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Diffstat (limited to 'src/battlemap')
| -rw-r--r-- | src/battlemap/src/View/Controlled/CharacterCard.elm | 54 | ||||
| -rw-r--r-- | src/battlemap/www/style.css | 32 | 
2 files changed, 81 insertions, 5 deletions
diff --git a/src/battlemap/src/View/Controlled/CharacterCard.elm b/src/battlemap/src/View/Controlled/CharacterCard.elm index a6d6bb0..ea5a4e6 100644 --- a/src/battlemap/src/View/Controlled/CharacterCard.elm +++ b/src/battlemap/src/View/Controlled/CharacterCard.elm @@ -20,6 +20,8 @@ import Struct.Statistics  import Struct.Weapon  import Struct.WeaponSet +import Util.Html +  import View.Character  import View.Gauge @@ -60,6 +62,49 @@ get_health_bar char =           []        ) +get_rank_status : ( +      Struct.Character.Rank -> +      (Html.Html Struct.Event.Type) +   ) +get_rank_status rank = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-character-card-status"), +         (Html.Attributes.class +            ( +               case rank of +                  Struct.Character.Commander -> +                     "battlemap-character-card-commander-status" + +                  Struct.Character.Target -> +                     "battlemap-character-card-target-status" + +                  Struct.Character.Optional -> "" +            ) +         ) +      ] +      [ +      ] +   ) + +get_statuses : ( +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_statuses char = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-character-card-statuses") +      ] +      [ +         ( +            case (Struct.Character.get_rank char) of +               Struct.Character.Optional -> (Util.Html.nothing) +               other -> (get_rank_status other) +         ) +      ] +   ) +  get_active_movement_bar : (        (Maybe Struct.Navigator.Type) ->        Struct.Character.Type -> @@ -448,7 +493,8 @@ get_minimal_html player_ix char =              [                 (View.Character.get_portrait_html player_ix char),                 (get_health_bar char), -               (get_inactive_movement_bar char) +               (get_inactive_movement_bar char), +               (get_statuses char)              ]           )        ] @@ -480,7 +526,8 @@ get_summary_html char_turn player_ix char =                 [                    (View.Character.get_portrait_html player_ix char),                    (get_health_bar char), -                  (get_movement_bar char_turn char) +                  (get_movement_bar char_turn char), +                  (get_statuses char)                 ]              ),              (get_weapon_details char_statistics main_weapon), @@ -516,7 +563,8 @@ get_full_html player_ix char =                 [                    (View.Character.get_portrait_html player_ix char),                    (get_health_bar char), -                  (get_inactive_movement_bar char) +                  (get_inactive_movement_bar char), +                  (get_statuses char)                 ]              ),              (get_weapon_details char_statistics main_weapon), diff --git a/src/battlemap/www/style.css b/src/battlemap/www/style.css index a0a2565..74ef048 100644 --- a/src/battlemap/www/style.css +++ b/src/battlemap/www/style.css @@ -312,11 +312,12 @@  {     position: absolute;     left: 100px; -   top: 1em; +   top: 0;     margin-left: 0.5em;     width: calc(100% - 100px - 0.5em);  } +  .battlemap-character-card-health > .battlemap-gauge-bar  {     background-color: darkred; @@ -327,9 +328,36 @@  {     position: absolute;     left: 100px; -   top: calc(1em + 1.5em + 1em); +   top: calc(1.5em + 1em); +   margin-left: 0.5em; +   width: calc(100% - 100px - 0.5em); +} + +.battlemap-character-card-statuses +{ +   position: absolute; +   left: 100px; +   top: calc(2*(1.5em + 0.5em) + 0.7em);     margin-left: 0.5em;     width: calc(100% - 100px - 0.5em); +   display: flex; +} + +.battlemap-character-card-status +{ +   height: 1.5em; +   width: 1.5em; +   background-size: 100%; +} + +.battlemap-character-card-target-status +{ +   background-image: url("/asset/svg/status/target.svg"); +} + +.battlemap-character-card-commander-status +{ +   background-image: url("/asset/svg/status/commander.svg");  }  .battlemap-character-card-movement > .battlemap-gauge-bar  | 


