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<title>tacticians-client/src/asset, branch attributes_removal</title>
<subtitle>Web-based client for Tacticians Online, written in Elm.
</subtitle>
<id>https://www.segfault.tech/cgit.cgi/tacticians-client/atom?h=attributes_removal</id>
<link rel='self' href='https://www.segfault.tech/cgit.cgi/tacticians-client/atom?h=attributes_removal'/>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/'/>
<updated>2019-08-29T14:43:58Z</updated>
<entry>
<title>...</title>
<updated>2019-08-29T14:43:58Z</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-08-29T14:43:58Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=b07f636ea1e905f494c57fd2de03e8f36a4d5061'/>
<id>urn:sha1:b07f636ea1e905f494c57fd2de03e8f36a4d5061</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Base dmg icon, dmg types help.</title>
<updated>2019-05-03T12:17:19Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-05-03T12:17:19Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=112dbe2aa3e4771d71754a357627ba4449e8c974'/>
<id>urn:sha1:112dbe2aa3e4771d71754a357627ba4449e8c974</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Makes it less of a dark smudge.</title>
<updated>2019-05-03T11:36:21Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-05-03T11:36:21Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=f0b1a04a8a4903596ed3347aaf0a97bc1ce9ba44'/>
<id>urn:sha1:f0b1a04a8a4903596ed3347aaf0a97bc1ce9ba44</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds one type of spawn tile per player.</title>
<updated>2019-02-15T11:26:54Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-02-15T11:26:54Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=d39e0230fc26cc1e32d4b2be33fa5f79618f6b11'/>
<id>urn:sha1:d39e0230fc26cc1e32d4b2be33fa5f79618f6b11</id>
<content type='text'>
It's doesn't look pretty though, so I'll likely have to go for another
solution.
</content>
</entry>
<entry>
<title>Adds mediocre "spawn" tile.</title>
<updated>2019-02-14T16:47:47Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-02-14T16:47:47Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=c2ebbc5297c4fbe3ec313d096cb639e1911caf85'/>
<id>urn:sha1:c2ebbc5297c4fbe3ec313d096cb639e1911caf85</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes hardcoded number of tile types.</title>
<updated>2019-02-14T16:47:05Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-02-14T16:47:05Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=9fa3c1475d4da27766a6718a5bb35610b148ca79'/>
<id>urn:sha1:9fa3c1475d4da27766a6718a5bb35610b148ca79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds (surprisingly nice) trees.</title>
<updated>2019-02-14T15:03:52Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-02-14T15:03:52Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=8ff327c656ccc0253be9c8db3bc8e4f3d8f39bc0'/>
<id>urn:sha1:8ff327c656ccc0253be9c8db3bc8e4f3d8f39bc0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Only allow secondary weapon in secondary slot.</title>
<updated>2019-02-08T15:06:04Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-02-08T15:06:04Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=582266b5179833a2f58f215831523556cf8b855b'/>
<id>urn:sha1:582266b5179833a2f58f215831523556cf8b855b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds max {H,M}P icons, +- mod visual separation.</title>
<updated>2019-02-05T09:42:06Z</updated>
<author>
<name>nsensfel</name>
<email>SpamShield0@noot-noot.org</email>
</author>
<published>2019-02-05T09:42:06Z</published>
<link rel='alternate' type='text/html' href='https://www.segfault.tech/cgit.cgi/tacticians-client/commit/?id=99ae9db56df692441b236991c0b726545ce145b2'/>
<id>urn:sha1:99ae9db56df692441b236991c0b726545ce145b2</id>
<content type='text'>
Using colors (hue) shift doesn't work well enough. I'm pretty sure it
won't work for colorblind people, and it kind of messes with the current
color theme. Having a visual separation for the positive and negative
effects does help, though...
</content>
</entry>
<entry>
<title>Adds the last missing icons...</title>
<updated>2019-02-02T14:16:23Z</updated>
<author>
<name>Nathanael Sensfelder</name>
<email>SpamShield0@MultiAgentSystems.org</email>
</author>
<published>2019-02-02T14:16:23Z</published>
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<id>urn:sha1:2c9511b356e065d34cc51a27e64cd60f542321de</id>
<content type='text'>
</content>
</entry>
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