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| author | nsensfel <SpamShield0@noot-noot.org> | 2018-04-16 14:52:20 +0200 | 
|---|---|---|
| committer | nsensfel <SpamShield0@noot-noot.org> | 2018-04-16 14:52:20 +0200 | 
| commit | e8a9633e71c0cb94cd18a4e6747983224a98eb3e (patch) | |
| tree | 9d36117d17c67b4ea5ca347577465ec4dd0d0f44 | |
| parent | 4029aa799a5a3fcb392422f44ef2d08357fb128a (diff) | |
Makes it easier to distinguish friend/enemy/dead.
| -rw-r--r-- | src/battlemap/src/Struct/Character.elm | 6 | ||||
| -rw-r--r-- | src/battlemap/src/Update/SelectCharacter.elm | 3 | ||||
| -rw-r--r-- | src/battlemap/src/View/Battlemap.elm | 2 | ||||
| -rw-r--r-- | src/battlemap/src/View/Battlemap/Character.elm | 33 | ||||
| -rw-r--r-- | src/battlemap/src/View/SideBar/TabMenu/Characters.elm | 19 | ||||
| -rw-r--r-- | src/battlemap/src/View/SideBar/TabMenu/Timeline/Attack.elm | 16 | ||||
| -rw-r--r-- | src/battlemap/src/View/SideBar/TabMenu/Timeline/Movement.elm | 14 | ||||
| -rw-r--r-- | src/battlemap/src/View/SideBar/TabMenu/Timeline/WeaponSwitch.elm | 14 | ||||
| -rw-r--r-- | src/battlemap/www/style.css | 12 | 
9 files changed, 97 insertions, 22 deletions
diff --git a/src/battlemap/src/Struct/Character.elm b/src/battlemap/src/Struct/Character.elm index d4f65f7..89b6dea 100644 --- a/src/battlemap/src/Struct/Character.elm +++ b/src/battlemap/src/Struct/Character.elm @@ -14,6 +14,7 @@ module Struct.Character exposing        get_attributes,        get_statistics,        is_enabled, +      is_alive,        set_enabled,        get_weapons,        set_weapons, @@ -116,7 +117,7 @@ get_current_health : Type -> Int  get_current_health c = c.health  set_current_health : Int -> Type -> Type -set_current_health health c = {c | health = health} +set_current_health health c = {c | health = (max 0 health)}  get_location : Type -> Struct.Location.Type  get_location t = t.location @@ -130,6 +131,9 @@ get_attributes char = char.attributes  get_statistics : Type -> Struct.Statistics.Type  get_statistics char = char.statistics +is_alive : Type -> Bool +is_alive char = (char.health > 0) +  is_enabled : Type -> Bool  is_enabled char = char.enabled diff --git a/src/battlemap/src/Update/SelectCharacter.elm b/src/battlemap/src/Update/SelectCharacter.elm index 0e08a4d..3f0dbd4 100644 --- a/src/battlemap/src/Update/SelectCharacter.elm +++ b/src/battlemap/src/Update/SelectCharacter.elm @@ -92,6 +92,7 @@ can_target_character : (  can_target_character model target =     (        (Struct.CharacterTurn.can_select_target model.char_turn) +      && (Struct.Character.is_alive target)        &&        (           case @@ -146,7 +147,7 @@ double_clicked_character model target_char_id =                          model                          (Struct.Error.new                             Struct.Error.IllegalAction -                           "Has not yet moved or target is out of range." +                           "Has not yet moved, target is out of range, or dead."                          )                       ),                       Cmd.none diff --git a/src/battlemap/src/View/Battlemap.elm b/src/battlemap/src/View/Battlemap.elm index b805e6b..14243aa 100644 --- a/src/battlemap/src/View/Battlemap.elm +++ b/src/battlemap/src/View/Battlemap.elm @@ -105,7 +105,7 @@ get_html model =           (Html.Lazy.lazy (get_tiles_html) model.battlemap)           ::           (List.map -            (View.Battlemap.Character.get_html) +            (View.Battlemap.Character.get_html model.player_id)              (Dict.values model.characters)           )           ++ diff --git a/src/battlemap/src/View/Battlemap/Character.elm b/src/battlemap/src/View/Battlemap/Character.elm index 80be31f..e70c1e9 100644 --- a/src/battlemap/src/View/Battlemap/Character.elm +++ b/src/battlemap/src/View/Battlemap/Character.elm @@ -8,18 +8,20 @@ import Html.Events  -- Battlemap  ------------------------------------------------------------------  import Constants.UI +import Util.Html +  import Struct.Character  import Struct.Event  --------------------------------------------------------------------------------  -- LOCAL -----------------------------------------------------------------------  -------------------------------------------------------------------------------- - --------------------------------------------------------------------------------- --- EXPORTED -------------------------------------------------------------------- --------------------------------------------------------------------------------- -get_html : Struct.Character.Type -> (Html.Html Struct.Event.Type) -get_html char = +get_actual_html : ( +      String -> +      Struct.Character.Type -> +      (Html.Html Struct.Event.Type) +   ) +get_actual_html viewer_id char =     let        char_loc = (Struct.Character.get_location char)     in @@ -35,6 +37,15 @@ get_html char =                       "battlemap-character-icon-disabled"                 )              ), +            (Html.Attributes.class +               ( +                  if ((Struct.Character.get_player_id char) == viewer_id) +                  then +                     "battlemap-character-ally" +                  else +                     "battlemap-character-enemy" +               ) +            ),              (Html.Attributes.class "battlemap-tiled"),              (Html.Attributes.class                 ("asset-character-icon-" ++ (Struct.Character.get_icon_id char)) @@ -60,3 +71,13 @@ get_html char =           ]        ) +-------------------------------------------------------------------------------- +-- EXPORTED -------------------------------------------------------------------- +-------------------------------------------------------------------------------- +get_html : String -> Struct.Character.Type -> (Html.Html Struct.Event.Type) +get_html viewer_id char = +   if (Struct.Character.is_alive char) +   then +      (get_actual_html viewer_id char) +   else +      (Util.Html.nothing) diff --git a/src/battlemap/src/View/SideBar/TabMenu/Characters.elm b/src/battlemap/src/View/SideBar/TabMenu/Characters.elm index 79799c3..2eaca27 100644 --- a/src/battlemap/src/View/SideBar/TabMenu/Characters.elm +++ b/src/battlemap/src/View/SideBar/TabMenu/Characters.elm @@ -16,10 +16,11 @@ import Struct.Model  -- LOCAL -----------------------------------------------------------------------  --------------------------------------------------------------------------------  get_character_portrait_html : ( +      String ->        Struct.Character.Type ->        (Html.Html Struct.Event.Type)     ) -get_character_portrait_html char = +get_character_portrait_html viewer_id char =     (Html.div        [           (Html.Attributes.class @@ -28,6 +29,15 @@ get_character_portrait_html char =                 ++ (Struct.Character.get_portrait_id char)              )           ), +         (Html.Attributes.class +            ( +               if ((Struct.Character.get_player_id char) == viewer_id) +               then +                  "battlemap-character-ally" +               else +                  "battlemap-character-enemy" +            ) +         ),           (Html.Attributes.class "battlemap-character-portrait")        ]        [ @@ -35,10 +45,11 @@ get_character_portrait_html char =     )  get_character_element_html : ( +      String ->        Struct.Character.Type ->        (Html.Html Struct.Event.Type)     ) -get_character_element_html char = +get_character_element_html viewer_id char =     (Html.div        [           (Html.Attributes.class "battlemap-characters-element"), @@ -50,7 +61,7 @@ get_character_element_html char =           )        ]        [ -         (get_character_portrait_html char), +         (get_character_portrait_html viewer_id char),           (Html.text              (                 (Struct.Character.get_name char) @@ -84,7 +95,7 @@ get_html model =           (Html.Attributes.class "battlemap-tabmenu-characters-tab")        ]        (List.map -         (get_character_element_html) +         (get_character_element_html model.player_id)           (Dict.values model.characters)        )     ) diff --git a/src/battlemap/src/View/SideBar/TabMenu/Timeline/Attack.elm b/src/battlemap/src/View/SideBar/TabMenu/Timeline/Attack.elm index 82c9d57..0bd59b8 100644 --- a/src/battlemap/src/View/SideBar/TabMenu/Timeline/Attack.elm +++ b/src/battlemap/src/View/SideBar/TabMenu/Timeline/Attack.elm @@ -40,15 +40,25 @@ get_title_html attacker defender =     )  get_portrait_html : ( +      String ->        Struct.Character.Type ->        (Html.Html Struct.Event.Type)     ) -get_portrait_html char = +get_portrait_html viewer_id char =     (Html.div        [           (Html.Attributes.class "battlemap-timeline-portrait"),           (Html.Attributes.class              ( +               if ((Struct.Character.get_player_id char) == viewer_id) +               then +                  "battlemap-character-ally" +               