile" -> (Comm.AddTile.decode) +      "add_armor" -> (Comm.AddArmor.decode) +      "add_char" -> (Comm.AddChar.decode) +      "add_weapon" -> (Comm.AddWeapon.decode) +      "set_map" -> (Comm.SetMap.decode) +      "turn_results" -> (Comm.TurnResults.decode) +      "set_timeline" -> (Comm.SetTimeline.decode) +      other -> +         (Json.Decode.fail +            ( +               "Unknown server command \"" +               ++ other +               ++ "\"" +            ) +         ) + +decode : (Json.Decode.Decoder Struct.ServerReply.Type) +decode = +   (Json.Decode.field "msg" Json.Decode.string) +   |> (Json.Decode.andThen (internal_decoder)) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +try_sending : ( +      Struct.Model.Type -> +      String -> +      (Struct.Model.Type -> (Maybe Json.Encode.Value)) -> +      (Maybe (Cmd Struct.Event.Type)) +   ) +try_sending model recipient try_encoding_fun = +   case (try_encoding_fun model) of +      (Just serial) -> +         (Just +            (Http.send +               Struct.Event.ServerReplied +               (Http.post +                  recipient +                  (Http.jsonBody serial) +                  (Json.Decode.list (decode)) +               ) +            ) +         ) + +      Nothing -> Nothing diff --git a/src/map-editor/src/Comm/SetMap.elm b/src/map-editor/src/Comm/SetMap.elm new file mode 100644 index 0000000..dc499cf --- /dev/null +++ b/src/map-editor/src/Comm/SetMap.elm @@ -0,0 +1,62 @@ +module Comm.SetMap exposing (decode) + +-- Elm ------------------------------------------------------------------------- +import Json.Decode + +-- Battlemap ------------------------------------------------------------------- +import Struct.Battlemap +import Struct.ServerReply +import Struct.Tile + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type alias MapData = +   { +      w : Int, +      h : Int, +      t : (List Int) +   } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +deserialize_tile_instance : Int -> Int -> Int -> Struct.Tile.Instance +deserialize_tile_instance map_width index id = +   (Struct.Tile.new_instance +      (index % map_width) +      (index // map_width) +      id +      -1 +      -1 +   ) + +internal_decoder : MapData -> Struct.ServerReply.Type +internal_decoder map_data = +   (Struct.ServerReply.SetMap +      (Struct.Battlemap.new +         map_data.w +         map_data.h +         (List.indexedMap +            (deserialize_tile_instance map_data.w) +            map_data.t +         ) +      ) +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +decode : (Json.Decode.Decoder Struct.ServerReply.Type) +decode = +   (Json.Decode.map +      internal_decoder +      (Json.Decode.map3 MapData +         (Json.Decode.field "w" Json.Decode.int) +         (Json.Decode.field "h" Json.Decode.int) +         (Json.Decode.field +            "t" +            (Json.Decode.list Json.Decode.int) +         ) +      ) +   ) diff --git a/src/map-editor/src/Constants/IO.elm.m4 b/src/map-editor/src/Constants/IO.elm.m4 new file mode 100644 index 0000000..645ad14 --- /dev/null +++ b/src/map-editor/src/Constants/IO.elm.m4 @@ -0,0 +1,16 @@ +module Constants.IO exposing (..) + +base_url : String +base_url = "__CONF_SERVER_URL" + +map_editor_handler_url : String +map_editor_handler_url = (base_url ++ "/handler/map-editor") + +map_update_handler : String +map_update_handler = (map_editor_handler_url ++ "/me_update") + +map_loading_handler : String +map_loading_handler = (map_edit_handler_url ++ "/me_load_state") + +tile_assets_url : String +tile_assets_url = (base_url ++ "/asset/svg/tile/") diff --git a/src/map-editor/src/Constants/UI.elm b/src/map-editor/src/Constants/UI.elm new file mode 100644 index 0000000..e56553a --- /dev/null +++ b/src/map-editor/src/Constants/UI.elm @@ -0,0 +1,16 @@ +module Constants.UI exposing (..) + +tile_size : Int +tile_size = 32 + +variants_per_tile : Int +variants_per_tile = 9 + +viewer_html_id : String +viewer_html_id = "map_viewer" + +half_viewer_min_width : Float +half_viewer_min_width = 109.0 + +half_viewer_min_height : Float +half_viewer_min_height = 180.0 diff --git a/src/map-editor/src/ElmModule/Init.elm b/src/map-editor/src/ElmModule/Init.elm new file mode 100644 index 0000000..73230a3 --- /dev/null +++ b/src/map-editor/src/ElmModule/Init.elm @@ -0,0 +1,28 @@ +module ElmModule.Init exposing (init) + +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Comm.LoadMap + +import Struct.Event +import Struct.Flags +import Struct.Model + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +init : Struct.Flags.Type -> (Struct.Model.Type, (Cmd Struct.Event.Type)) +init flags = +   let model = (Struct.Model.new flags) in +      ( +         model, +         (case (Comm.LoadMap.try model) of +            (Just cmd) -> cmd +            Nothing -> Cmd.none +         ) +      ) diff --git a/src/map-editor/src/ElmModule/Subscriptions.elm b/src/map-editor/src/ElmModule/Subscriptions.elm new file mode 100644 index 0000000..f342b30 --- /dev/null +++ b/src/map-editor/src/ElmModule/Subscriptions.elm @@ -0,0 +1,17 @@ +module ElmModule.Subscriptions exposing (..) + +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.Model +import Struct.Event + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +subscriptions : Struct.Model.Type -> (Sub Struct.Event.Type) +subscriptions model = Sub.none diff --git a/src/map-editor/src/ElmModule/Update.elm b/src/map-editor/src/ElmModule/Update.elm new file mode 100644 index 0000000..01ff72b --- /dev/null +++ b/src/map-editor/src/ElmModule/Update.elm @@ -0,0 +1,54 @@ +module ElmModule.Update exposing (update) + +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.Model + +import Update.ChangeScale +import Update.HandleServerReply +import Update.SelectTab +import Update.SelectTile +import Update.SetRequestedHelp + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +update : ( +      Struct.Event.Type -> +      Struct.Model.Type -> +      (Struct.Model.Type, (Cmd Struct.Event.Type)) +   ) +update event model = +   let +      new_model = (Struct.Model.clear_error model) +   in +   case event of +      Struct.Event.None -> (model, Cmd.none) + +      (Struct.Event.Failed err) -> +         ( +            (Struct.Model.invalidate err new_model), +            Cmd.none +         ) + +      (Struct.Event.TileSelected loc) -> +         (Update.SelectTile.apply_to new_model loc) + +      (Struct.Event.ScaleChangeRequested mod) -> +         (Update.ChangeScale.apply_to new_model mod) + +      (Struct.Event.TabSelected tab) -> +         (Update.SelectTab.apply_to new_model tab) + +      (Struct.Event.ServerReplied result) -> +         (Update.HandleServerReply.apply_to model result) + +      (Struct.Event.RequestedHelp help_request) -> +         (Update.SetRequestedHelp.apply_to new_model help_request) diff --git a/src/map-editor/src/ElmModule/View.elm b/src/map-editor/src/ElmModule/View.elm new file mode 100644 index 0000000..de86372 --- /dev/null +++ b/src/map-editor/src/ElmModule/View.elm @@ -0,0 +1,56 @@ +module ElmModule.View exposing (view) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Lazy +import Html.Attributes + +-- Battlemap ------------------------------------------------------------------- +import Constants.UI + +import Struct.Event +import Struct.Model + +import View.Map +import View.Controlled +import View.MessageBoard +import View.MainMenu +import View.SubMenu + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +view : Struct.Model.Type -> (Html.Html Struct.Event.Type) +view model = +   (Html.div +      [ +         (Html.Attributes.class "fullscreen-module") +      ] +      [ +         (View.MainMenu.get_html), +         (Html.Lazy.lazy2 +            (View.ToolBox.get_html) +            model.toolbox +         ), +         (Html.div +            [ +               (Html.Attributes.class "map-container-centerer") +            ] +            [ +               (Html.div +                  [ +                     (Html.Attributes.class "map-container"), +                     (Html.Attributes.id Constants.UI.viewer_html_id) +                  ] +                  [(View.Map.get_html model)] +               ) +            ] +         ), +         (View.SubMenu.get_html model), +         (View.MessageBoard.get_html model) +      ] +   ) diff --git a/src/map-editor/src/Main.elm b/src/map-editor/src/Main.elm new file mode 100644 index 0000000..0d22cd5 --- /dev/null +++ b/src/map-editor/src/Main.elm @@ -0,0 +1,23 @@ +-- Elm ------------------------------------------------------------------------ +import Html + +-- Battlemap ------------------------------------------------------------------- +import Struct.Model +import Struct.Event +import Struct.Flags + +import ElmModule.Init +import ElmModule.Subscriptions +import ElmModule.View +import ElmModule.Update + +main : (Program Struct.Flags.Type Struct.Model.Type Struct.Event.Type) +main = +   (Html.programWithFlags +      { +         init = ElmModule.Init.init, +         view = ElmModule.View.view, +         update = ElmModule.Update.update, +         subscriptions = ElmModule.Subscriptions.subscriptions +      } +   ) diff --git a/src/map-editor/src/Struct/Battlemap.elm b/src/map-editor/src/Struct/Battlemap.elm new file mode 100644 index 0000000..fee4901 --- /dev/null +++ b/src/map-editor/src/Struct/Battlemap.elm @@ -0,0 +1,123 @@ +module Struct.Battlemap exposing +   ( +      Type, +      empty, +      new, +      get_width, +      get_height, +      get_tiles, +      get_movement_cost_function, +      solve_tiles, +      try_getting_tile_at +   ) + +-- Elm ------------------------------------------------------------------------- +import Array + +-- Battlemap ------------------------------------------------------------------- +import Struct.Character +import Struct.Tile +import Struct.Location + +import Constants.Movement + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type alias Type = +   { +      width: Int, +      height: Int, +      content: (Array.Array Struct.Tile.Instance) +   } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +location_to_index : Struct.Location.Type -> Type -> Int +location_to_index loc bmap = +   ((loc.y * bmap.width) + loc.x) + +has_location : Struct.Location.Type -> Type -> Bool +has_location loc bmap = +   ( +      (loc.x >= 0) +      && (loc.y >= 0) +      && (loc.x < bmap.width) +      && (loc.y < bmap.height) +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_width : Type -> Int +get_width bmap = bmap.width + +get_height : Type -> Int +get_height bmap = bmap.height + +get_tiles : Type -> (Array.Array Struct.Tile.Instance) +get_tiles bmap = bmap.content + +empty : Type +empty = +   { +      width = 0, +      height = 0, +      content = (Array.empty) +   } + +new : Int -> Int -> (List Struct.Tile.Instance) -> Type +new width height tiles = +   { +      width = width, +      height = height, +      content = (Array.fromList tiles) +   } + +try_getting_tile_at : ( +      Struct.Location.Type -> +      Type -> +      (Maybe Struct.Tile.Instance) +   ) +try_getting_tile_at loc bmap = +   (Array.get (location_to_index loc bmap) bmap.content) + +get_movement_cost_function : ( +      Type -> +      Struct.Location.Type -> +      (List Struct.Character.Type) -> +      Struct.Location.Type -> +      Int +   ) +get_movement_cost_function bmap start_loc char_list loc = +   if (has_location loc bmap) +   then +      case (Array.get (location_to_index loc bmap) bmap.content) of +         (Just tile) -> +            if +               (List.any +                  ( +                     \c -> +                        ( +                           ((Struct.Character.get_location c) == loc) +                           && (loc /= start_loc) +                           && (Struct.Character.is_alive c) +                        ) +                  ) +                  char_list +               ) +            then +               Constants.Movement.cost_when_occupied_tile +            else +               (Struct.Tile.get_instance_cost tile) + +         Nothing -> Constants.Movement.cost_when_out_of_bounds +   else +      Constants.Movement.cost_when_out_of_bounds + +solve_tiles : (List Struct.Tile.Type) -> Type -> Type +solve_tiles tiles bmap = +   {bmap | +      content = (Array.map (Struct.Tile.solve_tile_instance tiles) bmap.content) +   } diff --git a/src/map-editor/src/Struct/Direction.elm b/src/map-editor/src/Struct/Direction.elm new file mode 100644 index 0000000..600138c --- /dev/null +++ b/src/map-editor/src/Struct/Direction.elm @@ -0,0 +1,52 @@ +module Struct.Direction exposing (Type(..), opposite_of, to_string, decoder) + +-- Elm ------------------------------------------------------------------------- +import Json.Decode + +-- Battlemap ------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type Type = +   None +   | Left +   | Right +   | Up +   | Down + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +from_string : String -> Type +from_string str = +   case str of +      "R" -> Right +      "L" -> Left +      "U" -> Up +      "D" -> Down +      _ -> None + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +opposite_of : Type -> Type +opposite_of d = +   case d of +      Left -> Right +      Right -> Left +      Up -> Down +      Down -> Up +      None -> None + +to_string : Type -> String +to_string dir = +   case dir of +      Right -> "R" +      Left -> "L" +      Up -> "U" +      Down -> "D" +      None -> "N" + +decoder : (Json.Decode.Decoder Type) +decoder = (Json.Decode.map (from_string) Json.Decode.string) diff --git a/src/map-editor/src/Struct/Error.elm b/src/map-editor/src/Struct/Error.elm new file mode 100644 index 0000000..5f40c09 --- /dev/null +++ b/src/map-editor/src/Struct/Error.elm @@ -0,0 +1,45 @@ +module Struct.Error exposing (Type, Mode(..), new, to_string) + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type Mode = +   IllegalAction +   | Programming +   | Unimplemented +   | Networking +   | Failure + +type alias Type = +   { +      mode: Mode, +      message: String +   } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +new : Mode -> String -> Type +new mode str = +   { +      mode = mode, +      message = str +   } + +to_string : Type -> String +to_string e = +   ( +      (case e.mode of +         Failure -> "The action failed: " +         IllegalAction -> "Request discarded: " +         Programming -> "Error in the program (please report): " +         Unimplemented -> "Update discarded due to unimplemented feature: " +         Networking -> "Error while conversing with the server: " +      ) +      ++ e.message +   ) + diff --git a/src/map-editor/src/Struct/Event.elm b/src/map-editor/src/Struct/Event.elm