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| author | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-01-17 16:56:37 +0100 | 
|---|---|---|
| committer | Nathanael Sensfelder <SpamShield0@MultiAgentSystems.org> | 2019-01-17 16:56:37 +0100 | 
| commit | 22f9d35f6fc5a6961cbfc634f7a287754231ed43 (patch) | |
| tree | f973ab321151a43b052984f17a7ec3cb550b5e1a | |
| parent | 376929d6cd7c237faae1c9746733366e8d6f455a (diff) | |
That should do it!elm-0.19
What's being exchanged with the server in the battle module is not up to
date though...
| -rw-r--r-- | Makefile | 2 | ||||
| -rw-r--r-- | src/battle/src/Comm/CharacterTurn.elm | 76 | ||||
| -rw-r--r-- | src/battle/src/Comm/Send.elm | 17 | ||||
| -rw-r--r-- | src/battle/src/Main.elm | 4 | ||||
| -rw-r--r-- | src/battle/src/Struct/CharacterTurn.elm | 34 | ||||
| -rw-r--r-- | src/battle/src/Update/EndTurn.elm | 11 | ||||
| -rw-r--r-- | src/battle/src/Update/HandleAnimationEnded.elm | 14 | ||||
| -rw-r--r-- | src/battle/src/Update/HandleServerReply.elm | 6 | ||||
| -rw-r--r-- | src/battle/src/Update/TestAnimation.elm | 2 | ||||
| -rw-r--r-- | src/battle/www/index.html | 13 | 
10 files changed, 72 insertions, 107 deletions
| @@ -1,7 +1,7 @@  ################################################################################  ## CONFIG ######################################################################  ################################################################################ -MODULES ?= css global main-menu login roster-editor map-editor asset #battle +MODULES ?= css global main-menu login roster-editor map-editor asset battle  SRC_DIR = ${CURDIR}/src  WWW_DIR = ${CURDIR}/www diff --git a/src/battle/src/Comm/CharacterTurn.elm b/src/battle/src/Comm/CharacterTurn.elm index b59dd4c..7809b00 100644 --- a/src/battle/src/Comm/CharacterTurn.elm +++ b/src/battle/src/Comm/CharacterTurn.elm @@ -21,77 +21,6 @@ import Struct.Model  --------------------------------------------------------------------------------  -- LOCAL -----------------------------------------------------------------------  -------------------------------------------------------------------------------- -encode_move : Struct.Model.Type -> (Maybe Json.Encode.Value) -encode_move model = -   case (Struct.CharacterTurn.get_path model.char_turn) of -      [] -> Nothing -      path -> -         (Just -            (Json.Encode.object -               [ -                  ("t", (Json.Encode.string "mov")), -                  ( -                     "p", -                     (Json.Encode.list -                        (List.map -                           ( -                              (Json.Encode.string) -                              << -                              (Struct.Direction.to_string) -                           ) -                           (List.reverse path) -                        ) -                     ) -                  ) -               ] -            ) -         ) - -encode_weapon_switch : Struct.Model.Type -> (Maybe Json.Encode.Value) -encode_weapon_switch model = -   if (Struct.CharacterTurn.has_switched_weapons model.char_turn) -   then -      (Just -         (Json.Encode.object -            [ -               ("t", (Json.Encode.string "swp")) -            ] -         ) -      ) -   else -      Nothing - -encode_attack : Struct.Model.Type -> (Maybe Json.Encode.Value) -encode_attack model = -   case (Struct.CharacterTurn.try_getting_target model.char_turn) of -      Nothing -> Nothing - -      (Just ix) -> -         (Just -            (Json.Encode.object -               [ -                  ("t", (Json.Encode.string "atk")), -                  ("tix", (Json.Encode.int ix)) -               ] -            ) -         ) - -encode_actions : Struct.Model.Type -> (List Json.Encode.Value) -encode_actions model = -   case -      ( -         (encode_move model), -         (encode_weapon_switch model), -         (encode_attack model) -      ) -   of -      ((Just move), Nothing, Nothing) -> [move] -      ((Just move), Nothing, (Just attack)) -> [move, attack] -      ((Just move), (Just switch_weapon), Nothing) -> [move, switch_weapon] -      (Nothing, (Just switch_weapon), Nothing) -> [switch_weapon] -      (Nothing, Nothing, (Just attack)) -> [attack] -      _ -> [] -  try_encoding : Struct.Model.Type -> (Maybe Json.Encode.Value)  try_encoding model =     case (Struct.CharacterTurn.try_getting_active_character model.char_turn) of @@ -106,10 +35,7 @@ try_encoding model =                       "cix",                       (Json.Encode.int (Struct.Character.get_index char))                    ), -                  ( -                     "act", -                     (Json.Encode.list (encode_actions model)) -                  ) +                  ("act", (Struct.CharacterTurn.encode model.char_turn))                 ]              )           ) diff --git a/src/battle/src/Comm/Send.elm b/src/battle/src/Comm/Send.elm index f501b19..d577e58 100644 --- a/src/battle/src/Comm/Send.elm +++ b/src/battle/src/Comm/Send.elm @@ -66,13 +66,16 @@ try_sending model recipient try_encoding_fun =     case (try_encoding_fun model) of        (Just serial) ->           (Just -            (Http.send -               Struct.Event.ServerReplied -               (Http.post -                  recipient -                  (Http.jsonBody serial) -                  (Json.Decode.list (decode)) -               ) +            (Http.post +               { +                  url = recipient, +                  body = (Http.jsonBody serial), +                  expect = +                     (Http.expectJson +                        Struct.Event.ServerReplied +                        (Json.Decode.list (decode)) +                     ) +               }              )           ) diff --git a/src/battle/src/Main.elm b/src/battle/src/Main.elm index 8140041..e0dd884 100644 --- a/src/battle/src/Main.elm +++ b/src/battle/src/Main.elm @@ -1,5 +1,5 @@  -- Elm ------------------------------------------------------------------------ -import Html +import Browser  -- Map -------------------------------------------------------------------  import Struct.Model @@ -13,7 +13,7 @@ import ElmModule.Update  main : (Program Struct.Flags.Type Struct.Model.Type Struct.Event.Type)  main = -   (Html.programWithFlags +   (Browser.element        {           init = ElmModule.Init.init,           view = ElmModule.View.view, diff --git a/src/battle/src/Struct/CharacterTurn.elm b/src/battle/src/Struct/CharacterTurn.elm index c832698..d4cba5f 100644 --- a/src/battle/src/Struct/CharacterTurn.elm +++ b/src/battle/src/Struct/CharacterTurn.elm @@ -17,10 +17,12 @@ module Struct.CharacterTurn exposing        set_active_character_no_reset,        set_navigator,        try_getting_active_character, -      try_getting_navigator +      try_getting_navigator, +      encode     )  -- Elm ------------------------------------------------------------------------- +import Json.Encode  -- Battle ----------------------------------------------------------------------  import Struct.Character @@ -208,3 +210,33 @@ set_target target ct =  try_getting_target : Type -> (Maybe Int)  try_getting_target ct = ct.target + +encode : Type -> (Json.Encode.Value) +encode ct = +   (Json.Encode.object +      [ +         ( +            "mov", +            (Json.Encode.list +               ( +                  (Json.Encode.string) +                  << +                  (Struct.Direction.to_string) +               ) +               (List.reverse (get_path ct)) +            ) +         ), +         ("wps", (Json.Encode.bool ct.has_switched_weapons)), +         ( +            "tar", +            (Json.Encode.int +               ( +                  case ct.target of +                  Nothing -> -1 +                  (Just ix) -> ix +               ) +            ) +         ) +      ] +   ) + diff --git a/src/battle/src/Update/EndTurn.elm b/src/battle/src/Update/EndTurn.elm index 8aa9e6f..36c5869 100644 --- a/src/battle/src/Update/EndTurn.elm +++ b/src/battle/src/Update/EndTurn.elm @@ -64,22 +64,19 @@ apply_to model =        (           Struct.CharacterTurn.MovedCharacter,           (Just char), -         (Just nav) -      ) -> -         (make_it_so model char nav) +         (Just nav)) -> +            (make_it_so model char nav)        (           Struct.CharacterTurn.ChoseTarget,           (Just char), -         (Just nav) -      ) -> +         (Just nav)) ->           (make_it_so model char nav)        (           Struct.CharacterTurn.SwitchedWeapons,           (Just char), -         (Just nav) -      ) -> +         (Just nav)) ->           (make_it_so model char nav)        (Struct.CharacterTurn.SelectedCharacter, (Just char), (Just nav)) -> diff --git a/src/battle/src/Update/HandleAnimationEnded.elm b/src/battle/src/Update/HandleAnimationEnded.elm index 90782e7..332d368 100644 --- a/src/battle/src/Update/HandleAnimationEnded.elm +++ b/src/battle/src/Update/HandleAnimationEnded.elm @@ -43,7 +43,7 @@ handle_char_focus model animator char_index =                             model.ui                          )                       ), -                     (Delay.after 2.0 Time.second Struct.Event.AnimationEnded) +                     (Delay.after 2.0 Delay.Second Struct.Event.AnimationEnded)                    ]                 )              ) @@ -59,7 +59,7 @@ handle_char_focus model animator char_index =                             model.ui                          )                       ), -                     (Delay.after 0.3 Time.second Struct.Event.AnimationEnded) +                     (Delay.after 0.3 Delay.Second Struct.Event.AnimationEnded)                    ]                 )              ) @@ -68,7 +68,7 @@ handle_char_focus model animator char_index =        _ ->           (              model, -            (Delay.after 1.0 Time.millisecond Struct.Event.AnimationEnded) +            (Delay.after 1.0 Delay.Millisecond Struct.Event.AnimationEnded)           )  prepare_next_animation : ( @@ -84,7 +84,7 @@ prepare_next_animation model animator =        (Struct.TurnResultAnimator.AttackSetup _) ->           (              model, -            (Delay.after 1.0 Time.second Struct.Event.AnimationEnded) +            (Delay.after 1.0 Delay.Second Struct.Event.AnimationEnded)           )        (Struct.TurnResultAnimator.TurnResult turn_result) -> @@ -92,19 +92,19 @@ prepare_next_animation model animator =              (Struct.TurnResult.Attacked _) ->                 (                    model, -                  (Delay.after 3.0 Time.second Struct.Event.AnimationEnded) +                  (Delay.after 3.0 Delay.Second Struct.Event.AnimationEnded)                 )              _ ->                 (                    model, -                  (Delay.after 0.1 Time.second Struct.Event.AnimationEnded) +                  (Delay.after 0.1 Delay.Second Struct.Event.AnimationEnded)                 )        _ ->           (              model, -            (Delay.after 0.3 Time.second Struct.Event.AnimationEnded) +            (Delay.after 0.3 Delay.Second Struct.Event.AnimationEnded)           )  -------------------------------------------------------------------------------- diff --git a/src/battle/src/Update/HandleServerReply.elm b/src/battle/src/Update/HandleServerReply.elm index d3c44f8..f552d98 100644 --- a/src/battle/src/Update/HandleServerReply.elm +++ b/src/battle/src/Update/HandleServerReply.elm @@ -11,6 +11,8 @@ import Http  import Time +import Url +  -- Shared ----------------------------------------------------------------------  import Action.Ports @@ -69,7 +71,7 @@ disconnected current_state =                    Constants.IO.base_url                    ++ "/login/?action=disconnect&goto="                    ++ -                  (Http.encodeUri +                  (Url.percentEncode                       (                          "/battle/?"                          ++ (Struct.Flags.get_params_as_url model.flags) @@ -173,7 +175,7 @@ add_to_timeline turn_results current_state =                 )           },           ( -            (Delay.after 1 Time.millisecond Struct.Event.AnimationEnded) +            (Delay.after 1 Delay.Millisecond Struct.Event.AnimationEnded)              :: cmds           )        ) diff --git a/src/battle/src/Update/TestAnimation.elm b/src/battle/src/Update/TestAnimation.elm index e23d577..a2fec9a 100644 --- a/src/battle/src/Update/TestAnimation.elm +++ b/src/battle/src/Update/TestAnimation.elm @@ -23,5 +23,5 @@ apply_to : (  apply_to model =     (        (Struct.Model.initialize_animator model), -      (Delay.after 1 Time.millisecond Struct.Event.AnimationEnded) +      (Delay.after 1 Delay.Millisecond Struct.Event.AnimationEnded)     ) diff --git a/src/battle/www/index.html b/src/battle/www/index.html index 2c69952..9acc21c 100644 --- a/src/battle/www/index.html +++ b/src/battle/www/index.html @@ -8,6 +8,7 @@        <link rel="icon" type="image/x-icon" href="/favicon.ico">     </head>     <body> +      <div id="elm-page"></div>        <script src="script/main.js"></script>        <script src="../global/script/session.js"></script>        <script src="../global/script/urlparams.js"></script> @@ -16,12 +17,16 @@           tacticians_online.session.load();           tacticians_online.app = -            Elm.Main.fullscreen +            Elm.Main.init              (                 { -                  user_id: tacticians_online.session.get_user_id(), -                  token: tacticians_online.session.get_token(), -                  url_params: tacticians_online.urlparams.get_parameters() +                  flags: +                  { +                     user_id: tacticians_online.session.get_user_id(), +                     token: tacticians_online.session.get_token(), +                     url_params: tacticians_online.urlparams.get_parameters() +                  }, +                  node: document.getElementById("elm-page")                 }              ); | 