else +                  "battlemap-character-enemy" +            ) +         ), +        (Html.Attributes.class +            (                 "asset-character-portrait-"                 ++ (Struct.Character.get_portrait_id char)              ) @@ -157,8 +167,8 @@ get_html model attack =              ]              (                 [ -                  (get_portrait_html atkchar), -                  (get_portrait_html defchar), +                  (get_portrait_html model.player_id atkchar), +                  (get_portrait_html model.player_id defchar),                    (get_title_html atkchar defchar)                 ]                 ++ diff --git a/src/battlemap/src/View/SideBar/TabMenu/Timeline/Movement.elm b/src/battlemap/src/View/SideBar/TabMenu/Timeline/Movement.elm index d8db541..4e5579a 100644 --- a/src/battlemap/src/View/SideBar/TabMenu/Timeline/Movement.elm +++ b/src/battlemap/src/View/SideBar/TabMenu/Timeline/Movement.elm @@ -17,15 +17,25 @@ import Struct.Model  -- LOCAL -----------------------------------------------------------------------  --------------------------------------------------------------------------------  get_portrait_html : ( +      String ->        Struct.Character.Type ->        (Html.Html Struct.Event.Type)     ) -get_portrait_html char = +get_portrait_html viewer_id char =     (Html.div        [           (Html.Attributes.class "battlemap-timeline-portrait"),           (Html.Attributes.class              ( +               if ((Struct.Character.get_player_id char) == viewer_id) +               then +                  "battlemap-character-ally" +               else +                  "battlemap-character-enemy" +            ) +         ), +         (Html.Attributes.class +            (                 "asset-character-portrait-"                 ++ (Struct.Character.get_portrait_id char)              ) @@ -52,7 +62,7 @@ get_html model movement =                 (Html.Attributes.class "battlemap-timeline-movement")              ]              [ -               (get_portrait_html char), +               (get_portrait_html model.player_id char),                 (Html.text                    (                       (Struct.Character.get_name char) diff --git a/src/battlemap/src/View/SideBar/TabMenu/Timeline/WeaponSwitch.elm b/src/battlemap/src/View/SideBar/TabMenu/Timeline/WeaponSwitch.elm index 0216540..b64a293 100644 --- a/src/battlemap/src/View/SideBar/TabMenu/Timeline/WeaponSwitch.elm +++ b/src/battlemap/src/View/SideBar/TabMenu/Timeline/WeaponSwitch.elm @@ -17,15 +17,25 @@ import Struct.Model  -- LOCAL -----------------------------------------------------------------------  --------------------------------------------------------------------------------  get_portrait_html : ( +      String ->        Struct.Character.Type ->        (Html.Html Struct.Event.Type)     ) -get_portrait_html char = +get_portrait_html viewer_id char =     (Html.div        [           (Html.Attributes.class "battlemap-timeline-portrait"),           (Html.Attributes.class              ( +               if ((Struct.Character.get_player_id char) == viewer_id) +               then +                  "battlemap-character-ally" +               else +                  "battlemap-character-enemy" +            ) +         ), +         (Html.Attributes.class +            (                 "asset-character-portrait-"                 ++ (Struct.Character.get_portrait_id char)              ) @@ -52,7 +62,7 @@ get_html model weapon_switch =                 (Html.Attributes.class "battlemap-timeline-weapon-switch")              ]              [ -               (get_portrait_html char), +               (get_portrait_html model.player_id char),                 (Html.text                    (                       (Struct.Character.get_name char) diff --git a/src/battlemap/www/style.css b/src/battlemap/www/style.css index 0454862..2f4624a 100644 --- a/src/battlemap/www/style.css +++ b/src/battlemap/www/style.css @@ -139,7 +139,6 @@     margin: 0.5em;     box-sizing: border-box;     border: 2px solid rgba(0,0,0,0.5); -   border-radius: 25px 25px 0 25px;     width: 100px;     height: 100px;  } @@ -220,7 +219,16 @@  {     box-sizing: border-box;     border: 2px solid rgba(0,0,0,0.5); -   border-radius: 25px; +} + +.battlemap-character-ally +{ +   border-radius: 25px 25px 0 25px; +} + +.battlemap-character-enemy +{ +   border-radius: 25px 25px 25px 0;  }  .battlemap-marker-icon  | 