new file mode 100644 index 0000000..716718e --- /dev/null +++ b/src/map-editor/src/Struct/Event.elm @@ -0,0 +1,44 @@ +module Struct.Event exposing (Type(..), attempted) + +-- Elm ------------------------------------------------------------------------- +import Http + +-- Battlemap ------------------------------------------------------------------- +import Struct.Direction +import Struct.Error +import Struct.Location +import Struct.ServerReply +import Struct.HelpRequest +import Struct.UI + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type Type = +   AbortTurnRequest +   | AnimationEnded +   | AttackWithoutMovingRequest +   | CharacterInfoRequested Int +   | CharacterSelected Int +   | DebugLoadBattlemapRequest +   | DebugTeamSwitchRequest +   | DebugTestAnimation +   | DirectionRequested Struct.Direction.Type +   | Failed Struct.Error.Type +   | LookingForCharacter Int +   | None +   | ScaleChangeRequested Float +   | ServerReplied (Result Http.Error (List Struct.ServerReply.Type)) +   | TabSelected Struct.UI.Tab +   | TileSelected Struct.Location.Ref +   | CharacterOrTileSelected Struct.Location.Ref +   | TurnEnded +   | RequestedHelp Struct.HelpRequest.Type +   | WeaponSwitchRequest + +attempted : (Result.Result err val) -> Type +attempted act = +   case act of +      (Result.Ok _) -> None +      (Result.Err msg) -> +         (Failed (Struct.Error.new Struct.Error.Failure (toString msg))) diff --git a/src/map-editor/src/Struct/Flags.elm b/src/map-editor/src/Struct/Flags.elm new file mode 100644 index 0000000..c0316f0 --- /dev/null +++ b/src/map-editor/src/Struct/Flags.elm @@ -0,0 +1,42 @@ +module Struct.Flags exposing +   ( +      Type, +      maybe_get_param +   ) + +-- Elm ------------------------------------------------------------------------- +import List + +-- Battlemap ------------------------------------------------------------------- +import Util.List + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type alias Type = +   { +      user_id : String, +      token : String, +      url_params : (List (List String)) +   } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +maybe_get_param : String -> Type -> (Maybe String) +maybe_get_param param flags = +   case +      (Util.List.get_first +         (\e -> ((List.head e) == (Just param))) +         flags.url_params +      ) +   of +      Nothing -> Nothing +      (Just a) -> +         case (List.tail a) of +            Nothing -> Nothing +            (Just b) -> (List.head b) diff --git a/src/map-editor/src/Struct/HelpRequest.elm b/src/map-editor/src/Struct/HelpRequest.elm new file mode 100644 index 0000000..3357b56 --- /dev/null +++ b/src/map-editor/src/Struct/HelpRequest.elm @@ -0,0 +1,13 @@ +module Struct.HelpRequest exposing (Type(..)) + +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.Character + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type Type = +   None +   | HelpOnRank Struct.Character.Rank diff --git a/src/map-editor/src/Struct/Location.elm b/src/map-editor/src/Struct/Location.elm new file mode 100644 index 0000000..d284d05 --- /dev/null +++ b/src/map-editor/src/Struct/Location.elm @@ -0,0 +1,59 @@ +module Struct.Location exposing (..) + +-- Elm ------------------------------------------------------------------------- +import Json.Decode +import Json.Decode.Pipeline + +-- Battlemap ------------------------------------------------------------------- +import Struct.Direction + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type alias Type = +   { +      x : Int, +      y : Int +   } + +type alias Ref = (Int, Int) + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +neighbor : Struct.Direction.Type -> Type -> Type +neighbor dir loc = +   case dir of +      Struct.Direction.Right -> {loc | x = (loc.x + 1)} +      Struct.Direction.Left -> {loc | x = (loc.x - 1)} +      Struct.Direction.Up -> {loc | y = (loc.y - 1)} +      Struct.Direction.Down -> {loc | y = (loc.y + 1)} +      Struct.Direction.None -> loc + +get_ref : Type -> Ref +get_ref l = +   (l.x, l.y) + +from_ref : Ref -> Type +from_ref (x, y) = +   {x = x, y = y} + +dist : Type -> Type -> Int +dist loc_a loc_b = +   ( +      (abs (loc_a.x - loc_b.x)) +      + +      (abs (loc_a.y - loc_b.y)) +   ) + +decoder : (Json.Decode.Decoder Type) +decoder = +   (Json.Decode.Pipeline.decode +      Type +      |> (Json.Decode.Pipeline.required "x" Json.Decode.int) +      |> (Json.Decode.Pipeline.required "y" Json.Decode.int) +   ) diff --git a/src/map-editor/src/Struct/Model.elm b/src/map-editor/src/Struct/Model.elm new file mode 100644 index 0000000..0095364 --- /dev/null +++ b/src/map-editor/src/Struct/Model.elm @@ -0,0 +1,254 @@ +module Struct.Model exposing +   ( +      Type, +      new, +      add_character, +      update_character, +      update_character_fun, +      add_weapon, +      add_armor, +      add_tile, +      invalidate, +      initialize_animator, +      apply_animator_step, +      move_animator_to_next_step, +      reset, +      full_debug_reset, +      clear_error +   ) + +-- Elm ------------------------------------------------------------------------- +import Array + +import Dict + +-- Battlemap ------------------------------------------------------------------- +import Struct.Armor +import Struct.Battlemap +import Struct.Character +import Struct.CharacterTurn +import Struct.Error +import Struct.Flags +import Struct.HelpRequest +import Struct.Tile +import Struct.TurnResult +import Struct.TurnResultAnimator +import Struct.UI +import Struct.Weapon + +import Util.Array + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type alias Type = +   { +      help_request: Struct.HelpRequest.Type, +      animator: (Maybe Struct.TurnResultAnimator.Type), +      battlemap: Struct.Battlemap.Type, +      characters: (Array.Array Struct.Character.Type), +      weapons: (Dict.Dict Struct.Weapon.Ref Struct.Weapon.Type), +      armors: (Dict.Dict Struct.Armor.Ref Struct.Armor.Type), +      tiles: (Dict.Dict Struct.Tile.Ref Struct.Tile.Type), +      error: (Maybe Struct.Error.Type), +      player_id: String, +      battlemap_id: String, +      session_token: String, +      player_ix: Int, +      ui: Struct.UI.Type, +      char_turn: Struct.CharacterTurn.Type, +      timeline: (Array.Array Struct.TurnResult.Type) +   } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +new : Struct.Flags.Type -> Type +new flags = +   let +      maybe_battlemap_id = (Struct.Flags.maybe_get_param "id" flags) +      model = +         { +            help_request = Struct.HelpRequest.None, +            animator = Nothing, +            battlemap = (Struct.Battlemap.empty), +            characters = (Array.empty), +            weapons = (Dict.empty), +            armors = (Dict.empty), +            tiles = (Dict.empty), +            error = Nothing, +            battlemap_id = "", +            player_id = +               ( +                  if (flags.user_id == "") +                  then "0" +                  else flags.user_id +               ), +            session_token = flags.token, +            player_ix = 0, +            ui = (Struct.UI.default), +            char_turn = (Struct.CharacterTurn.new), +            timeline = (Array.empty) +         } +   in +      case maybe_battlemap_id of +         Nothing -> +            (invalidate +               (Struct.Error.new +                  Struct.Error.Failure +                  "Could not find battlemap id." +               ) +               model +            ) + +         (Just id) -> {model | battlemap_id = id} + +add_character : Struct.Character.Type -> Type -> Type +add_character char model = +   {model | +      characters = +         (Array.push +            char +            model.characters +         ) +   } + +add_weapon : Struct.Weapon.Type -> Type -> Type +add_weapon wp model = +   {model | +      weapons = +         (Dict.insert +            (Struct.Weapon.get_id wp) +            wp +            model.weapons +         ) +   } + +add_armor : Struct.Armor.Type -> Type -> Type +add_armor ar model = +   {model | +      armors = +         (Dict.insert +            (Struct.Armor.get_id ar) +            ar +            model.armors +         ) +   } + +add_tile : Struct.Tile.Type -> Type -> Type +add_tile tl model = +   {model | +      tiles = +         (Dict.insert +            (Struct.Tile.get_id tl) +            tl +            model.tiles +         ) +   } + +reset : Type -> Type +reset model = +   {model | +      help_request = Struct.HelpRequest.None, +      error = Nothing, +      ui = +         (Struct.UI.reset_displayed_nav +            (Struct.UI.set_previous_action Nothing model.ui) +         ), +      char_turn = (Struct.CharacterTurn.new) +   } + +full_debug_reset : Type -> Type +full_debug_reset model = +   {model | +      help_request = Struct.HelpRequest.None, +      animator = Nothing, +      battlemap = (Struct.Battlemap.empty), +      characters = (Array.empty), +      weapons = (Dict.empty), +      armors = (Dict.empty), +      tiles = (Dict.empty), +      error = Nothing, +      ui = (Struct.UI.default), +      char_turn = (Struct.CharacterTurn.new), +      timeline = (Array.empty) +   } + +initialize_animator : Type -> Type +initialize_animator model = +   let +      timeline_list = (Array.toList model.timeline) +   in +      {model | +         animator = +            (Struct.TurnResultAnimator.maybe_new +               (List.reverse timeline_list) +               True +            ), +         ui = (Struct.UI.default), +         characters = +            (List.foldr +               (Struct.TurnResult.apply_inverse_to_characters) +               model.characters +               timeline_list +            ) +      } + +move_animator_to_next_step : Type -> Type +move_animator_to_next_step model = +   case model.animator of +      Nothing -> model +      (Just animator) -> +         {model | +            animator = +               (Struct.TurnResultAnimator.maybe_trigger_next_step animator) +         } + +apply_animator_step : Type -> Type +apply_animator_step model = +   case model.animator of +      Nothing -> model +      (Just animator) -> +         {model | +            characters = +               case +                  (Struct.TurnResultAnimator.get_current_animation animator) +               of +                  (Struct.TurnResultAnimator.TurnResult turn_result) -> +                     (Struct.TurnResult.apply_step_to_characters +                        turn_result +                        model.characters +                     ) + +                  _ -> model.characters +         } + +update_character : Int -> Struct.Character.Type -> Type -> Type +update_character ix new_val model = +   {model | +      characters = (Array.set ix new_val model.characters) +   } + +update_character_fun : ( +      Int -> +      ((Maybe Struct.Character.Type) -> (Maybe Struct.Character.Type)) -> +      Type -> +      Type +   ) +update_character_fun ix fun model = +   {model | +      characters = (Util.Array.update ix (fun) model.characters) +   } + +invalidate : Struct.Error.Type -> Type -> Type +invalidate err model = +   {model | +      error = (Just err) +   } + +clear_error : Type -> Type +clear_error model = {model | error = Nothing} diff --git a/src/map-editor/src/Struct/ServerReply.elm b/src/map-editor/src/Struct/ServerReply.elm new file mode 100644 index 0000000..5b88933 --- /dev/null +++ b/src/map-editor/src/Struct/ServerReply.elm @@ -0,0 +1,33 @@ +module Struct.ServerReply exposing (Type(..)) + +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.Armor +import Struct.Battlemap +import Struct.Character +import Struct.Tile +import Struct.TurnResult +import Struct.Weapon + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +type Type = +   Okay +   | AddArmor Struct.Armor.Type +   | AddWeapon Struct.Weapon.Type +   | AddCharacter (Struct.Character.Type, Int, Int, Int) +   | AddTile Struct.Tile.Type +   | SetMap Struct.Battlemap.Type +   | TurnResults (List Struct.TurnResult.Type) +   | SetTimeline (List Struct.TurnResult.Type) + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- diff --git a/src/map-editor/src/Struct/Tile.elm b/src/map-editor/src/Struct/Tile.elm new file mode 100644 index 0000000..a683be3 --- /dev/null +++ b/src/map-editor/src/Struct/Tile.elm @@ -0,0 +1,203 @@ +module Struct.Tile exposing +   ( +      Ref, +      Type, +      Instance, +      new, +      new_instance, +      error_tile_instance, +      get_id, +      get_name, +      get_range_minimum, +      get_range_maximum, +      get_cost, +      get_instance_cost, +      get_location, +      get_icon_id, +      get_type_id, +      get_variant_id, +      solve_tile_instance, +      decoder +   ) + +-- Elm ------------------------------------------------------------------------- +import List + +import Json.Decode +import Json.Decode.Pipeline + +-- Battlemap ------------------------------------------------------------------- +import Constants.UI +import Constants.Movement + +import Struct.Location + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type alias Ref = Int + +type alias PartiallyDecoded = +   { +      id : Int, +      nam : String, +      ct : Int, +      rmi : Int, +      rma : Int +   } + +type alias Type = +   { +      id : Int, +      name : String, +      crossing_cost : Int, +      range_minimum : Int, +      range_maximum : Int +   } + +type alias Instance = +   { +      location : Struct.Location.Type, +      icon_id : Int, +      crossing_cost : Int, +      type_id : Int +   } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +noise_function : Int -> Int -> Int -> Int +noise_function a b c = +   (round (radians (toFloat ((a + 1) * 2 + (b + 1) * 3 + c)))) + +finish_decoding : PartiallyDecoded -> Type +finish_decoding add_tile = +   { +      id = add_tile.id, +      name = add_tile.nam, +      crossing_cost = add_tile.ct, +      range_minimum = add_tile.rmi, +      range_maximum = add_tile.rma +   } + +seek_tile_instance_type : Instance -> Type -> (Maybe Type) -> (Maybe Type) +seek_tile_instance_type instance candidate current_sol = +   if (current_sol == Nothing) +   then +      let +         icon_id = instance.icon_id +      in +         if +         ( +            (icon_id >= candidate.range_minimum) +            && (icon_id <= candidate.range_maximum) +         ) +         then +            (Just candidate) +         else +            current_sol +   else +      current_sol + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +new : Int -> String -> Int -> Int -> Int -> Type +new id name crossing_cost range_minimum range_maximum = +   { +      id = id, +      name = name, +      crossing_cost = crossing_cost, +      