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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-06-08 18:26:49 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-06-08 18:26:49 +0200 | 
| commit | b6b4759bca18c9c22797388ce842df02160c484a (patch) | |
| tree | 87842424faca6f4dabe40ffdcc23b530e44d17ce /src | |
| parent | fb7eaf7da26f9343c5295dbf527ab4e88a1d2fe8 (diff) | |
Still improving those CharacterCards...
Diffstat (limited to 'src')
| -rw-r--r-- | src/battlemap/src/View/Controlled.elm | 10 | ||||
| -rw-r--r-- | src/battlemap/src/View/Controlled/CharacterCard.elm | 108 | ||||
| -rw-r--r-- | src/battlemap/src/View/SubMenu.elm | 5 | ||||
| -rw-r--r-- | src/battlemap/src/View/SubMenu/Characters.elm | 8 | ||||
| -rw-r--r-- | src/battlemap/www/style.css | 16 | 
5 files changed, 96 insertions, 51 deletions
| diff --git a/src/battlemap/src/View/Controlled.elm b/src/battlemap/src/View/Controlled.elm index 9b78b57..fed78e2 100644 --- a/src/battlemap/src/View/Controlled.elm +++ b/src/battlemap/src/View/Controlled.elm @@ -6,12 +6,10 @@ import Html.Attributes  import Html.Events  -- Struct.Battlemap ------------------------------------------------------------------- -import Struct.Character  import Struct.CharacterTurn  import Struct.Event  import Struct.Model  import Struct.Navigator -import Struct.WeaponSet  import Util.Html @@ -106,13 +104,7 @@ get_html model =           (Html.div              [(Html.Attributes.class "battlemap-controlled")]              [ -               (View.Controlled.CharacterCard.get_summary_html -                  model -                  char -                  (Struct.WeaponSet.get_active_weapon -                     (Struct.Character.get_weapons char) -                  ) -               ), +               (View.Controlled.CharacterCard.get_summary_html model char),                 (                    if                    ( diff --git a/src/battlemap/src/View/Controlled/CharacterCard.elm b/src/battlemap/src/View/Controlled/CharacterCard.elm index dab163a..89d82ae 100644 --- a/src/battlemap/src/View/Controlled/CharacterCard.elm +++ b/src/battlemap/src/View/Controlled/CharacterCard.elm @@ -18,6 +18,7 @@ import Struct.Model  import Struct.Navigator  import Struct.Statistics  import Struct.Weapon +import Struct.WeaponSet  import View.Character  import View.Gauge @@ -139,12 +140,11 @@ get_movement_bar model char =           (get_inactive_movement_bar char)  get_weapon_details : ( -      Struct.Model.Type ->        Struct.Statistics.Type ->        Struct.Weapon.Type ->        (Html.Html Struct.Event.Type)     ) -get_weapon_details model stats weapon = +get_weapon_details stats weapon =     (Html.div        [           (Html.Attributes.class "battlemap-character-card-weapon") @@ -188,6 +188,48 @@ get_weapon_details model stats weapon =        ]     ) +get_weapon_summary : ( +      Struct.Weapon.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_weapon_summary weapon = +   (Html.div +      [ +         (Html.Attributes.class "battlemap-character-card-weapon-summary") +      ] +      [ +         (Html.div +            [ +               (Html.Attributes.class "battlemap-character-card-weapon-name") +            ] +            [ +               (Html.text (Struct.Weapon.get_name weapon)) +            ] +         ), +         (Html.div +            [ +               (Html.Attributes.class "battlemap-character-card-weapon-name") +            ] +            [ +               (Html.text +                  ( +                     (case (Struct.Weapon.get_damage_type weapon) of +                        Struct.Weapon.Slash -> "Slashing " +                        Struct.Weapon.Pierce -> "Piercing " +                        Struct.Weapon.Blunt -> "Bludgeoning " +                     ) +                     ++ +                     (case (Struct.Weapon.get_range_type weapon) of +                        Struct.Weapon.Ranged -> "ranged" +                        Struct.Weapon.Melee -> "melee" +                     ) +                  ) +               ) +            ] +         ) +      ] +   ) +  get_armor_details : (        Struct.Armor.Type ->        (Html.Html Struct.Event.Type) @@ -331,35 +373,37 @@ get_minimal_html model char =  get_summary_html : (        Struct.Model.Type ->        Struct.Character.Type -> -      Struct.Weapon.Type ->        (Html.Html Struct.Event.Type)     ) -get_summary_html model char weapon = -   (Html.div -      [ -         (Html.Attributes.class "battlemap-character-card") -      ] -      [ -         (get_name char), -         (Html.div -            [ -               (Html.Attributes.class "battlemap-character-card-top") -            ] -            [ -               (View.Character.get_portrait_html model.player_id char), -               (get_health_bar char), -               (get_movement_bar model char) -            ] -         ), -         (get_weapon_details -            model -            (Struct.Character.get_statistics char) -            weapon -         ), -         (get_armor_details (Struct.Character.get_armor char)), -         (get_relevant_stats model char weapon) -      ] -   ) +get_summary_html model char = +   let +      weapon_set = (Struct.Character.get_weapons char) +      main_weapon = (Struct.WeaponSet.get_active_weapon weapon_set) +      char_statistics = (Struct.Character.get_statistics char) +      secondary_weapon = (Struct.WeaponSet.get_secondary_weapon weapon_set) +   in +      (Html.div +         [ +            (Html.Attributes.class "battlemap-character-card") +         ] +         [ +            (get_name char), +            (Html.div +               [ +                  (Html.Attributes.class "battlemap-character-card-top") +               ] +               [ +                  (View.Character.get_portrait_html model.player_id char), +                  (get_health_bar char), +                  (get_movement_bar model char) +               ] +            ), +            (get_weapon_details char_statistics main_weapon), +            (get_armor_details (Struct.Character.get_armor char)), +            (get_relevant_stats model char main_weapon), +            (get_weapon_summary secondary_weapon) +         ] +      )  get_full_html : (        Struct.Model.Type -> @@ -384,11 +428,7 @@ get_full_html model char weapon =                 (get_movement_bar model char)              ]           ), -         (get_weapon_details -            model -            (Struct.Character.get_statistics char) -            weapon -         ), +         (get_weapon_details (Struct.Character.get_statistics char) weapon),           (get_armor_details (Struct.Character.get_armor char)),           (get_relevant_stats model char weapon)        ] diff --git a/src/battlemap/src/View/SubMenu.elm b/src/battlemap/src/View/SubMenu.elm index b23273e..ed3ebb9 100644 --- a/src/battlemap/src/View/SubMenu.elm +++ b/src/battlemap/src/View/SubMenu.elm @@ -7,12 +7,10 @@ import Html  import Html.Attributes  -- Battlemap ------------------------------------------------------------------- -import Struct.Character  import Struct.CharacterTurn  import Struct.Event  import Struct.Model  import Struct.UI -import Struct.WeaponSet  import Util.Html @@ -69,9 +67,6 @@ get_html model =                             (View.Controlled.CharacterCard.get_summary_html                                model                                char -                              (Struct.WeaponSet.get_active_weapon -                                 (Struct.Character.get_weapons char) -                              )                             )                          ]                       ) diff --git a/src/battlemap/src/View/SubMenu/Characters.elm b/src/battlemap/src/View/SubMenu/Characters.elm index 6e19619..92cf52e 100644 --- a/src/battlemap/src/View/SubMenu/Characters.elm +++ b/src/battlemap/src/View/SubMenu/Characters.elm @@ -26,7 +26,13 @@ get_character_element_html model char =     (Html.div        [           (Html.Attributes.class "battlemap-characters-element"), -         (Html.Attributes.class "clickable"), +         ( +            if (Struct.Character.is_alive char) +            then +               (Html.Attributes.class "clickable") +            else +               (Html.Attributes.class "") +         ),           (Html.Events.onClick              (Struct.Event.LookingForCharacter (Struct.Character.get_ref char))           ), diff --git a/src/battlemap/www/style.css b/src/battlemap/www/style.css index 5a80563..c9c6cea 100644 --- a/src/battlemap/www/style.css +++ b/src/battlemap/www/style.css @@ -192,6 +192,7 @@     align-items: center;     justify-content: left; +   margin-top: 0.3em;  }  .battlemap-character-card .battlemap-character-portrait @@ -278,14 +279,25 @@     background-color: darkgrey;  } -.battlemap-character-card-weapon +.battlemap-character-card-weapon, +.battlemap-character-card-weapon-summary  {     display: grid;     border-radius: 5px; -   background-color: #6C5D53;     padding: 0.3em; +   margin-top: 0.3em; +} + +.battlemap-character-card-weapon +{ +   background-color: #6C5D53; +} + +.battlemap-character-card-weapon-summary +{ +   background-color: #393939;  }  .battlemap-character-card-armor | 


