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Diffstat (limited to 'elm/battlemap/src/Update/SelectCharacter.elm')
| -rw-r--r-- | elm/battlemap/src/Update/SelectCharacter.elm | 95 | 
1 files changed, 0 insertions, 95 deletions
| diff --git a/elm/battlemap/src/Update/SelectCharacter.elm b/elm/battlemap/src/Update/SelectCharacter.elm deleted file mode 100644 index 570f82c..0000000 --- a/elm/battlemap/src/Update/SelectCharacter.elm +++ /dev/null @@ -1,95 +0,0 @@ -module Update.SelectCharacter exposing (apply_to) - -import Dict - -import Character - -import Battlemap -import Battlemap.Direction -import Battlemap.Location -import Battlemap.Navigator -import Battlemap.Tile -import Battlemap.RangeIndicator - -import Model -import Event -import Error - -display_range : ( -      Int -> -      Battlemap.Location.Ref -> -      Battlemap.RangeIndicator.Type -> -      Battlemap.Type -> -      Battlemap.Type -   ) -display_range dist loc_ref indicator bmap = -   (Battlemap.apply_to_tile_unsafe -      bmap -      (Battlemap.Location.from_ref loc_ref) -      (\e -> -         {e | -            mod_level = -               ( -                  if (indicator.distance <= dist) -                  then -                     (Just Battlemap.Tile.CanBeReached) -                  else -                     (Just Battlemap.Tile.CanBeAttacked) -               ) -         } -      ) -   ) - - -make_it_so : Model.Type -> Character.Ref -> Model.Type -make_it_so model char_id = -   case (Dict.get char_id model.characters) of -      Nothing -> -         (Model.invalidate -            model -            (Error.new -               Error.Programming -               "SelectCharacter: Unknown char selected." -            ) -         ) -      (Just char) -> -         let -            new_range_indicator = -               (Battlemap.RangeIndicator.generate -                  model.battlemap -                  char.location -                  char.movement_points -                  (char.movement_points + char.atk_dist) -               ) -         in -            {model | -               state = Model.MovingCharacterWithClick, -               battlemap = -                  ( -                     (Dict.foldl -                        (display_range char.movement_points) -                        (Battlemap.apply_to_all_tiles -                           model.battlemap -                           (Battlemap.Tile.reset) -                        ) -                        new_range_indicator -                     ) -                  ), -               selection = -                  (Just -                     { -                        character = char_id, -                        navigator = -                           (Battlemap.Navigator.new -                              char.location -                              char.movement_points -                           ), -                        range_indicator = new_range_indicator -                     } -                  ) -            } - -apply_to : Model.Type -> Character.Ref -> Model.Type -apply_to model char_id = -   case (Model.get_state model) of -      _ -> (make_it_so model char_id) | 