range_minimum = range_minimum, +      range_maximum = range_maximum +   } + +new_instance : Int -> Int -> Int -> Int -> Int -> Instance +new_instance x y icon_id crossing_cost type_id = +   { +      location = {x = x, y = y}, +      icon_id = icon_id, +      crossing_cost = crossing_cost, +      type_id = type_id +   } + +error_tile_instance : Int -> Int -> Instance +error_tile_instance x y = +   { +      location = {x = x, y = y}, +      icon_id = -1, +      type_id = -1, +      crossing_cost = Constants.Movement.cost_when_out_of_bounds +   } + + +get_id : Type -> Int +get_id tile = tile.id + +get_cost : Type -> Int +get_cost tile = tile.crossing_cost + +get_instance_cost : Instance -> Int +get_instance_cost tile_inst = tile_inst.crossing_cost + +get_name : Type -> String +get_name tile = tile.name + +get_range_minimum : Type -> Int +get_range_minimum tile = tile.range_minimum + +get_range_maximum : Type -> Int +get_range_maximum tile = tile.range_maximum + +get_location : Instance -> Struct.Location.Type +get_location tile_inst = tile_inst.location + +get_icon_id : Instance -> String +get_icon_id tile_inst = (toString tile_inst.icon_id) + +get_type_id: Instance -> Int +get_type_id tile_inst = tile_inst.type_id + +get_variant_id : Instance -> Int +get_variant_id tile_inst = +   ( +      (noise_function +         tile_inst.location.x +         tile_inst.location.y +         tile_inst.crossing_cost +      ) +      % Constants.UI.variants_per_tile +   ) + +solve_tile_instance : (List Type) -> Instance -> Instance +solve_tile_instance tiles tile_instance = +   let +      maybe_type = +         (List.foldr (seek_tile_instance_type tile_instance) Nothing tiles) +   in +      case maybe_type of +         (Just tile) -> +            {tile_instance | +               type_id = tile.id, +               crossing_cost = tile.crossing_cost +            } + +         Nothing -> +            (error_tile_instance +               tile_instance.location.x +               tile_instance.location.y +            ) + +decoder : (Json.Decode.Decoder Type) +decoder = +   (Json.Decode.map +      (finish_decoding) +      (Json.Decode.Pipeline.decode +         PartiallyDecoded +         |> (Json.Decode.Pipeline.required "id" Json.Decode.int) +         |> (Json.Decode.Pipeline.required "nam" Json.Decode.string) +         |> (Json.Decode.Pipeline.required "ct" Json.Decode.int) +         |> (Json.Decode.Pipeline.required "rmi" Json.Decode.int) +         |> (Json.Decode.Pipeline.required "rma" Json.Decode.int) +      ) +   ) diff --git a/src/map-editor/src/Struct/UI.elm b/src/map-editor/src/Struct/UI.elm new file mode 100644 index 0000000..447cfc4 --- /dev/null +++ b/src/map-editor/src/Struct/UI.elm @@ -0,0 +1,139 @@ +module Struct.UI exposing +   ( +      Type, +      Tab(..), +      Action(..), +      default, +      -- Zoom +      get_zoom_level, +      reset_zoom_level, +      mod_zoom_level, +      -- Tab +      try_getting_displayed_tab, +      set_displayed_tab, +      reset_displayed_tab, +      to_string, +      get_all_tabs, +      -- Navigator +      try_getting_displayed_nav, +      set_displayed_nav, +      reset_displayed_nav, +      -- Manual Controls +      has_manual_controls_enabled, +      -- Previous Action +      has_focus, +      get_previous_action, +      set_previous_action +   ) + +-- Battlemap ------------------------------------------------------------------- +import Struct.Location +import Struct.Navigator + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +type Tab = +   StatusTab +   | CharactersTab +   | SettingsTab +   | TimelineTab + +type Action = +   UsedManualControls +   | SelectedLocation Struct.Location.Ref +   | SelectedCharacter Int +   | AttackedCharacter Int + +type alias Type = +   { +      zoom_level : Float, +      show_manual_controls : Bool, +      displayed_tab : (Maybe Tab), +      previous_action : (Maybe Action), +      displayed_nav : (Maybe Struct.Navigator.Type) +   } + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +default : Type +default = +   { +      zoom_level = 1.0, +      show_manual_controls = True, +      displayed_tab = Nothing, +      previous_action = Nothing, +      displayed_nav = Nothing +   } + +-- Zoom ------------------------------------------------------------------------ +get_zoom_level : Type -> Float +get_zoom_level ui = ui.zoom_level + +reset_zoom_level : Type -> Type +reset_zoom_level ui = {ui | zoom_level = 1.0} + +mod_zoom_level : Float -> Type -> Type +mod_zoom_level mod ui = {ui | zoom_level = (mod * ui.zoom_level)} + +-- Tab ------------------------------------------------------------------------- +try_getting_displayed_tab : Type -> (Maybe Tab) +try_getting_displayed_tab ui = ui.displayed_tab + +set_displayed_tab : Tab -> Type -> Type +set_displayed_tab tab ui = {ui | displayed_tab = (Just tab)} + +reset_displayed_tab : Type -> Type +reset_displayed_tab ui = {ui | displayed_tab = Nothing} + +to_string : Tab -> String +to_string tab = +   case tab of +      StatusTab -> "Status" +      CharactersTab -> "Characters" +      SettingsTab -> "Settings" +      TimelineTab -> "Timeline" + +get_all_tabs : (List Tab) +get_all_tabs = +   [StatusTab, CharactersTab, SettingsTab, TimelineTab] + +-- Navigator ------------------------------------------------------------------- +try_getting_displayed_nav : Type -> (Maybe Struct.Navigator.Type) +try_getting_displayed_nav ui = ui.displayed_nav + +set_displayed_nav : Struct.Navigator.Type -> Type -> Type +set_displayed_nav nav ui = {ui | displayed_nav = (Just nav)} + +reset_displayed_nav : Type -> Type +reset_displayed_nav ui = {ui | displayed_nav = Nothing} + +-- ManualControls -------------------------------------------------------------- +has_manual_controls_enabled : Type -> Bool +has_manual_controls_enabled ui = ui.show_manual_controls + +toggle_manual_controls : Type -> Type +toggle_manual_controls ui = +   if (ui.show_manual_controls) +   then +      {ui | show_manual_controls = False} +   else +      {ui | show_manual_controls = True} + +set_enable_manual_controls : Bool -> Type -> Type +set_enable_manual_controls val ui = {ui | show_manual_controls = val} + +-- Previous Action ------------------------------------------------------------- +has_focus : Type -> Bool +has_focus ui = True + +set_previous_action : (Maybe Action) -> Type -> Type +set_previous_action act ui = {ui | previous_action = act} + +get_previous_action : Type -> (Maybe Action) +get_previous_action ui = ui.previous_action diff --git a/src/map-editor/src/Update/ChangeScale.elm b/src/map-editor/src/Update/ChangeScale.elm new file mode 100644 index 0000000..a2e10ce --- /dev/null +++ b/src/map-editor/src/Update/ChangeScale.elm @@ -0,0 +1,26 @@ +module Update.ChangeScale exposing (apply_to) +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.Model +import Struct.UI + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +apply_to : ( +      Struct.Model.Type -> +      Float -> +      (Struct.Model.Type, (Cmd Struct.Event.Type)) +   ) +apply_to model mod = +   if (mod == 0.0) +   then +      ({model | ui = (Struct.UI.reset_zoom_level model.ui)}, Cmd.none) +   else +      ({model | ui = (Struct.UI.mod_zoom_level mod model.ui)}, Cmd.none) diff --git a/src/map-editor/src/Update/HandleServerReply.elm b/src/map-editor/src/Update/HandleServerReply.elm new file mode 100644 index 0000000..bc347c9 --- /dev/null +++ b/src/map-editor/src/Update/HandleServerReply.elm @@ -0,0 +1,230 @@ +module Update.HandleServerReply exposing (apply_to) + +-- Elm ------------------------------------------------------------------------- +import Array + +import Delay + +import Dict + +import Http + +import Time + +-- Battlemap ------------------------------------------------------------------- +import Struct.Armor +import Struct.Battlemap +import Struct.Character +import Struct.Error +import Struct.Event +import Struct.Model +import Struct.ServerReply +import Struct.Tile +import Struct.TurnResult +import Struct.TurnResultAnimator +import Struct.UI +import Struct.Weapon + +-------------------------------------------------------------------------------- +-- TYPES ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +weapon_getter : Struct.Model.Type -> Struct.Weapon.Ref -> Struct.Weapon.Type +weapon_getter model ref = +   case (Dict.get ref model.weapons) of +      (Just w) -> w +      Nothing -> Struct.Weapon.none + +armor_getter : Struct.Model.Type -> Struct.Armor.Ref -> Struct.Armor.Type +armor_getter model ref = +   case (Dict.get ref model.armors) of +      (Just w) -> w +      Nothing -> Struct.Armor.none + +----------- + +add_armor : ( +      Struct.Armor.Type -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +add_armor ar current_state = +   case current_state of +      (_, (Just _)) -> current_state +      (model, _) -> ((Struct.Model.add_armor ar model), Nothing) + +add_tile : ( +      Struct.Tile.Type -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +add_tile tl current_state = +   case current_state of +      (_, (Just _)) -> current_state +      (model, _) -> ((Struct.Model.add_tile tl model), Nothing) + +add_weapon : ( +      Struct.Weapon.Type -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +add_weapon wp current_state = +   case current_state of +      (_, (Just _)) -> current_state +      (model, _) -> ((Struct.Model.add_weapon wp model), Nothing) + +add_character : ( +      (Struct.Character.Type, Int, Int, Int) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +add_character char_and_refs current_state = +   case current_state of +      (_, (Just _)) -> current_state +      (model, _) -> +         let +            (char, awp_ref, swp_ref, ar_ref) = char_and_refs +            awp = (weapon_getter model awp_ref) +            swp = (weapon_getter model swp_ref) +            ar = (armor_getter model ar_ref) +         in +            ( +               (Struct.Model.add_character +                  (Struct.Character.fill_missing_equipment awp swp ar char) +                  model +               ), +               Nothing +            ) + +set_map : ( +      Struct.Battlemap.Type -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +set_map map current_state = +   case current_state of +      (_, (Just _)) -> current_state +      (model, _) -> +         ( +            {model | +               battlemap = +                  (Struct.Battlemap.solve_tiles (Dict.values model.tiles) map) +            }, +            Nothing +         ) + +add_to_timeline : ( +      (List Struct.TurnResult.Type) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +add_to_timeline turn_results current_state = +   case current_state of +      (_, (Just _)) -> current_state + +      (model, _) -> +         ( +            {model | +               animator = +                  (Struct.TurnResultAnimator.maybe_new +                     (List.reverse turn_results) +                     False +                  ), +               timeline = +                  (Array.append +                     (Array.fromList turn_results) +                     model.timeline +                  ), +               ui = +                  (Struct.UI.set_displayed_tab +                     Struct.UI.TimelineTab +                     model.ui +                  ) +            }, +            Nothing +         ) + +set_timeline : ( +      (List Struct.TurnResult.Type) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +set_timeline turn_results current_state = +   case current_state of +      (_, (Just _)) -> current_state + +      (model, _) -> +         ( +            {model | timeline = (Array.fromList turn_results)}, +            Nothing +         ) + +apply_command : ( +      Struct.ServerReply.Type -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) -> +      (Struct.Model.Type, (Maybe Struct.Error.Type)) +   ) +apply_command command current_state = +   case command of +      (Struct.ServerReply.AddWeapon wp) -> +         (add_weapon wp current_state) + +      (Struct.ServerReply.AddArmor ar) -> +         (add_armor ar current_state) + +      (Struct.ServerReply.AddTile tl) -> +         (add_tile tl current_state) + +      (Struct.ServerReply.AddCharacter char) -> +         (add_character char current_state) + +      (Struct.ServerReply.SetMap map) -> +         (set_map map current_state) + +      (Struct.ServerReply.TurnResults results) -> +         (add_to_timeline results current_state) + +      (Struct.ServerReply.SetTimeline timeline) -> +         (set_timeline timeline current_state) + +      Struct.ServerReply.Okay -> current_state + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +apply_to : ( +      Struct.Model.Type -> +      (Result Http.Error (List Struct.ServerReply.Type)) -> +      (Struct.Model.Type, (Cmd Struct.Event.Type)) +   ) +apply_to model query_result = +   case query_result of +      (Result.Err error) -> +         ( +            (Struct.Model.invalidate +               (Struct.Error.new Struct.Error.Networking (toString error)) +               model +            ), +            Cmd.none +         ) + +      (Result.Ok commands) -> +         let +            new_model = +               ( +                  case (List.foldl (apply_command) (model, Nothing) commands) of +                     (updated_model, Nothing) -> updated_model +                     (_, (Just error)) -> (Struct.Model.invalidate error model) +               ) +         in +            ( +               new_model, +               if (new_model.animator == Nothing) +               then +                  Cmd.none +               else +                  (Delay.after 1 Time.millisecond Struct.Event.AnimationEnded) +            ) diff --git a/src/map-editor/src/Update/SelectTab.elm b/src/map-editor/src/Update/SelectTab.elm new file mode 100644 index 0000000..c25ec56 --- /dev/null +++ b/src/map-editor/src/Update/SelectTab.elm @@ -0,0 +1,32 @@ +module Update.SelectTab exposing (apply_to) +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.Model +import Struct.Event +import Struct.UI + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +apply_to : ( +      Struct.Model.Type -> +      Struct.UI.Tab -> +      (Struct.Model.Type, (Cmd Struct.Event.Type)) +   ) +apply_to model tab = +   if ((Struct.UI.try_getting_displayed_tab model.ui) == (Just tab)) +   then +      ( +         {model | ui = (Struct.UI.reset_displayed_tab model.ui)}, +         Cmd.none +      ) +   else +      ( +         {model | ui = (Struct.UI.set_displayed_tab tab model.ui)}, +         Cmd.none +      ) diff --git a/src/map-editor/src/Update/SelectTile.elm b/src/map-editor/src/Update/SelectTile.elm new file mode 100644 index 0000000..6d05476 --- /dev/null +++ b/src/map-editor/src/Update/SelectTile.elm @@ -0,0 +1,158 @@ +module Update.SelectTile exposing (apply_to) + +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.CharacterTurn +import Struct.Direction +import Struct.Error +import Struct.Event +import Struct.Location +import Struct.Model +import Struct.Navigator +import Struct.UI + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +try_autopiloting : ( +      Struct.Direction.Type -> +      (Maybe Struct.Navigator.Type) -> +      (Maybe Struct.Navigator.Type) +   ) +try_autopiloting dir maybe_nav = +   case maybe_nav of +      (Just navigator) -> +         (Struct.Navigator.try_adding_step dir navigator) + +      Nothing -> Nothing + +go_to_tile : ( +      Struct.Model.Type -> +      Struct.Navigator.Type -> +      Struct.Location.Ref -> +      (Struct.Model.Type, (Cmd Struct.Event.Type)) +   ) +go_to_tile model navigator loc_ref = +   if +   ( +      loc_ref +      == +      (Struct.Location.get_ref +         (Struct.Navigator.get_current_location navigator) +      ) +   ) +   then +      -- We are already there. +      if +      ( +         (Struct.UI.get_previous_action model.ui) +         == +         (Just (Struct.UI.SelectedLocation loc_ref)) +      ) +      then +         -- And we just clicked on that tile. +         ( +            {model | +               char_turn = +                  (Struct.CharacterTurn.lock_path model.char_turn) +            }, +            Cmd.none +         ) +      else +         -- And we didn't just click on that tile. +         ( +            {model | +               ui = +                  (Struct.UI.reset_displayed_nav +                     (Struct.UI.set_displayed_tab +                        Struct.UI.StatusTab +                        (Struct.UI.set_previous_action +                           (Just (Struct.UI.SelectedLocation loc_ref)) +                           model.ui +                        ) +                     ) +                  ) +            }, +            Cmd.none +         ) +   else +      -- We have to try getting there. +      case +         (Struct.Navigator.try_getting_path_to +            loc_ref +            navigator +         ) +      of +         (Just path) -> +            case +               (List.foldr +                  (try_autopiloting) +                  (Just (Struct.Navigator.clear_path navigator)) +                  path +               ) +            of +               (Just new_navigator) -> +                  ( +                     {model | +                        char_turn = +                           (Struct.CharacterTurn.set_navigator +                              new_navigator +                              model.char_turn +                           ), +                        ui = +                           (Struct.UI.set_displayed_tab +                              Struct.UI.StatusTab +                              (Struct.UI.set_previous_action +                                 (Just (Struct.UI.SelectedLocation loc_ref)) +                                 model.ui +                              ) +                           ) +                     }, +                     Cmd.none +                  ) + +               Nothing -> +                  ( +                     (Struct.Model.invalidate +                        (Struct.Error.new +                           Struct.Error.Programming +                           "SelectTile/Navigator: Could not follow own path." +                        ) +                        model +                     ), +                     Cmd.none +                  ) + +         Nothing -> -- Clicked outside of the range indicator +            ((Struct.Model.reset model), Cmd.none) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +apply_to : ( +      Struct.Model.Type -> +      Struct.Location.Ref -> +      (Struct.Model.Type, (Cmd Struct.Event.Type)) +   ) +apply_to model loc_ref = +   case (Struct.CharacterTurn.try_getting_navigator model.char_turn) of +      (Just navigator) -> +         (go_to_tile model navigator loc_ref) + +      _ -> +         ( +            {model | +               ui = +                  (Struct.UI.reset_displayed_nav +                     (Struct.UI.set_displayed_tab +                        Struct.UI.StatusTab +                        (Struct.UI.set_previous_action +                           (Just (Struct.UI.SelectedLocation loc_ref)) +                           model.ui +                        ) +                     ) +                  ) +            }, +            Cmd.none +         ) diff --git a/src/map-editor/src/Update/SetRequestedHelp.elm b/src/map-editor/src/Update/SetRequestedHelp.elm new file mode 100644 index 0000000..8f76e3b --- /dev/null +++ b/src/map-editor/src/Update/SetRequestedHelp.elm @@ -0,0 +1,22 @@ +module Update.SetRequestedHelp exposing (apply_to) +-- Elm ------------------------------------------------------------------------- + +-- Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.HelpRequest +import Struct.Model + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +apply_to : ( +      Struct.Model.Type -> +      Struct.HelpRequest.Type -> +      (Struct.Model.Type, (Cmd Struct.Event.Type)) +   ) +apply_to model help_request = +   ({model | help_request = help_request}, Cmd.none) diff --git a/src/map-editor/src/Util/Array.elm b/src/map-editor/src/Util/Array.elm new file mode 100644 index 0000000..9e57c18 --- /dev/null +++ b/src/map-editor/src/Util/Array.elm @@ -0,0 +1,34 @@ +module Util.Array exposing +   ( +      update, +      update_unsafe, +      filter_first +   ) + +import Array + +update : ( +      Int -> +      ((Maybe t) -> (Maybe t)) -> +      (Array.Array t) -> +      (Array.Array t) +   ) +update index fun array = +   case (fun (Array.get index array)) of +      Nothing -> array +      (Just e) -> (Array.set index e array) + +update_unsafe : ( +      Int -> +      (t -> t) -> +      (Array.Array t) -> +      (Array.Array t) +   ) +update_unsafe index fun array = +   case (Array.get index array) of +      Nothing -> array +      (Just e) -> (Array.set index (fun e) array) + +filter_first : (t -> Bool) -> (Array.Array t) -> (Maybe t) +filter_first fun array = +   (Array.get 0 (Array.filter fun array)) diff --git a/src/map-editor/src/Util/Html.elm b/src/map-editor/src/Util/Html.elm new file mode 100644 index 0000000..42eadba --- /dev/null +++ b/src/map-editor/src/Util/Html.elm @@ -0,0 +1,6 @@ +module Util.Html exposing (nothing) + +import Html + +nothing : (Html.Html a) +nothing = (Html.text "") diff --git a/src/map-editor/src/Util/List.elm b/src/map-editor/src/Util/List.elm new file mode 100644 index 0000000..2bc5217 --- /dev/null +++ b/src/map-editor/src/Util/List.elm @@ -0,0 +1,16 @@ +module Util.List exposing (..) + +import List + +pop : List a -> (Maybe (a, List a)) +pop l = +   case +      ((List.head l), (List.tail l)) +   of +      (Nothing, _) -> Nothing +      (_ , Nothing) -> Nothing +      ((Just head), (Just tail)) -> (Just (head, tail)) + +get_first : (a -> Bool) -> (List a) -> (Maybe a) +get_first fun list = +   (List.head (List.filter fun list)) diff --git a/src/map-editor/src/View/MainMenu.elm b/src/map-editor/src/View/MainMenu.elm new file mode 100644 index 0000000..f301ea6 --- /dev/null +++ b/src/map-editor/src/View/MainMenu.elm @@ -0,0 +1,38 @@ +module View.MainMenu exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes +import Html.Events + +-- Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.UI + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_menu_button_html : ( +      Struct.UI.Tab -> +      (Html.Html Struct.Event.Type) +   ) +get_menu_button_html tab = +   (Html.button +      [ (Html.Events.onClick (Struct.Event.TabSelected tab)) ] +      [ (Html.text (Struct.UI.to_string tab)) ] +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : (Html.Html Struct.Event.Type) +get_html = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-main-menu") +      ] +      (List.map +         (get_menu_button_html) +         (Struct.UI.get_all_tabs) +      ) +   ) diff --git a/src/map-editor/src/View/Map.elm b/src/map-editor/src/View/Map.elm new file mode 100644 index 0000000..c185486 --- /dev/null +++ b/src/map-editor/src/View/Map.elm @@ -0,0 +1,162 @@ +module View.Battlemap exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Array + +import Html +import Html.Attributes +import Html.Lazy + +import List + +-- Battlemap ------------------------------------------------------------------- +import Constants.UI + +import Struct.Battlemap +import Struct.Character +import Struct.Event +import Struct.Model +import Struct.Navigator +import Struct.UI + +import Util.Html + +import View.Battlemap.Character +import View.Battlemap.Navigator +import View.Battlemap.Tile + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_tiles_html : Struct.Battlemap.Type -> (Html.Html Struct.Event.Type) +get_tiles_html battlemap = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-tiles-layer"), +         (Html.Attributes.style +            [ +               ( +                  "width", +                  ( +                     (toString +                        ( +                           (Struct.Battlemap.get_width battlemap) +                           * Constants.UI.tile_size +                        ) +                     ) +                     ++ "px" +                  ) +               ), +               ( +                  "height", +                  ( +                     (toString +                        ( +                           (Struct.Battlemap.get_height battlemap) +                           * Constants.UI.tile_size +                        ) +                     ) +                     ++ "px" +                  ) +               ) +            ] +         ) +      ] +      (List.map +         (View.Battlemap.Tile.get_html) +         (Array.toList (Struct.Battlemap.get_tiles battlemap)) +      ) +   ) + +maybe_print_navigator : ( +      Bool -> +      (Maybe Struct.Navigator.Type) -> +      (Html.Html Struct.Event.Type) +   ) +maybe_print_navigator interactive maybe_nav = +   let +      name_suffix = +         if (interactive) +         then +            "interactive" +         else +            "non-interactive" +   in +      case maybe_nav of +         (Just nav) -> +            (Html.div +               [ +                  (Html.Attributes.class ("battlemap-navigator" ++ name_suffix)) +               ] +               (View.Battlemap.Navigator.get_html +                  (Struct.Navigator.get_summary nav) +                  interactive +               ) +            ) + +         Nothing -> +            (Util.Html.nothing) + +get_characters_html : ( +      Struct.Model.Type -> +      (Array.Array Struct.Character.Type) -> +      (Html.Html Struct.Event.Type) +   ) +get_characters_html model characters = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-characters") +      ] +      (List.map +         (View.Battlemap.Character.get_html model) +         (Array.toList model.characters) +      ) +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Model.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_html model = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-actual"), +         (Html.Attributes.style +            ( +               if ((Struct.UI.get_zoom_level model.ui) == 1) +               then [] +               else +                  [ +                     ( +                        "transform", +                        ( +                           "scale(" +                           ++ +                           (toString (Struct.UI.get_zoom_level model.ui)) +                           ++ ")" +                        ) +                     ) +                  ] +            ) +         ) +      ] +      [ +         (Html.Lazy.lazy (get_tiles_html) model.battlemap), +         -- Not in lazy mode, because I can't easily get rid of that 'model' +         -- parameter. +         (get_characters_html model model.characters), +         (Html.Lazy.lazy2 +            (maybe_print_navigator) +            True +            model.char_turn.navigator +         ), +         (Html.Lazy.lazy2 +            (maybe_print_navigator) +            False +            (Struct.UI.try_getting_displayed_nav model.ui) +         ) +      ] +   ) diff --git a/src/map-editor/src/View/Map/Character.elm b/src/map-editor/src/View/Map/Character.elm new file mode 100644 index 0000000..fa1bdc1 --- /dev/null +++ b/src/map-editor/src/View/Map/Character.elm @@ -0,0 +1,218 @@ +module View.Battlemap.Character exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes +import Html.Events + +-- Battlemap  ------------------------------------------------------------------ +import Constants.UI + +import Util.Html + +import Struct.Character +import Struct.CharacterTurn +import Struct.Event +import Struct.Model +import Struct.TurnResult +import Struct.TurnResultAnimator +import Struct.UI + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_animation_class : ( +      Struct.Model.Type -> +      Struct.Character.Type -> +      (Html.Attribute Struct.Event.Type) +   ) +get_animation_class model char = +   case model.animator of +      Nothing -> (Html.Attributes.class "") +      (Just animator) -> +         case (Struct.TurnResultAnimator.get_current_animation animator) of +            (Struct.TurnResultAnimator.Focus char_index) -> +               if ((Struct.Character.get_index char) /= char_index) +               then +                  (Html.Attributes.class "") +               else +                  (Html.Attributes.class "battlemap-character-selected") + +            (Struct.TurnResultAnimator.TurnResult current_action) -> +               if +               ( +                  (Struct.TurnResult.get_actor_index current_action) +                  /= +                  (Struct.Character.get_index char) +               ) +               then +                  (Html.Attributes.class "") +               else +                  case current_action of +                     (Struct.TurnResult.Moved _) -> +                        (Html.Attributes.class +                           "battlemap-animated-character-icon" +                        ) + +                     _ -> (Html.Attributes.class "") +            _ -> (Html.Attributes.class "") + +get_activation_level_class : ( +      Struct.Character.Type -> +      (Html.Attribute Struct.Event.Type) +   ) +get_activation_level_class char = +   if (Struct.Character.is_enabled char) +   then +      (Html.Attributes.class "battlemap-character-icon-enabled") +   else +      (Html.Attributes.class "battlemap-character-icon-disabled") + +get_alliance_class : ( +      Struct.Model.Type -> +      Struct.Character.Type -> +      (Html.Attribute Struct.Event.Type) +   ) +get_alliance_class model char = +   if ((Struct.Character.get_player_ix char) == model.player_ix) +   then +      (Html.Attributes.class "battlemap-character-ally") +   else +      (Html.Attributes.class "battlemap-character-enemy") + +get_position_style : ( +      Struct.Character.Type -> +      (Html.Attribute Struct.Event.Type) +   ) +get_position_style char = +   let char_loc = (Struct.Character.get_location char) in +      (Html.Attributes.style +         [ +            ("top", ((toString (char_loc.y * Constants.UI.tile_size)) ++ "px")), +            ("left", ((toString (char_loc.x * Constants.UI.tile_size)) ++ "px")) +         ] +      ) + +get_focus_class : ( +      Struct.Model.Type -> +      Struct.Character.Type -> +      (Html.Attribute Struct.Event.Type) +   ) +get_focus_class model char = +   if +   ( +      (Struct.UI.get_previous_action model.ui) +      == +      (Just (Struct.UI.SelectedCharacter (Struct.Character.get_index char))) +   ) +   then +      (Html.Attributes.class "battlemap-character-selected") +   else +      if +      ( +         (Struct.CharacterTurn.try_getting_target model.char_turn) +         == +         (Just (Struct.Character.get_index char)) +      ) +      then +         (Html.Attributes.class "battlemap-character-targeted") +      else +         (Html.Attributes.class "") + +get_body_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_body_html char = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-character-icon-body"), +         (Html.Attributes.class +            ( +               "asset-character-team-body-" +               ++ (toString (Struct.Character.get_player_ix char)) +            ) +         ) +      ] +      [ +      ] +   ) + +get_head_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_head_html char = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-character-icon-head"), +         (Html.Attributes.class +            ("asset-character-icon-" ++ (Struct.Character.get_icon_id char)) +         ) +      ] +      [ +      ] +   ) + +get_banner_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_banner_html char = +   case (Struct.Character.get_rank char) of +      Struct.Character.Commander -> +         (Html.div +            [ +               (Html.Attributes.class "battlemap-character-icon-banner"), +               (Html.Attributes.class "asset-character-icon-commander-banner") +            ] +            [ +            ] +         ) + +      Struct.Character.Target -> +         (Html.div +            [ +               (Html.Attributes.class "battlemap-character-icon-banner"), +               (Html.Attributes.class "asset-character-icon-target-banner") +            ] +            [ +            ] +         ) + +      _ -> (Util.Html.nothing) + +get_actual_html : ( +      Struct.Model.Type -> +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_actual_html model char = +      (Html.div +         [ +            (Html.Attributes.class "battlemap-tiled"), +            (Html.Attributes.class "battlemap-character-icon"), +            (get_animation_class model char), +            (get_activation_level_class char), +            (get_alliance_class model char), +            (get_position_style char), +            (get_focus_class model char), +            (Html.Attributes.class "clickable"), +            (Html.Events.onClick +               (Struct.Event.CharacterSelected +                  (Struct.Character.get_index char) +               ) +            ) +         ] +         [ +            (get_body_html char), +            (get_head_html char), +            (get_banner_html char) +         ] +      ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Model.Type -> +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_html model char = +   if (Struct.Character.is_alive char) +   then +      (get_actual_html model char) +   else +      (Util.Html.nothing) diff --git a/src/map-editor/src/View/Map/Navigator.elm b/src/map-editor/src/View/Map/Navigator.elm new file mode 100644 index 0000000..a03e7d0 --- /dev/null +++ b/src/map-editor/src/View/Map/Navigator.elm @@ -0,0 +1,245 @@ +module View.Battlemap.Navigator exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes +import Html.Events + +import List + +-- Battlemap ------------------------------------------------------------------- +import Constants.UI + +import Struct.Direction +import Struct.Event +import Struct.Location +import Struct.Marker +import Struct.Navigator + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +marker_get_html : ( +      Bool -> +      (Struct.Location.Ref, Struct.Marker.Type) -> +      (Html.Html Struct.Event.Type) +   ) +marker_get_html is_interactive (loc_ref, marker) = +   (Html.div +      ( +         [ +            (Html.Attributes.class "battlemap-marker-icon"), +            (Html.Attributes.class "battlemap-tiled"), +            (Html.Attributes.class +               ( +                  "battlemap-" +                  ++ +                  ( +                     case marker of +                        Struct.Marker.CanGoToCanDefend -> "can-go-to-can-defend" +                        Struct.Marker.CanGoToCantDefend -> +                           "can-go-to-cant-defend" + +                        Struct.Marker.CanAttackCanDefend -> +                           "can-attack-can-defend" + +                        Struct.Marker.CanAttackCantDefend -> +                           "can-attack-cant-defend" +                  ) +                  ++ +                  "-marker" +               ) +            ), +            (Html.Attributes.style +               ( +                  let +                     loc = (Struct.Location.from_ref loc_ref) +                  in +                     [ +                        ( +                           "top", +                           ((toString (loc.y * Constants.UI.tile_size)) ++ "px") +                        ), +                        ( +                           "left", +                           ((toString (loc.x * Constants.UI.tile_size)) ++ "px") +                        ) +                     ] +               ) +            ) +         ] +         ++ +         ( +            if (is_interactive) +            then +               if +               ( +                  (marker == Struct.Marker.CanGoToCanDefend) +                  || (marker == Struct.Marker.CanGoToCantDefend) +               ) +               then +                  [ +                     (Html.Attributes.class "battlemap-navigator-interactive"), +                     (Html.Attributes.class "clickable"), +                     (Html.Events.onClick +                        (Struct.Event.CharacterOrTileSelected loc_ref) +                     ) +                  ] +               else +                  [ +                     (Html.Attributes.class "battlemap-navigator-interactive") +                  ] +            else +               [ +                  (Html.Attributes.class "battlemap-navigator-non-interactive"), +                  (Html.Events.onClick +                     (Struct.Event.CharacterOrTileSelected loc_ref) +                  ) +               ] +         ) +      ) +      [ +      ] +   ) + +path_node_get_html : ( +      Bool -> +      Struct.Direction.Type -> +      ( +         Struct.Location.Type, +         Struct.Direction.Type, +         (List (Html.Html Struct.Event.Type)) +      ) -> +      ( +         Struct.Location.Type, +         Struct.Direction.Type, +         (List (Html.Html Struct.Event.Type)) +      ) +   ) +path_node_get_html is_below_markers next_dir (curr_loc, curr_dir, curr_nodes) = +   ( +      (Struct.Location.neighbor next_dir curr_loc), +      next_dir, +      ( +         (Html.div +            [ +               (Html.Attributes.class "battlemap-path-icon"), +               (Html.Attributes.class +                  ( +                     if (is_below_markers) +                     then +                        "battlemap-path-icon-below-markers" +                     else +                        "battlemap-path-icon-above-markers" +                  ) +               ), +               (Html.Attributes.class "battlemap-tiled"), +               (Html.Attributes.class +                  ( +                     "battlemap-path-icon-" +                     ++ +                     (Struct.Direction.to_string curr_dir) +                     ++ +                     (Struct.Direction.to_string next_dir) +                  ) +               ), +               (Html.Events.onClick +                  (Struct.Event.CharacterOrTileSelected +                     (Struct.Location.get_ref curr_loc) +                  ) +               ), +               (Html.Attributes.style +                  [ +                     ( +                        "top", +                        ( +                           (toString (curr_loc.y * Constants.UI.tile_size)) +                           ++ +                           "px" +                        ) +                     ), +                     ( +                        "left", +                        ( +                           (toString (curr_loc.x * Constants.UI.tile_size)) +                           ++ +                           "px" +                        ) +                     ) +                  ] +               ) +            ] +            [ +            ] +         ) +         :: +         curr_nodes +      ) +   ) + +mark_the_spot : ( +      Struct.Location.Type -> +      Struct.Direction.Type -> +      (Html.Html Struct.Event.Type) +   ) +mark_the_spot loc origin_dir = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-path-icon"), +         (Html.Attributes.class "battlemap-path-icon-above-markers"), +         (Html.Attributes.class "battlemap-tiled"), +         (Html.Attributes.class +            ( +               "battlemap-path-icon-mark" +               ++ +               (Struct.Direction.to_string origin_dir) +            ) +         ), +         (Html.Events.onClick +            (Struct.Event.CharacterOrTileSelected (Struct.Location.get_ref loc)) +         ), +         (Html.Attributes.style +            [ +               ( +                  "top", +                  ((toString (loc.y * Constants.UI.tile_size)) ++ "px") +               ), +               ( +                  "left", +                  ((toString (loc.x * Constants.UI.tile_size)) ++ "px") +               ) +            ] +         ) +      ] +      [ +      ] +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Navigator.Summary -> +      Bool -> +      (List (Html.Html Struct.Event.Type)) +   ) +get_html nav_summary is_interactive = +   if (is_interactive) +   then +      ( +         (List.map (marker_get_html True) nav_summary.markers) +         ++ +         ( +            let +               (final_loc, final_dir, path_node_htmls) = +                  (List.foldr +                     (path_node_get_html nav_summary.locked_path) +                     (nav_summary.starting_location, Struct.Direction.None, []) +                     nav_summary.path +                  ) +            in +               ((mark_the_spot final_loc final_dir) :: path_node_htmls) +         ) +      ) +   else +      (List.map (marker_get_html False) nav_summary.markers) diff --git a/src/map-editor/src/View/Map/Tile.elm b/src/map-editor/src/View/Map/Tile.elm new file mode 100644 index 0000000..a049acf --- /dev/null +++ b/src/map-editor/src/View/Map/Tile.elm @@ -0,0 +1,69 @@ +module View.Battlemap.Tile exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes +import Html.Events + +-- Battlemap ------------------------------------------------------------------- +import Constants.UI +import Constants.IO + +import Struct.Event +import Struct.Location +import Struct.Tile + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Tile.Instance -> +      (Html.Html Struct.Event.Type) +   ) +get_html tile = +   let +      tile_loc = (Struct.Tile.get_location tile) +   in +      (Html.div +         [ +            (Html.Attributes.class "battlemap-tile-icon"), +            (Html.Attributes.class "battlemap-tiled"), +            (Html.Attributes.class +               ( +                  "battlemap-tile-variant-" +                  ++ (toString (Struct.Tile.get_variant_id tile)) +               ) +            ), +            (Html.Attributes.class "clickable"), +            (Html.Events.onClick +               (Struct.Event.TileSelected (Struct.Location.get_ref tile_loc)) +            ), +            (Html.Attributes.style +               [ +                  ( +                     "top", +                     ((toString (tile_loc.y * Constants.UI.tile_size)) ++ "px") +                  ), +                  ( +                     "left", +                     ((toString (tile_loc.x * Constants.UI.tile_size)) ++ "px") +                  ), +                  ( +                     "background-image", +                     ( +                        "url(" +                        ++ Constants.IO.tile_assets_url +                        ++ (Struct.Tile.get_icon_id tile) +                        ++".svg)" +                     ) +                  ) +               ] +            ) +         ] +         [ +         ] +      ) diff --git a/src/map-editor/src/View/MessageBoard.elm b/src/map-editor/src/View/MessageBoard.elm new file mode 100644 index 0000000..5de6e8d --- /dev/null +++ b/src/map-editor/src/View/MessageBoard.elm @@ -0,0 +1,30 @@ +module View.MessageBoard exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html + +-- Struct.Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.Model + +import View.MessageBoard.Animator +import View.MessageBoard.Error +import View.MessageBoard.Help + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type) +get_html model = +   case (model.error) of +      (Just error) -> (View.MessageBoard.Error.get_html model error) +      Nothing -> +         case model.animator of +            (Just animator) -> +               (View.MessageBoard.Animator.get_html model animator) + +            Nothing -> (View.MessageBoard.Help.get_html model) diff --git a/src/map-editor/src/View/MessageBoard/Animator.elm b/src/map-editor/src/View/MessageBoard/Animator.elm new file mode 100644 index 0000000..5c8938b --- /dev/null +++ b/src/map-editor/src/View/MessageBoard/Animator.elm @@ -0,0 +1,57 @@ +module View.MessageBoard.Animator exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html + +-- Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.Model +import Struct.TurnResult +import Struct.TurnResultAnimator + +import Util.Html + +import View.MessageBoard.Animator.Attack + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_turn_result_html : ( +      Struct.Model.Type -> +      Struct.TurnResult.