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Diffstat (limited to 'src/battle')
| -rw-r--r-- | src/battle/src/Struct/Model.elm | 55 | 
1 files changed, 38 insertions, 17 deletions
| diff --git a/src/battle/src/Struct/Model.elm b/src/battle/src/Struct/Model.elm index 01cf4fe..1d36d1f 100644 --- a/src/battle/src/Struct/Model.elm +++ b/src/battle/src/Struct/Model.elm @@ -36,6 +36,7 @@ import Struct.Flags  import Battle.Struct.Omnimods  -- Battle Characters ----------------------------------------------------------- +import BattleCharacters.Struct.Character  import BattleCharacters.Struct.Armor  import BattleCharacters.Struct.Portrait  import BattleCharacters.Struct.Glyph @@ -101,7 +102,6 @@ type alias Type =        battle_id : String,        session_token : String,        player_ix : Int, -      player_characters_ix : (Set.Set Int),        ui : Struct.UI.Type,        char_turn : Struct.CharacterTurn.Type,        timeline : (Array.Array Struct.TurnResult.Type) @@ -149,7 +149,6 @@ new flags =                 ),              session_token = flags.token,              player_ix = 0, -            player_characters_ix = (Set.empty),              ui = (Struct.UI.default),              char_turn = (Struct.CharacterTurn.new),              timeline = (Array.empty) @@ -169,21 +168,7 @@ new flags =  add_character : Struct.Character.Type -> Type -> Type  add_character char model = -   {model | -      characters = -         (Array.push -            char -            model.characters -         ), -      player_characters_ix = -         if ((Struct.Character.get_player_ix char) == model.player_ix) -         then -            (Set.insert -               (Struct.Character.get_index char) -               model.player_characters_ix -            ) -         else model.player_characters_ix -   } +   {model | characters = (Array.push char model.characters)}  add_weapon : BattleCharacters.Struct.Weapon.Type -> Type -> Type  add_weapon wp model = @@ -382,3 +367,39 @@ invalidate err model =  clear_error : Type -> Type  clear_error model = {model | error = Nothing} + +generate_danger_zone : Type -> (Set.Set BattleMap.Struct.Location.Ref) +generate_danger_zone model = +   (Array.foldl +      (\char danger_zone -> +         let +            char_weapon = +               (BattleCharacters.Struct.Character.get_active_weapon +                  (Struct.Character.get_base_character char) +               ) +         in +            if +            ( +               (Struct.Character.is_alive char) +               && ((Struct.Character.get_player_ix char) /= model.player_ix) +               && +               ( +                  (BattleCharacters.Struct.Weapon.get_defense_range char_weapon) +                  == 0 +               ) +            ) +            then +               (BattleMap.Struct.Location.add_neighborhood_to_set +                  (BattleMap.Struct.Map.get_width model.map) +                  (BattleMap.Struct.Map.get_height model.map) +                  (BattleCharacters.Struct.Weapon.get_attack_range +                     char_weapon +                  ) +                  (Struct.Character.get_location char) +                  danger_zone +               ) +            else danger_zone +      ) +      (Set.empty) +      model.characters +   ) | 


