| summaryrefslogtreecommitdiff | 
diff options
| -rw-r--r-- | src/battle/src/Struct/TurnResult.elm | 11 | 
1 files changed, 5 insertions, 6 deletions
| diff --git a/src/battle/src/Struct/TurnResult.elm b/src/battle/src/Struct/TurnResult.elm index 71768c3..aaf3dfa 100644 --- a/src/battle/src/Struct/TurnResult.elm +++ b/src/battle/src/Struct/TurnResult.elm @@ -148,7 +148,8 @@ apply_inverse_movement_step tile_omnimods movement characters players =                    location =                       (List.foldr                          (BattleMap.Struct.Location.neighbor) -                        (movement.destination) +                        (Struct.Character.get_location char) +                        --(movement.destination)                          (List.map                             (BattleMap.Struct.Direction.opposite_of)                             movement.path @@ -206,11 +207,9 @@ apply_player_defeat pdefeat characters players =     (        (Array.map           (\c -> -            ( -               if ((Struct.Character.get_player_index c) == pdefeat.player_index) -               then (Struct.Character.set_defeated True c) -               else c -            ) +            if ((Struct.Character.get_player_index c) == pdefeat.player_index) +            then (Struct.Character.set_defeated True c) +            else c           )           characters        ), | 