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_turn_result_html model turn_result = +   case turn_result of +      (Struct.TurnResult.Attacked attack) -> +         (View.MessageBoard.Animator.Attack.get_html +            model +            (Struct.TurnResult.get_actor_index turn_result) +            (Struct.TurnResult.get_attack_defender_index attack) +            (Struct.TurnResult.maybe_get_attack_next_step attack) +         ) + +      _ -> (Util.Html.nothing) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Model.Type -> +      Struct.TurnResultAnimator.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_html model animator = +   case (Struct.TurnResultAnimator.get_current_animation animator) of +      (Struct.TurnResultAnimator.TurnResult turn_result) -> +         (get_turn_result_html model turn_result) + +      (Struct.TurnResultAnimator.AttackSetup (attacker_id, defender_id)) -> +         (View.MessageBoard.Animator.Attack.get_html +            model +            attacker_id +            defender_id +            Nothing +         ) + +      _ -> (Util.Html.nothing) diff --git a/src/map-editor/src/View/MessageBoard/Animator/Attack.elm b/src/map-editor/src/View/MessageBoard/Animator/Attack.elm new file mode 100644 index 0000000..211ada4 --- /dev/null +++ b/src/map-editor/src/View/MessageBoard/Animator/Attack.elm @@ -0,0 +1,297 @@ +module View.MessageBoard.Animator.Attack exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Array + +import Html +import Html.Attributes + +-- Battlemap ------------------------------------------------------------------- +import Struct.Attack +import Struct.Character +import Struct.Event +import Struct.Model + +import View.Controlled.CharacterCard +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_effect_text : Struct.Attack.Type -> String +get_effect_text attack = +   ( +      ( +         case attack.precision of +            Struct.Attack.Hit -> " hit for " +            Struct.Attack.Graze -> " grazed for " +            Struct.Attack.Miss -> " missed." +      ) +      ++ +      ( +         if (attack.precision == Struct.Attack.Miss) +         then +            "" +         else +            ( +               ((toString attack.damage) ++ " damage") +               ++ +               ( +                  if (attack.critical) +                  then " (Critical Hit)." +                  else "." +               ) +            ) +      ) +   ) + +get_empty_attack_html : (Html.Html Struct.Event.Type) +get_empty_attack_html = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-message-attack-text") +      ] +      [] +   ) + +get_attack_html : ( +      Struct.Character.Type -> +      Struct.Character.Type -> +      Struct.Attack.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_attack_html attacker defender attack = +   let +      attacker_name = (Struct.Character.get_name attacker) +      defender_name = (Struct.Character.get_name defender) +   in +      (Html.div +         [ +            (Html.Attributes.class "battlemap-message-attack-text") +         ] +         [ +            (Html.text +               ( +                  case (attack.order, attack.parried) of +                     (Struct.Attack.Counter, True) -> +                        ( +                           defender_name +                           ++ " attempted to strike back, but " +                           ++ attacker_name +                           ++ " parried, and " +                           ++ (get_effect_text attack) +                        ) + +                     (Struct.Attack.Counter, _) -> +                        ( +                           defender_name +                           ++ " striked back, and " +                           ++ (get_effect_text attack) +                        ) + +                     (_, True) -> +                        ( +                           attacker_name +                           ++ " attempted a hit, but " +                           ++ defender_name +                           ++ " parried, and " +                           ++ (get_effect_text attack) +                        ) + +                     (_, _) -> +                        (attacker_name ++ " " ++ (get_effect_text attack)) +               ) +            ) +         ] +      ) + +get_attack_animation_class : ( +      Struct.Attack.Type -> +      Struct.Character.Type -> +      String +   ) +get_attack_animation_class attack char = +   if (attack.critical) +   then +      "battlemap-animated-portrait-attack-critical" +   else +      "battlemap-animated-portrait-attacks" + +get_defense_animation_class : ( +      Struct.Attack.Type -> +      Struct.Character.Type -> +      String +   ) +get_defense_animation_class attack char = +   if (attack.damage == 0) +   then +      if (attack.precision == Struct.Attack.Miss) +      then +         "battlemap-animated-portrait-dodges" +      else +         "battlemap-animated-portrait-undamaged" +   else if ((Struct.Character.get_current_health char) > 0) +   then +      if (attack.precision == Struct.Attack.Graze) +      then +         "battlemap-animated-portrait-grazed-damage" +      else +         "battlemap-animated-portrait-damaged" +   else +      if (attack.precision == Struct.Attack.Graze) +      then +         "battlemap-animated-portrait-grazed-death" +      else +         "battlemap-animated-portrait-dies" + +get_attacker_card : ( +      (Maybe Struct.Attack.Type) -> +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_attacker_card maybe_attack char = +   (Html.div +      (case maybe_attack of +         Nothing -> +            if ((Struct.Character.get_current_health char) > 0) +            then +               [ +                  (Html.Attributes.class "battlemap-animated-portrait") +               ] +            else +               [ +                  (Html.Attributes.class "battlemap-animated-portrait-absent"), +                  (Html.Attributes.class "battlemap-animated-portrait") +               ] + +         (Just attack) -> +            [ +               (Html.Attributes.class +                  (case (attack.order, attack.parried) of +                     (Struct.Attack.Counter, True) -> +                        (get_attack_animation_class attack char) + +                     (Struct.Attack.Counter, _) -> +                        (get_defense_animation_class attack char) + +                     (_, True) -> +                        (get_defense_animation_class attack char) + +                     (_, _) -> +                        (get_attack_animation_class attack char) +                  ) +               ), +               (Html.Attributes.class "battlemap-animated-portrait") +            ] +      ) +      [ +         (View.Controlled.CharacterCard.get_minimal_html +            (Struct.Character.get_player_ix char) +            char +         ) +      ] +   ) + +get_defender_card : ( +      (Maybe Struct.Attack.Type) -> +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_defender_card maybe_attack char = +   (Html.div +      (case maybe_attack of +         Nothing -> +            if ((Struct.Character.get_current_health char) > 0) +            then +               [ +                  (Html.Attributes.class "battlemap-animated-portrait") +               ] +            else +               [ +                  (Html.Attributes.class "battlemap-animated-portrait-absent"), +                  (Html.Attributes.class "battlemap-animated-portrait") +               ] + +         (Just attack) -> +            [ +               (Html.Attributes.class +                  (case (attack.order, attack.parried) of +                     (Struct.Attack.Counter, True) -> +                        (get_defense_animation_class attack char) + +                     (Struct.Attack.Counter, _) -> +                        (get_attack_animation_class attack char) + +                     (_, True) -> +                        (get_attack_animation_class attack char) + +                     (_, _) -> +                        (get_defense_animation_class attack char) +                  ) +               ), +               (Html.Attributes.class "battlemap-animated-portrait") +            ] +      ) +      [ +         (View.Controlled.CharacterCard.get_minimal_html -1 char) +      ] +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_placeholder_html : ( +      (Array.Array Struct.Character.Type) -> +      Int -> +      Int -> +      (Maybe Struct.Attack.Type) -> +      (Html.Html Struct.Event.Type) +   ) +get_placeholder_html characters attacker_ix defender_ix maybe_attack = +   case +      ( +         (Array.get attacker_ix characters), +         (Array.get defender_ix characters) +      ) +   of +      ((Just atkchar), (Just defchar)) -> +         (Html.div +            [ +               (Html.Attributes.class "battlemap-message-board"), +               (Html.Attributes.class "battlemap-message-attack") +            ] +            ( +               [ +                  (get_attacker_card maybe_attack atkchar), +                  ( +                     case maybe_attack of +                        (Just attack) -> +                           (get_attack_html atkchar defchar attack) + +                        Nothing -> +                           (get_empty_attack_html) +                  ), +                  (get_defender_card maybe_attack defchar) +               ] +            ) +         ) + +      _ -> +         (Html.div +            [ +            ] +            [ +               (Html.text "Error: Attack with unknown characters") +            ] +         ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Model.Type -> +      Int -> +      Int -> +      (Maybe Struct.Attack.Type) -> +      (Html.Html Struct.Event.Type) +   ) +get_html model attacker_ix defender_ix maybe_attack = +   (get_placeholder_html model.characters attacker_ix defender_ix maybe_attack) diff --git a/src/map-editor/src/View/MessageBoard/Error.elm b/src/map-editor/src/View/MessageBoard/Error.elm new file mode 100644 index 0000000..642634a --- /dev/null +++ b/src/map-editor/src/View/MessageBoard/Error.elm @@ -0,0 +1,33 @@ +module View.MessageBoard.Error exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes + +-- Battlemap ------------------------------------------------------------------- +import Struct.Error +import Struct.Event +import Struct.Model + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Model.Type -> +      Struct.Error.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_html model error = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-message-board"), +         (Html.Attributes.class "battlemap-error") +      ] +      [ +         (Html.text (Struct.Error.to_string error)) +      ] +   ) diff --git a/src/map-editor/src/View/MessageBoard/Help.elm b/src/map-editor/src/View/MessageBoard/Help.elm new file mode 100644 index 0000000..15a33a5 --- /dev/null +++ b/src/map-editor/src/View/MessageBoard/Help.elm @@ -0,0 +1,37 @@ +module View.MessageBoard.Help exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes + +-- Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.HelpRequest +import Struct.Model + +import View.MessageBoard.Help.Guide +import View.MessageBoard.Help.Rank + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type) +get_html model = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-message-board"), +         (Html.Attributes.class "battlemap-message-board-help") +      ] +      ( +         case model.help_request of +            Struct.HelpRequest.None -> +               (View.MessageBoard.Help.Guide.get_html_contents model) + +            (Struct.HelpRequest.HelpOnRank rank) -> +               (View.MessageBoard.Help.Rank.get_html_contents rank) +      ) +   ) diff --git a/src/map-editor/src/View/MessageBoard/Help/Guide.elm b/src/map-editor/src/View/MessageBoard/Help/Guide.elm new file mode 100644 index 0000000..a10b96e --- /dev/null +++ b/src/map-editor/src/View/MessageBoard/Help/Guide.elm @@ -0,0 +1,100 @@ +module View.MessageBoard.Help.Guide exposing (get_html_contents) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes + +-- Battlemap ------------------------------------------------------------------- +import Struct.CharacterTurn +import Struct.Event +import Struct.Model + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_header_html : (String -> (Html.Html Struct.Event.Type)) +get_header_html title = +   (Html.h1 +      [] +      [ +         (Html.div +            [(Html.Attributes.class "battlemap-help-guide-icon")] +            [] +         ), +         (Html.text title) +      ] +   ) + +get_selected_character_html_contents : (List (Html.Html Struct.Event.Type)) +get_selected_character_html_contents = +   [ +      (get_header_html "Controlling a Character"), +      (Html.text +         ( +            "Click on a target tile to select a path or use the manual" +            ++ " controls (on the left panel) to make your own. Click on the" +            ++ " destination tile again to confirm (this can be reverted)." +         ) +      ) +   ] + +get_moved_character_html_contents : (List (Html.Html Struct.Event.Type)) +get_moved_character_html_contents = +   [ +      (get_header_html "Selecting a Target"), +      (Html.text +         ( +            "You can now choose a target in range. Dashed tiles indicate" +            ++ " where your character will not be able to defend themselves" +            ++ " against counter attacks." +         ) +      ) +   ] + +get_chose_target_html_contents : (List (Html.Html Struct.Event.Type)) +get_chose_target_html_contents = +   [ +      (get_header_html "Finalizing the Character's Turn"), +      (Html.text +         ( +            "If you are satisfied with your choices, you can end this" +            ++ " character's turn and see the results unfold. Otherwise, click" +            ++ " on the abort button to undo it all." +         ) +      ) +   ] + +get_default_html_contents : (List (Html.Html Struct.Event.Type)) +get_default_html_contents = +   [ +      (get_header_html "Selecting a Character"), +      (Html.text +         ( +            "Click once on a character to focus them. This will show you" +            ++ " their stats, equipment, and other infos. If they are in" +            ++ " your team and active (the pulsating characters)," +            ++ " clicking on them again will let you take control." +         ) +      ) +   ] + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html_contents : ( +      Struct.Model.Type -> +      (List (Html.Html Struct.Event.Type)) +   ) +get_html_contents model = +   case (Struct.CharacterTurn.get_state model.char_turn) of +      Struct.CharacterTurn.SelectedCharacter -> +         (get_selected_character_html_contents) + +      Struct.CharacterTurn.MovedCharacter -> +         (get_moved_character_html_contents) + +      Struct.CharacterTurn.ChoseTarget -> +         (get_chose_target_html_contents) + +      _ -> +         (get_default_html_contents) diff --git a/src/map-editor/src/View/MessageBoard/Help/Rank.elm b/src/map-editor/src/View/MessageBoard/Help/Rank.elm new file mode 100644 index 0000000..95477d3 --- /dev/null +++ b/src/map-editor/src/View/MessageBoard/Help/Rank.elm @@ -0,0 +1,97 @@ +module View.MessageBoard.Help.Rank exposing (get_html_contents) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes + +-- Battlemap ------------------------------------------------------------------- +import Struct.Character +import Struct.Event + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_guide_icon_html : (Html.Html Struct.Event.Type) +get_guide_icon_html = +   (Html.div +      [(Html.Attributes.class "battlemap-help-guide-icon")] +      [] +   ) + +get_header_with_icon_html : String -> String -> (Html.Html Struct.Event.Type) +get_header_with_icon_html title rank_name = +   (Html.h1 +      [] +      [ +         (get_guide_icon_html), +         (Html.text (title ++ " - ")), +         (Html.div +            [ +               (Html.Attributes.class +                  "battlemap-message-board-help-figure" +               ), +               (Html.Attributes.class +                  ("battlemap-character-card-" ++ rank_name ++ "-status") +               ) +            ] +            [] +         ) +      ] +   ) + +get_target_help_message : (List (Html.Html Struct.Event.Type)) +get_target_help_message = +   [ +      (get_header_with_icon_html "Protected Character" "target"), +      (Html.text +         ( +            "Players that lose all of their Protected Characters are" +            ++ " eliminated." +         ) +      ) +   ] + +get_commander_help_message : (List (Html.Html Struct.Event.Type)) +get_commander_help_message = +   [ +      (get_header_with_icon_html "Critical Character" "commander"), +      (Html.text +         ( +            "Players that lose any of their Critical Characters are" +            ++ " eliminated." +         ) +      ) +   ] + +get_optional_help_message : (List (Html.Html Struct.Event.Type)) +get_optional_help_message = +   [ +      (Html.h1 +         [] +         [ +            (get_guide_icon_html), +            (Html.text "Reinforcement Character") +         ] +      ), +      (Html.text +         ( +            "Unless it is their very last character, losing a" +            ++ " Reinforcement characters never causes a player to be" +            ++ " eliminated." +         ) +      ) +   ] + + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html_contents : ( +      Struct.Character.Rank -> +      (List (Html.Html Struct.Event.Type)) +   ) +get_html_contents rank = +   case rank of +      Struct.Character.Target -> (get_target_help_message) +      Struct.Character.Commander -> (get_commander_help_message) +      Struct.Character.Optional -> (get_optional_help_message) diff --git a/src/map-editor/src/View/SubMenu.elm b/src/map-editor/src/View/SubMenu.elm new file mode 100644 index 0000000..8537452 --- /dev/null +++ b/src/map-editor/src/View/SubMenu.elm @@ -0,0 +1,85 @@ +module View.SubMenu exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Array + +import Html +import Html.Attributes +import Html.Lazy + +-- Battlemap ------------------------------------------------------------------- +import Struct.CharacterTurn +import Struct.Event +import Struct.Model +import Struct.UI + +import Util.Html + +import View.Controlled.CharacterCard + +import View.SubMenu.Characters +import View.SubMenu.Settings +import View.SubMenu.Status +import View.SubMenu.Timeline + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_inner_html : ( +      Struct.Model.Type -> +      Struct.UI.Tab -> +      (Html.Html Struct.Event.Type) +   ) +get_inner_html model tab = +   case tab of +      Struct.UI.StatusTab -> +         (View.SubMenu.Status.get_html model) + +      Struct.UI.CharactersTab -> +         (Html.Lazy.lazy2 +            (View.SubMenu.Characters.get_html) +            model.characters +            model.player_ix +         ) + +      Struct.UI.SettingsTab -> +         (View.SubMenu.Settings.get_html model) + +      Struct.UI.TimelineTab -> +         (View.SubMenu.Timeline.get_html model) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type) +get_html model = +   case (Struct.UI.try_getting_displayed_tab model.ui) of +      (Just tab) -> +         (Html.div +            [(Html.Attributes.class "battlemap-sub-menu")] +            [(get_inner_html model tab)] +         ) + +      Nothing -> +         case (Struct.CharacterTurn.try_getting_target model.char_turn) of +            (Just char_ref) -> +               case (Array.get char_ref model.characters) of +                  (Just char) -> +                     (Html.div +                        [(Html.Attributes.class "battlemap-sub-menu")] +                        [ +                           (Html.text "Targeting:"), +                           (Html.Lazy.lazy3 +                              (View.Controlled.CharacterCard.get_summary_html) +                              model.char_turn +                              model.player_ix +                              char +                           ) +                        ] +                     ) + +                  Nothing -> +                     (Util.Html.nothing) + +            Nothing -> +               (Util.Html.nothing) diff --git a/src/map-editor/src/View/SubMenu/Characters.elm b/src/map-editor/src/View/SubMenu/Characters.elm new file mode 100644 index 0000000..be5bac4 --- /dev/null +++ b/src/map-editor/src/View/SubMenu/Characters.elm @@ -0,0 +1,69 @@ +module View.SubMenu.Characters exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Array  + +import Html +import Html.Attributes +import Html.Events + +-- Battlemap ------------------------------------------------------------------- +import Struct.Character +import Struct.Event + +import View.Controlled.CharacterCard + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_character_element_html : ( +      Int -> +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_character_element_html player_ix char = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-characters-element"), +         ( +            if (Struct.Character.is_alive char) +            then +               (Html.Attributes.class "clickable") +            else +               (Html.Attributes.class "") +         ), +         (Html.Events.onClick +            (Struct.Event.LookingForCharacter (Struct.Character.get_index char)) +         ), +         ( +            if (Struct.Character.is_enabled char) +            then +               (Html.Attributes.class "battlemap-characters-element-active") +            else +               (Html.Attributes.class "battlemap-characters-element-inactive") +         ) +      ] +      [ +         (View.Controlled.CharacterCard.get_minimal_html player_ix char) +      ] +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      (Array.Array Struct.Character.Type) -> +      Int -> +      (Html.Html Struct.Event.Type) +   ) +get_html characters player_ix = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-tabmenu-content"), +         (Html.Attributes.class "battlemap-tabmenu-characters-tab") +      ] +      (List.map +         (get_character_element_html player_ix) +         (Array.toList characters) +      ) +   ) diff --git a/src/map-editor/src/View/SubMenu/Settings.elm b/src/map-editor/src/View/SubMenu/Settings.elm new file mode 100644 index 0000000..22aa99a --- /dev/null +++ b/src/map-editor/src/View/SubMenu/Settings.elm @@ -0,0 +1,59 @@ +module View.SubMenu.Settings exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes +import Html.Events + +-- Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.Model + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +scale_button : Float -> String -> (Html.Html Struct.Event.Type) +scale_button mod label = +   (Html.button +      [ +         (Html.Events.onClick +            (Struct.Event.ScaleChangeRequested mod) +         ) +      ] +      [ (Html.text label) ] +   ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type) +get_html model = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-tabmenu-content"), +         (Html.Attributes.class "battlemap-tabmenu-settings-tab") +      ] +      [ +         (scale_button (0.75) "Zoom -"), +         (scale_button 0 "Zoom Reset"), +         (scale_button (1.15) "Zoom +"), +         (Html.button +            [ +               (Html.Events.onClick Struct.Event.DebugTeamSwitchRequest) +            ] +            [ (Html.text "[DEBUG] Switch team") ] +         ), +         (Html.button +            [ +               (Html.Events.onClick Struct.Event.DebugLoadBattlemapRequest) +            ] +            [ (Html.text "[DEBUG] Load battlemap") ] +         ), +         (Html.button +            [ +               (Html.Events.onClick Struct.Event.DebugTestAnimation) +            ] +            [ (Html.text "[DEBUG] Test animations") ] +         ) +      ] +   ) diff --git a/src/map-editor/src/View/SubMenu/Status.elm b/src/map-editor/src/View/SubMenu/Status.elm new file mode 100644 index 0000000..f67c85e --- /dev/null +++ b/src/map-editor/src/View/SubMenu/Status.elm @@ -0,0 +1,55 @@ +module View.SubMenu.Status exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Array + +import Html +import Html.Attributes +import Html.Lazy + +-- Struct.Battlemap ------------------------------------------------------------------- +import Struct.Event +import Struct.Location +import Struct.Model +import Struct.UI + +import View.SubMenu.Status.CharacterInfo +import View.SubMenu.Status.TileInfo +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : Struct.Model.Type -> (Html.Html Struct.Event.Type) +get_html model = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-footer-tabmenu-content"), +         (Html.Attributes.class "battlemap-footer-tabmenu-content-status") +      ] +      [ +         (case (Struct.UI.get_previous_action model.ui) of +            (Just (Struct.UI.SelectedLocation loc)) -> +               (View.SubMenu.Status.TileInfo.get_html +                  model +                  (Struct.Location.from_ref loc) +               ) + +            (Just (Struct.UI.SelectedCharacter target_char)) -> +               case (Array.get target_char model.characters) of +                  (Just char) -> +                     (Html.Lazy.lazy2 +                        (View.SubMenu.Status.CharacterInfo.get_html) +                        model.player_ix +                        char +                     ) + +                  _ -> (Html.text "Error: Unknown character selected.") + +            _ -> +               (Html.text "Nothing is being focused.") +         ) +      ] +   ) diff --git a/src/map-editor/src/View/SubMenu/Status/CharacterInfo.elm b/src/map-editor/src/View/SubMenu/Status/CharacterInfo.elm new file mode 100644 index 0000000..a927158 --- /dev/null +++ b/src/map-editor/src/View/SubMenu/Status/CharacterInfo.elm @@ -0,0 +1,34 @@ +module View.SubMenu.Status.CharacterInfo exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes + +-- Struct.Battlemap ------------------------------------------------------------------- +import Struct.Character +import Struct.Event + +import View.Controlled.CharacterCard + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Int -> +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_html player_ix char = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-tabmenu-character-info") +      ] +      [ +         (Html.text ("Focusing:")), +         (View.Controlled.CharacterCard.get_full_html player_ix char) +      ] +   ) diff --git a/src/map-editor/src/View/SubMenu/Status/TileInfo.elm b/src/map-editor/src/View/SubMenu/Status/TileInfo.elm new file mode 100644 index 0000000..a009bc3 --- /dev/null +++ b/src/map-editor/src/View/SubMenu/Status/TileInfo.elm @@ -0,0 +1,142 @@ +module View.SubMenu.Status.TileInfo exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Dict + +import Html +import Html.Attributes + +-- Struct.Battlemap ------------------------------------------------------------------- +import Constants.IO +import Constants.Movement + +import Struct.Battlemap +import Struct.Event +import Struct.Location +import Struct.Model +import Struct.Tile + +import Util.Html +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_icon : (Struct.Tile.Instance -> (Html.Html Struct.Event.Type)) +get_icon tile = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-tile-card-icon"), +         (Html.Attributes.class +            ( +               "battlemap-tile-variant-" +               ++ (toString (Struct.Tile.get_variant_id tile)) +            ) +         ), +         (Html.Attributes.style +            [ +               ( +                  "background-image", +                  ( +                     "url(" +                     ++ Constants.IO.tile_assets_url +                     ++ (Struct.Tile.get_icon_id tile) +                     ++".svg)" +                  ) +               ) +            ] +         ) +      ] +      [ +      ] +   ) + +get_name : ( +      Struct.Model.Type -> +      Struct.Tile.Instance -> +      (Html.Html Struct.Event.Type) +   ) +get_name model tile = +   case (Dict.get (Struct.Tile.get_type_id tile) model.tiles) of +      Nothing -> (Util.Html.nothing) +      (Just tile_type) -> +         (Html.div +            [ +               (Html.Attributes.class "battlemap-tile-card-name") +            ] +            [ +               (Html.text (Struct.Tile.get_name tile_type)) +            ] +         ) + +get_cost : (Struct.Tile.Instance -> (Html.Html Struct.Event.Type)) +get_cost tile = +   let +      cost = (Struct.Tile.get_instance_cost tile) +      text = +         if (cost > Constants.Movement.max_points) +         then +            "Obstructed" +         else +            ("Cost: " ++ (toString cost)) +   in +      (Html.div +         [ +            (Html.Attributes.class "battlemap-tile-card-cost") +         ] +         [ +            (Html.text text) +         ] +      ) + +get_location : (Struct.Tile.Instance -> (Html.Html Struct.Event.Type)) +get_location tile = +   let +      tile_location = (Struct.Tile.get_location tile) +   in +      (Html.div +         [ +            (Html.Attributes.class "battlemap-tile-card-location") +         ] +         [ +            (Html.text +               ( +                  "{x: " +                  ++ (toString tile_location.x) +                  ++ "; y: " +                  ++ (toString tile_location.y) +                  ++ "}" +               ) +            ) +         ] +      ) + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : ( +      Struct.Model.Type -> +      Struct.Location.