| summaryrefslogtreecommitdiff | 
diff options
Diffstat (limited to 'src/battle/src/View/Map/Character.elm')
| -rw-r--r-- | src/battle/src/View/Map/Character.elm | 125 | 
1 files changed, 16 insertions, 109 deletions
| diff --git a/src/battle/src/View/Map/Character.elm b/src/battle/src/View/Map/Character.elm index b20c29a..a62d197 100644 --- a/src/battle/src/View/Map/Character.elm +++ b/src/battle/src/View/Map/Character.elm @@ -20,7 +20,6 @@ import Struct.Battle  import Struct.Character  import Struct.CharacterTurn  import Struct.Event -import Struct.Model  import Struct.TurnResult  import Struct.TurnResultAnimator  import Struct.UI @@ -28,68 +27,6 @@ import Struct.UI  --------------------------------------------------------------------------------  -- LOCAL -----------------------------------------------------------------------  -------------------------------------------------------------------------------- -get_animation_class : ( -      Struct.Model.Type -> -      Struct.Character.Type -> -      (Html.Attribute Struct.Event.Type) -   ) -get_animation_class model char = -   case model.animator of -      Nothing -> (Html.Attributes.class "") -      (Just animator) -> -         case (Struct.TurnResultAnimator.get_current_animation animator) of -            (Struct.TurnResultAnimator.Focus char_index) -> -               if ((Struct.Character.get_index char) /= char_index) -               then -                  (Html.Attributes.class "") -               else -                  (Html.Attributes.class "character-selected") - -            (Struct.TurnResultAnimator.TurnResult current_action) -> -               if -               ( -                  (Struct.TurnResult.get_actor_index current_action) -                  /= -                  (Struct.Character.get_index char) -               ) -               then -                  (Html.Attributes.class "") -               else -                  case current_action of -                     (Struct.TurnResult.Moved _) -> -                        (Html.Attributes.class -                           "animated-character-icon" -                        ) - -                     _ -> (Html.Attributes.class "") -            _ -> (Html.Attributes.class "") - -get_activation_level_class : ( -      Struct.Character.Type -> -      (Html.Attribute Struct.Event.Type) -   ) -get_activation_level_class char = -   if (Struct.Character.is_enabled char) -   then -      (Html.Attributes.class "character-icon-enabled") -   else -      (Html.Attributes.class "character-icon-disabled") - -get_alliance_class : ( -      Struct.Model.Type -> -      Struct.Character.Type -> -      (Html.Attribute Struct.Event.Type) -   ) -get_alliance_class model char = -   if -   ( -      (Struct.Character.get_player_index char) -      == -      (Struct.Battle.get_own_player_index model.battle) -   ) -   then (Html.Attributes.class "character-ally") -   else (Html.Attributes.class "character-enemy") -  get_position_style : (        Struct.Character.Type ->        (List (Html.Attribute Struct.Event.Type)) @@ -107,32 +44,6 @@ get_position_style char =           )        ] -get_focus_class : ( -      Struct.Model.Type -> -      Struct.Character.Type -> -      (Html.Attribute Struct.Event.Type) -   ) -get_focus_class model char = -   if -   ( -      (Struct.UI.get_previous_action model.ui) -      == -      (Just (Struct.UI.SelectedCharacter (Struct.Character.get_index char))) -   ) -   then -      (Html.Attributes.class "character-selected") -   else -      if -      ( -         (Struct.CharacterTurn.try_getting_target model.char_turn) -         == -         (Just (Struct.Character.get_index char)) -      ) -      then -         (Html.Attributes.class "character-targeted") -      else -         (Html.Attributes.class "") -  get_body_html : Struct.Character.Type -> (Html.Html Struct.Event.Type)  get_body_html char =     (Html.div @@ -195,21 +106,13 @@ get_banner_html char =        _ -> (Util.Html.nothing) -get_actual_html : ( -      Struct.Model.Type -> -      Struct.Character.Type -> -      (Html.Html Struct.Event.Type) -   ) -get_actual_html model char = +get_actual_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_actual_html char =        (Html.div           (              [                 (Html.Attributes.class "tiled"),                 (Html.Attributes.class "character-icon"), -               (get_animation_class model char), -               (get_activation_level_class char), -               (get_alliance_class model char), -               (get_focus_class model char),                 (Html.Attributes.class "clickable"),                 (Html.Events.onClick                    (Struct.Event.CharacterSelected @@ -218,6 +121,16 @@ get_actual_html model char =                 )              ]              ++ +            (List.map +               ( +                  \effect_name -> +                     (Html.Attributes.class +                        ("character-icon-effect-" ++ effect_name) +                     ) +               ) +               (Struct.Character.get_extra_display_effects_list char) +            ) +            ++              (get_position_style char)           )           [ @@ -230,14 +143,8 @@ get_actual_html model char =  --------------------------------------------------------------------------------  -- EXPORTED --------------------------------------------------------------------  -------------------------------------------------------------------------------- -get_html : ( -      Struct.Model.Type -> -      Struct.Character.Type -> -      (Html.Html Struct.Event.Type) -   ) -get_html model char = +get_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_html char =     if (Struct.Character.is_alive char) -   then -      (get_actual_html model char) -   else -      (Util.Html.nothing) +   then (get_actual_html char) +   else (Util.Html.nothing) | 