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_html model loc = +   case (Struct.Battlemap.try_getting_tile_at loc model.battlemap) of +      (Just tile) -> +         (Html.div +            [ +               (Html.Attributes.class "battlemap-tile-card") +            ] +            [ +               (get_name model tile), +               (Html.div +                  [ +                     (Html.Attributes.class "battlemap-tile-card-top") +                  ] +                  [ +                     (get_icon tile), +                     (get_location tile), +                     (get_cost tile) +                  ] +               ) +            ] +         ) + +      Nothing -> (Html.text "Error: Unknown tile location selected.") diff --git a/src/map-editor/src/View/ToolBox.elm b/src/map-editor/src/View/ToolBox.elm new file mode 100644 index 0000000..8a36fb8 --- /dev/null +++ b/src/map-editor/src/View/ToolBox.elm @@ -0,0 +1,133 @@ +module View.Controlled exposing (get_html) + +-- Elm ------------------------------------------------------------------------- +import Html +import Html.Attributes +import Html.Events + +-- Struct.Battlemap ------------------------------------------------------------------- +import Struct.CharacterTurn +import Struct.Event +import Struct.Navigator + +import Util.Html + +import View.Controlled.CharacterCard +import View.Controlled.ManualControls + +-------------------------------------------------------------------------------- +-- LOCAL ----------------------------------------------------------------------- +-------------------------------------------------------------------------------- +has_a_path : Struct.CharacterTurn.Type -> Bool +has_a_path char_turn = +   case (Struct.CharacterTurn.try_getting_navigator char_turn) of +      (Just nav) -> ((Struct.Navigator.get_path nav) /= []) +      Nothing -> False + + +attack_button : Struct.CharacterTurn.Type -> (Html.Html Struct.Event.Type) +attack_button char_turn = +   (Html.button +      [ (Html.Events.onClick Struct.Event.AttackWithoutMovingRequest) ] +      [ +         (Html.text +            ( +               if (has_a_path char_turn) +               then ("Go & Select Target") +               else ("Select Target") +            ) +         ) +      ] +   ) + +abort_button : (Html.Html Struct.Event.Type) +abort_button = +   (Html.button +      [ (Html.Events.onClick Struct.Event.AbortTurnRequest) ] +      [ (Html.text "Abort") ] +   ) + +end_turn_button : String -> (Html.Html Struct.Event.Type) +end_turn_button suffix = +   (Html.button +      [ +         (Html.Events.onClick Struct.Event.TurnEnded), +         (Html.Attributes.class "battlemap-end-turn-button") +      ] +      [ (Html.text ("End Turn" ++ suffix)) ] +   ) + +inventory_button : (Html.Html Struct.Event.Type) +inventory_button = +   (Html.button +      [ (Html.Events.onClick Struct.Event.WeaponSwitchRequest) ] +      [ (Html.text "Switch Weapon") ] +   ) + +get_available_actions : ( +      Struct.CharacterTurn.Type -> +      (List (Html.Html Struct.Event.Type)) +   ) +get_available_actions char_turn = +   case (Struct.CharacterTurn.get_state char_turn) of +      Struct.CharacterTurn.SelectedCharacter -> +         [ +            (attack_button char_turn), +            (inventory_button), +            (end_turn_button " Doing Nothing"), +            (abort_button) +         ] + +      Struct.CharacterTurn.MovedCharacter -> +         [ +            (end_turn_button " Without Attacking"), +            (abort_button) +         ] + +      Struct.CharacterTurn.ChoseTarget -> +         [ +            (end_turn_button " By Attacking"), +            (abort_button) +         ] + +      _ -> +         [ +         ] + +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : Struct.CharacterTurn.Type -> Int -> (Html.Html Struct.Event.Type) +get_html char_turn player_ix = +   case +      (Struct.CharacterTurn.try_getting_active_character char_turn) +   of +      (Just char) -> +         (Html.div +            [(Html.Attributes.class "battlemap-controlled")] +            [ +               (View.Controlled.CharacterCard.get_summary_html +                  char_turn +                  player_ix +                  char +               ), +               ( +                  if +                  ( +                     (Struct.CharacterTurn.get_state char_turn) +                     == +                     Struct.CharacterTurn.SelectedCharacter +                  ) +                  then +                     (View.Controlled.ManualControls.get_html) +                  else +                     (Util.Html.nothing) +               ), +               (Html.div +                  [(Html.Attributes.class "battlemap-controlled-actions")] +                  (get_available_actions char_turn) +               ) +            ] +         ) + +      Nothing -> (Util.Html.nothing) diff --git a/src/map-editor/www/index.html b/src/map-editor/www/index.html new file mode 100644 index 0000000..2dcbefb --- /dev/null +++ b/src/map-editor/www/index.html @@ -0,0 +1,30 @@ +<!DOCTYPE html> +<html> +   <head> +      <link rel="stylesheet" type="text/css" href="../global/style.css"> +      <link rel="stylesheet" type="text/css" href="../map-editor/style.css"> +      <link rel="stylesheet" type="text/css" href="../asset/characters.css"> +      <link rel="stylesheet" type="text/css" href="../asset/armors.css"> +      <link rel="icon" type="image/x-icon" href="/favicon.ico"> +   </head> +   <body> +      <script src="script/main.js"></script> +      <script src="../global/script/session.js"></script> +      <script src="../global/script/urlparams.js"></script> +      <script> +         tacticians_online.session.load(); + +         tacticians_online.app = +            Elm.Main.fullscreen +            ( +               { +                  user_id: tacticians_online.session.get_user_id(), +                  token: tacticians_online.session.get_token(), +                  url_params: tacticians_online.urlparams.get_parameters() +               } +            ); + +         tacticians_online.session.attach_to(tacticians_online.app); +      </script> +   </body> +</html> diff --git a/src/map-editor/www/style.css b/src/map-editor/www/style.css new file mode 100644 index 0000000..fee293f --- /dev/null +++ b/src/map-editor/www/style.css @@ -0,0 +1,356 @@ +/******************************************************************************/ +/** LAYOUT ********************************************************************/ +/******************************************************************************/ +.fullscreen-module {} + +.map-main-menu +{ +   position: absolute; +   top: 0; +   left: 0; +   right: 0; +   height: 3em; + +   display: flex; + +   flex-direction: row; +   flex-wrap: wrap; + +   border: 3px solid #502D16; +   border-top: none; +   border-radius: 0 0 15px 15px; + +   padding: 0.5em; + +   background-color: #917C6F; + +   margin: 0 1em 0 1em; +} + +.map-message-board +{ +   position: absolute; +   bottom: 0; +   left: 0; +   right: 0; + +   height: 10em; + +   border: 3px solid #502D16; +   border-radius: 15px 15px 0 0; +   border-bottom: none; + +   padding: 0.5em; +   margin: 0 1em 0 1em; + +   background-color: #917C6F; + +   display: flex; +   flex-flow: row; +   justify-content: space-between; +} + +.map-container-centerer +{ +   position: absolute; +   top: 4em; +   left: 16em; +   right: 21em; +   bottom: 11em; + +   display: flex; +} + +.map-container +{ +   display: inline-block; +   max-height: 100%; +   max-width: 100%; +   /* +    * 4em: main-menu + margin. +    * 11em: message-board + margin. +    */ +   /*margin: 0 1em 0 1em; */ +   overflow: scroll; + +   margin: auto; +   resize: both; + +   border: 3px solid #502D16; +   border-radius: 15px; +} + +.map-toolbox +{ +   position: absolute; +   left: 0; +   top: 4em; +   width: 15em; +   /* +    * 4em: main-menu + margin. +    * 11em: message-board + margin. +    */ +   height: calc(100% - 11em - 4em); + +   display: flex; +   flex-flow: column; + +   justify-content: space-between; + +   padding: 0.5em; + +   border: 3px solid #502D16; +   border-radius: 0 15px 15px 0; +   border-left: none; + +   background-color: #917C6F; +} + +.map-sub-menu +{ +   position: absolute; +   right: 0; +   top: 4em; +   width: 20em; +   /* +    * 4em: main-menu + margin. +    * 11em: message-board + margin. +    */ +   height: calc(100% - 11em - 4em); +   padding: 0.5em; +   overflow: auto; + +   border: 3px solid #502D16; +   border-radius: 15px 0 0 15px; +   border-right: none; + +   background-color: #917C6F; +} + +/******************************************************************************/ +/** MESSAGE BOARD *************************************************************/ +/******************************************************************************/ +.map-error +{ +   background-color: #550000; +} + +.map-message-board-help +{ +   display: block; +} + +.map-message-board-help h1 +{ +   margin: 0; +   margin-bottom: 0.3em; +   font-size: 1.5em; +   text-align: center; +} + +.map-message-board-help-figure +{ +   width: 1.5em; +   height: 1.5em; +   background-size: 100%; +   display: inline-block; +   vertical-align: middle; +} + +.map-help-guide-icon +{ +   margin-right: 0.5em; +   width: 1.5em; +   height: 1.5em; +   background-image: url("/asset/svg/help-icon.svg"); +   background-size: 100%; +   display: inline-block; +   vertical-align: middle; +} + +/******************************************************************************/ +/** ??? ***********************************************************************/ +/******************************************************************************/ + +/** Tile Card *****************************************************************/ +.map-tile-card +{ +   display: flex; +   flex-flow: column; +} + +.map-tile-card-top +{ +   margin-top: 0.5em; +   position: relative; +} + +.map-character-portrait +{ +   box-sizing: border-box; +   border-radius: 5px; +   background-size: 100% 100%; +   width: 100px; +   height: 100px; +   overflow: hidden; +} + +.map-tile-card-icon +{ +   box-sizing: border-box; +   border-radius: 5px; +   background-size: 300% 300%; +   width: 80px; +   height: 80px; +} + +.map-tile-card-icon +{ +   top: 0; +   left: 0; +   margin: 0; +   box-sizing: border-box; +   box-shadow: +      1px 0px 2px #333, +      -1px 0px 2px #333, +      0px 1px 2px #333, +      0px -1px 2px #333; +} + +.map-character-portrait-team-0 { background-color: rgba(57, 106, 177, 0.3); } +.map-character-portrait-team-1 { background-color: rgba(204, 37, 41, 0.3); } +.map-character-portrait-team-2 { background-color: rgba(62, 150, 81, 0.3); } +.map-character-portrait-team-3 { background-color: rgba(218, 124, 48, 0.3); } +.map-character-portrait-team-4 { background-color: rgba(83, 81, 84, 0.3); } +.map-character-portrait-team-5 { background-color: rgba(107, 76, 154, 0.3); } +.map-character-portrait-team-6 { background-color: rgba(127, 167, 169, 0.3); } +.map-character-portrait-team-7 { background-color: rgba(231, 167, 169, 0.3); } + +.map-tile-card-top +{ +   margin:0.3em; +} + +.map-tile-card-name, +.map-tile-card-cost, +.map-tile-card-location +{ +   display:flex; +   justify-content:center; +   align-items:center; +   border-radius: 5px; +   background-color: #6C5D53; +   width: 100%; +} + +.map-gauge +{ +   position: relative; +   border-radius: 5px; +   border: 2px solid #6C5D53; +   text-align: center; +   height: 2em; +} + +.map-gauge-text +{ +   position: absolute; +   top: 0; +   left: 0; +   height: 100%; +   width: 100%; +   z-index: 1; + +   display: flex; +   flex-direction: column; +   align-items: center; +   justify-content: center; +} + +.map-gauge-bar +{ +   position: absolute; +   top: 0; +   left: 0; +   height: 100%; +   width: 100%; +   z-index: 0; + +   border-radius: 5px; +   z-index: 0; +   transition: width 3s ease-in-out; +} + +.map-tile-card-cost +{ +   position: absolute; +   left: 100px; +   top: 0; +   margin-left: 0.5em; +   width: calc(100% - 100px - 0.5em); +} + +.map-tile-card-location +{ +   position: absolute; +   left: 100px; +   top: calc(1.5em + 1em); +   margin-left: 0.5em; +   width: calc(100% - 100px - 0.5em); +} + +/******************************************************************************/ +/** MAIN MENU *****************************************************************/ +/******************************************************************************/ +.map-main-menu +{ +   display: flex; +   flex-direction: row; +   flex-wrap: wrap; +   justify-content: space-between; +} + +.map-main-menu button +{ +   flex: 1; + +   text-transform: uppercase; +} + +/******************************************************************************/ +/** SUB-MENU ******************************************************************/ +/******************************************************************************/ + +/******************************************************************************/ +/** Main View Elements ********************************************************/ +/******************************************************************************/ +.map-actual +{ +   display: inline-block; +   transform-origin: top left; + +   /*** Otherwise, it won't display correctly without 'transform: scale' ***/ +   position: relative; +   background-color: #917C6F; +} + +.map-tiled +{ +   height: 32px; +   width: 32px; +   /** Fixes odd behavior of table cell being resized. **/ +   /* min-width: 32px; */ +   /* max-width: 32px; */ +} + +.map-tile-variant-0  {background-position: 0    0;} +.map-tile-variant-1  {background-position: 100% 0;} +.map-tile-variant-2  {background-position: 200% 0;} +.map-tile-variant-3  {background-position: 0    100%;} +.map-tile-variant-4  {background-position: 100% 100%;} +.map-tile-variant-5  {background-position: 200% 100%;} +.map-tile-variant-6  {background-position: 0    200%;} +.map-tile-variant-7  {background-position: 100% 200%;} +.map-tile-variant-8  {background-position: 200% 200%;} + +.map-tile-icon       {z-index: 0; position: absolute; background-size: 300%;} | 


